Tales of Wind (Laplace M) Class Guide: What’s the Best Class?

Tales of Wind is the latest mobile MMORPG to hit the app stores by storm, and it’s one of the best autoplay MMOs we’ve played yet. It features a ton of team-based play, a gorgeous anime art style, and a …

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Tales of Wind is the latest mobile MMORPG to hit the app stores by storm, and it’s one of the best autoplay MMOs we’ve played yet. It features a ton of team-based play, a gorgeous anime art style, and a wealth of different class options.

That’s going to be the focus of this guide: looking into the various class options. We’ll detail the role of each class and what you can expect from them. That way, you can make an informed decision on what the best class for you is.

Looking for more Tales of Wind content? Check out everything else we’ve written below:

Tales of Wind (Laplace M) – What are Classes?

Classes in MMORPGs define the way you play, and more importantly, determine the role you play in a group. They typically range from Tanks to Damage Dealers to Healers and more.

Tales of Wind is no different, with the standard array of roles to choose from, alongside a few hybrids. You’ll choose a base class initially, then define your role at level 50 when you Promote to your second class.

Let’s take a look at the different base classes in the game.

Warrior:

The Warrior is your knight in shining armour, focusing on getting up close and personal with your enemies. Its role is primarily based around defense, though damage dealing is a secondary role for this class.

Warriors are generally considered a good class to play as for beginners, as they dish out decent damage and can take a considerable amount too. They’re great for both soloing and in groups, where their defensive prowess comes to the fore.

Their Promotion classes allow them to specialise in either Tanking, as a Paladin, or dealing damage, as a Berserker.

Mage:

Mages are the masters of dealing damage from a safe distance. With this class you’ll throw spells out left, right, and centre – with their primary focus on dealing damage to a wide group of enemies at once.

This class is generally for moderately experienced players who are looking to step up from their Warrior roots. They’ll dish more damage – especially to groups – than warriors, though they can’t take as much damage.

Their Promotion paths include the Pyromacer, a Damage Dealer specialising in Sustainability, and the Frostweaver, also a Damage Dealer, but one that focuses on Crowd Control.

Cleric:

The Cleric is everyone’s favourite class, though few actually like to play as one. They’re the Healers and Support specialists, keeping everyone alive from the beginning to the end of challenging group content.

They’re not really a class for beginners, despite their wealth of healing and support options. That’s because they generally struggle on their own, with very little damage to speak of.

Promotion paths are pretty diverse for this class too. The Priest doubles down on the Cleric’s ability to provide Healing, but also introduces the ability to Revive into the mix. The Ranger, on the other hand, is possibly the most hybrid class in the game, providing decent Healing, Damage, and the ability to Debuff their enemies.

Assassin:

The Assassin is a master of stealth and melee damage. If you love sneaking into the fray and taking out the Healer or another vital party member before vanishing in a puff of smoke, this is the class for you.

We’d recommend it to advanced players though, as you’ll actually have to consider your positioning, who you attack, and where the enemies are at all times. You’ll also need to make a quick escape, as you don’t have the strongest defense.

Assassins has two intriguing Promotion paths. The Asura is all about Damage and Crowd Control, with a high chance to critically hit, while the Ninja is a master of Stealth and Crowd Control, with a side helping of summoning.

So What’s the Best Class?

You probably won’t like our answer, but there really isn’t a best class. Each class has its own defined roles and are best played as part of a team. So rather than think ask which class is best, consider how you like to play and what sort of content you like best.

If you love playing as part of a group, all of the classes have their place. Warriors are best as frontline Tanks, Clerics as Healers and Support specialists, Mages as AoE Damage Dealers, and Assassins as single target Damage Dealers.

Their Promotion paths allow them to take on a variety of different roles. Certain paths have a set role, like Paladin as Tank, Priest as Healer, and Ninja as Damage Dealer, but other classes are less set in stone.

The Berserker, for example, could fill your Tank slot in a bind, though it specialises in dealing damage. The Ranger is the most hybrid class of the lot, capable of fulfilling a myriad of roles from supportive healing to damage. It’s not quite the best at anything.

Meanwhile, the Ninja and Asura are likely the best classes to pick if you like to play a lot of PvP. They specialise in dealing a lot of damage to a single target and their Crowd Control options allow them to shut down opponents with ease.

Pure damage dealers will want to go with the Pyromancer, who’s the master of dealing brutal AoE damage. The Frostweaver can fill this role, but is best used for Crowd Control. As such, it’s a decent class for PvP too – particularly group PvP.

Don’t get too hung up on all of this though, as you’ll have the most fun just picking the class that you enjoy the most. Start with the archetype you like the look of most, then you can define their role when you start Promotion later on.

Head of Editorial
Glen has over a decade's worth of experience in gaming journalism, writing for Pocket Gamer, Pocket Tactics, Nintendo Life, and Gfinity. When he's not badgering everyone about the dangers of passive text, you can probably find him playing Wild Rift.