The Forza series has always been famed for its accurate, tense racing. It’s the sort of game that’s as close as most of us are going to get to driving a real super car. Forza Street takes a different approach, though – one that has already proven to work brilliantly on mobile.
Much like CSR, here you’re dealing with just a few controls. You need to keep your finger on the accelerator, lift up when you go into corners and push back down when you come out of them. You’ve also got a nitro boost that powers up as you drive.
At the start of each race you need to make sure your rev counter is in the green, otherwise you’re going to spin your wheels and get off to a bad start. And that’s about it. Camera angles flash and change as you speed along the course, but in terms of actual control you’re pretty limited.
Not that that’s a bad thing. Getting the feel of a mobile driving game just right is super difficult, and the focus here is more on collecting and powering up hugely expensive cars than it is shaving seconds off your lap times.
There’s a story bubbling along in the background of your driving and upgrading, and it feels like it’s been ripped from the script for an un-filmed Fast and Furious sequel. It’s fine, but it’s not going to keep your attention for long.
What will keep your attention is just how gorgeous the game looks. The car models are amazing, the neon-lit cities you’re tearing through are full of exciting sights and the swooping camera angles give the whole thing a cinematic flair.
Forza Street wears its influences on its chassis. It’s brash and bright and designed to appeal to as many people as possible. But you’re also only going to pick it up for a few races at a time. The compulsion here is to collect, not to perfect, and some Forza fans are going to find that lack of mechanical drive a bit of a downer.
If you’re looking for a dyed-in-the-wool racing experience, you’re not going to get one here. But Forza Street offers up some sharp and entertaining slices of mobile action all the same.