Talking Tom Hero Dash Review: Can Talking Tom Dash Out of the Shadow of Subway Surfers?

Talking Tom Hero Dash is a brand new endless runner by the folks behind those strange games where you make a cat talk. While it’s not a perfect match on paper, Talking Tom Hero Dash is an excellent endless runner …

By
Share this
  • Share this on Facebook
  • Share this on Twitter

Talking Tom Hero Dash is a brand new endless runner by the folks behind those strange games where you make a cat talk. While it’s not a perfect match on paper, Talking Tom Hero Dash is an excellent endless runner in its own right, even if it doesn’t take any real risks.

The basic formula is exactly the same as Subway Surfers. You run progressively fast through a series of streets, swiping up to jump over obstacles, left and right to change lanes, and down to slide underneath stuff. So far, so Subway Surfers.

There’s your typical boosts and coins to collect too. Boosts help you to collect more stuff and make your run temporarily safer, while coins let you purchase upgrades that let you earn a higher score on your subsequent runs.

The Basic Formula in Talking Tom Hero Dash is Exactly the Same as Subway Surfers

Where Hero Dash differs though, is in rather than purchasing meaningless upgrades outright, you instead spend your money on cleaning up the city. Simply pay a set number of coins and Tom will fly over to a particular region to duff up the nasty raccoons.

The plot, which is very simple, involves a bunch of raccoons trying to destroy the environment and it’s up to our hero Tom to put a stop to them. How do you stop raccoons? Well, clearly you run around a city duffing them up endlessly.

That’s where the game’s sole new mechanic comes into play: punching raccoons. While this is a pretty cathartic experience, in practice you simply have to run into one to punch it into dust. There’s no button inputs, QTEs, or timing to pay attention to. Simply run into a raccoon and you’ll automatically take it down.

Punching Raccoons is the Sole New Mechanic

Doing so helps unlock new crates – the game’s lootboxes – which provide coins, gems, and costume pieces. Not only do the latter provide you with a new look, but they’ll give you a bonus score for playing while wearing them.

Really, there’s not much else to be said about Talking Tom Hero Rush and that’s neither a particularly good or bad thing. It all functions perfectly well, is fun, and the IAPs aren’t very intrusive at all.

To be fair, the wheel was never all that broken in the first place, so it’s not a huge problem that Hero Rush sticks very closely to the Subway Surfers formula. Well, unless you’re sick of it by now.

The good

  • Just as fun as Subway Surfers
  • Clearing the town is nicer than purchasing upgrades
  • Punching raccoons is cathartic

The bad

  • It's just a Subway Surfers reskin
60 out of 100

Head of Editorial
Glen has over a decade's worth of experience in gaming journalism, writing for Pocket Gamer, Pocket Tactics, Nintendo Life, and Gfinity. When he's not badgering everyone about the dangers of passive text, you can probably find him playing Wild Rift.