Rumours have been swirling about a new Time Travelling update in BitLife for some time now, and we thought we’d put those rumours to rest by making some semblance of sense of them.

In this guide, we’re going to detail exactly how Time Travel works in BitLife and how you can achieve it.

If it’s something else you’re looking for, check out our complete guide to BitLife. Here, we’ve rounded up every single guide we’ve written on the game so far in one place.

BitLife: How Time Travel Works

Let’s dispel the myth right away: Time Travel in BitLife isn’t a random event that can happen at any moment in any BitLife. It’s actually an IAP that developer Candywriter is testing out in select territories right now.

We know the IAP is currently available in Canada and Australia, and Candywriter has made it clear that if the IAP gets a decent response, they’ll launch it across the globe.

Rather than let you travel to various points throughout history to meet the likes of Napoleon and Genghis Khan, Time Travel in BitLife is best described as an undo button.

You can pay about a dollar to undo the last action you performed, allowing you to erase mistakes. Man, if only we had that ability in real life.

So why is it an IAP and not a regular feature? Because Candywriter thinks it might make the game less fun. A huge part of the fun of BitLife is making mistakes and falling foul to the myriad of horrific things that can happen to you.

If you could just undo everything for free every time, there wouldn’t be much fun in the game. So Candywriter has opted to make it an IAP to protect players from themselves, basically. It’s best used as a panic button during moments where you really need it.

Candywriter has also explained that it’s not available for members for the same reason: the developer doesn’t want to ruin the game for you.

So there you go! That’s how Time Travel works in BitLife. You can now stop trying to randomly trigger it and we’re really sorry for crushing your dreams of meeting a virtual Elvis. Maybe in a future update, eh?