Unspottable [Switch] Review – Don’t Hide From This One

Unspottable is an idea that’s promising on paper – so it’s great that it’s been executed pretty much perfectly by the team at GrosChevaux. It throws you and up to three other players into large one-screen arenas viewed from a …

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Unspottable is an idea that’s promising on paper – so it’s great that it’s been executed pretty much perfectly by the team at GrosChevaux.

It throws you and up to three other players into large one-screen arenas viewed from a top down perspective.

You’re joined by a significant number of AI controlled characters. The twist is that you, your friends, and the AI avatars all look the exact same.

You have to find out who your friends are, and knock them out – before they do the same for you. There’s a button to attack, and it’s often possible to create a distraction – such as zooming into a part of the screen – so you can attack and then blend back into the mob.

Only the human characters can attack however, meaning matches can often become tense affairs where one error of judgement can be very costly.

The AI CPU is generally very unpredictable, running around and walking in strange patterns – so it can be very easy to remain unspotted too.

If that was all there was to Unspottable it would be enjoyable enough – as a slight but ultimately sweet distraction. Fortunately it adds some meat to its bones with a good variety of arenas.

These includes ones where all the AI controlled characters slowly self-destruct, another where the AI can attack back (our personal favourite), and then some where you have to avoid environmental dangers such as crushers and bombs.

Then there are stages where you have to gather a certain number of items – escaping before anyone else. This can give you two points instead of just the one you get from knocking out an opponent.

Not every level has two ways of winning, but there’s a good variation across the twelve arenas to help keep things fresh.

One issue in this game (literally) revolves around the start of battles – where it’s not clear which character you are. Twirling around often helps, but this can often give you away.

An option in local multiplayer where you can see where you are before a level starts – relying on everyone else looking away from the screen – would have been welcome. 

Yet this is far from a dealbreaker. As you might expect you can’t play this game solo, but that isn’t really a criticism – as a single player option being created for the sake of it would have been pointless, and technically impossible considering the concept.

The game’s low price point also means it’s perfectly positioned to become a new staple for game nights too.

Unspottable ultimately provides more than enough enjoyable chaos to make it well worth investigating if you have friends to play it with. Preferably three of them.

The good

  • Great concept executed well
  • Good range of arenas and battle conditions

The bad

  • Needs some tweaking in how matches begin
  • Nothing here for solo players
80 out of 100