Dungeon Tales: RPG Card Game Review – Entertaining and Addictive

A lot of mobile gamers will have played games similar to Dungeon Tales. Not just because it has traditional RPG elements, but it also uses a card-based attack system that many other mobile games have used before. But, don’t let …

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A lot of mobile gamers will have played games similar to Dungeon Tales. Not just because it has traditional RPG elements, but it also uses a card-based attack system that many other mobile games have used before.

But, don’t let that put you off. Games have been borrowing each other’s ideas for as long as I can remember. All that matters is does Dungeon Tales have enough going on to stand out from the crowd?

Is it Fun?

Dungeon Tales was one of the most surprising games I have played this year. Normally, you see a trailer and read the description and have a good idea if you will enjoy it and what gameplay is like.

What keeps Dungeon Tales fresh every time I play it, is the roguelike elements. You never know what enemies you will face, what cards you will get and what random events you will encounter. The longevity of Dungeon Tales is already huge, but with the promise of a new game mode on the horizon, I keep coming back for more.

What is gameplay like?

When you start the game, you will have several routes to choose from, each route has different rooms attached. Some roots have more bosses, other routes have more random events and chests. Choosing a start point is up to you, but all routes lead to the same ending, the final boss.

Once you defeat the final boss, you move onto the next act. The next act will have another few routes to choose from and you repeat the process over and over until you die. When you die, you have a new character with the original small deck and you start from Act One.

The combat system is turn-based meaning you five or so energy to cast the spells which are represented on cards. This is where the strategy comes in, as you want to build a deck that compliments each other. There is no point picking cards that reward damaging yourself if you don’t have any cards that do so.

Any negatives?

To draw a card from your deck, you click it and drag it upwards to the enemy you want to damage. A big problem with this is I often close the app by mistake while I am trying to fight an enemy. It’s no real issue because there are no consequences, for example, I don’t lose my go. But it gets annoying if it were to happen two or three times in a row.

Other than the controls and originality of the game, I have no complaints. Gameplay is all about resource management, health is scarce so you need to keep your armour up at all times. It’s a game that punishes players who are purely attack focused, which is a breath of fresh air for sure.

Final Words

I am sure if I went looking for problems and played a lot of similar mobile games then I would have more criticisms to lay on Dungeon Tales, but I don’t want to. As far as a free game goes, I think Dungeon Tales delivers on almost every level.

We can unlock everything through gameplay, there are no random packs that give you duplicates upon duplicates. Dungeon Tales is a CCG RPG with roguelike elements to keep gameplay fresh and enjoyable.

The good

  • Great roguelike elements
  • Engaging and challenging gameplay
  • Easy to play, hard to master

The bad

  • Dodgey controls
  • Not scaled properly for XR
90 out of 100