Star Trek Fleet Command Version 2.1 Guide: New Star Systems, Klingon Separatist Missions, Ship Upgrades, and More

Star Trek Fleet Command, the sci fi strategy game that everyone loves to hate, has just received a brand new update that introduces a ton of new content to the game. There are new star systems, Klingon Separatist missions, new …

By
Share this
  • Share this on Facebook
  • Share this on Twitter

Star Trek Fleet Command, the sci fi strategy game that everyone loves to hate, has just received a brand new update that introduces a ton of new content to the game.

There are new star systems, Klingon Separatist missions, new ship upgrades… so much to dig into! And, as ever, it’s all very poorly explained inside the actual game.

But that’s where we come in. We’ve dug into the new update to try and break down exactly what you’re getting, and how to get the most out of it.

If it’s something else you were looking for, check out our other Star Trek Fleet Command guides:

Star Trek Fleet Command: New Star Systems

There are seven new star systems available in Star Trek Fleet Command, and they’re located as follows:

Neutral Space:

  • Coridan (16) – Dilithium

Federation Space:

  • Ajilon (25) – House Antaak Interceptors
  • Angosia (25) – 3 Star Gas Mines

Klingon Space:

  • Maranga (25) – 3 Star Crystal Mines
  • Narendra (25) – Klingon Explorers

Romulan Space:

  • Zova Rhen (25) – 3 Star Ore
  • Qualor (25) – Romulan Explorers

New Missions:

There are 19 new missions available in Star Trek Fleet Command, which focus on the Klingon House Antaak’s attack on Federation Space.

Your job is to fight them off while the Klingon Empire tries to calm them and the Romulan Star Empire tries to use the war to its own advantage.

It’s an interesting new piece of lore for Star Trek lovers.

Faction Ship Upgrades:

All 3 Star faction ships (not including Mayflower, D3, and Legionary) have received upgrades to make them more attractive to players at their respective level.

Here’s a quick breakdown of how each ship has changed:

Huge Bonus in Every Stat:

  • The Bortas
  • USS Saladin
  • Centurion

Huge Bonus to Starting Stats, Slight Bonus to Last Tier:

  • The B’rel
  • USS Intrepid
  • Gladius

Modest Bonus to Starting Stats:

  • The D4 Class
  • USS Enterprise
  • Augur

Miscellaneous Updates:

Now we’ll round up all of the other smaller, if no less exciting, upgrades that were introduced to the game.

Economy Changes:

All resource generators after level 11 have been given an increase in storage capacities. This won’t affect how many resources are produced, but it will lead to you generally having more resources over time.

Resource Vaults:

Resource protection for Pastel, Tritanium, and Dilithium has received a sizeable boost in protection at levels 23, 26, and 27 respectively.

Ship Hangar:

Every player is now able to store up to five ships in the hanger. This is good news for those that always felt like they didn’t have enough ships at their disposal – I.E.: everyone.

Head of Editorial
Glen has over a decade's worth of experience in gaming journalism, writing for Pocket Gamer, Pocket Tactics, Nintendo Life, and Gfinity. When he's not badgering everyone about the dangers of passive text, you can probably find him playing Wild Rift.