Godzilla Defense Force is a base management game where it is up to you to save famous cities around the world from giant monsters. It may sound straightforward, but you try to manage your base while dealing with a constant stream of giant monsters.
Godzilla Defense Force is a real gem for any fan of Godzilla or anyone who wants to know more about the Godzilla Universe. Whenever you fight a giant monster, you will unlock the card form and can view it in your Codex. Viewing this monster in your codex gives you the lowdown on where the beast came from, plus pictures of the beast from the movie.
If you don’t want to know more about the monsters, that’s fine too. You can use these monster cards mid-battle as a devastating attack or a buff for a short while. Either way, there is fun to be had attacking monsters and to collect them.
Fun, but for how long?
It’s hard to say how long you can spend playing Godzilla Defense Force, but one thing I can say is gameplay is immersive. Time flies while you manically press the screen with as many fingers as you have available.
This may not sound challenging, but you also need to manage your base and complete objectives. You need to stay on top of your game which is why I have lost hours of my life just tapping away.
A lot of base managers or city builders want to slow you down with wait times or other pay walls, whereas that is not the case here. There is a constant stream of enemies, and every now and again a giant monster to contend with. You only get a break from the onslaught if you want to move city or open some monster decks.
I am sure at some point I will get bored with spamming the screen 1000 times over, but that hasn’t been the case so far. When you defeat a giant monster, you get the chance to land the final blows. So you can slash away at the giant, all while getting paid to do so, it’s supremely satisfying.
On the surface, Godzilla Defense Force looks like a generic copy of an overpopulated genre of game, but it delivers more than expected. I have played a lot of city builders/ base managers and none of them has had me focused on my screen for this long.
Perhaps it’s because there is rarely a break from the waves of monsters, or maybe because it is a game designed to be played. Yes, there are packs to purchase and money to be spent, but you don’t have to. Your progress isn’t limited because you aren’t paying, if you were to fail you have the chance to claim a large sum of cash to help you upgrade.
Basically, it’s a game made with you in mind. You’re not sat around watching a wait timer go down. Or forced to watch advert after ad, instead you are tasked with saving cities and that’s exactly what it feels like.