Bertram Fiddle Episode 2, Chapter 6 guide: All puzzle solutions

Bertram Fiddle Episode 2, ChapterĀ 6 is the grand finale of the story as it stands right now. It’s time to clear Bertram Fiddle’s name back in London and get back on the track of Geoff the Murderer, hopefully capturing him …

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Bertram Fiddle Episode 2, ChapterĀ 6 is the grand finale of the story as it stands right now. It’s time to clear Bertram Fiddle’s name back in London and get back on the track of Geoff the Murderer, hopefully capturing him this time!

Remember, if you’re ever stuck, you can press and hold to see all interactable things. You can also double tap to make your controlled character run instead of their usual slow plod.

If you’re stuck on one of the previous chapters, click below for our guides:

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Once your name is cleared, enter the purple door to the right. Grab a currant bun, then, interact with the chemistry set on the table.

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Using the instructions in the notebook, brew theĀ embiggening potion for now by using the burners beneath to make ingredients hot (on) or cold (off), then tapping the valves to add each color. The only other potion here you need is the one on the second page (though you can brew the others and try them for funsies if you want). You can’t do the last one yet, but we’ll get back to helping Dr. Jekyll soon. Exit and head across the street to Exotic Curiosities.

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Here, use the Embiggening Potion (green) on the tiny plant in the corner to make a lemon tree, then collect the lemons. Read the book on Kung Fu (dark blue, behind the shopkeep’s head), then head out. Your next destination is the dark alley behind you (between the Exotic Curiosities shop and the church).

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Use the lemon on the squishing machine in the left corner, then use the lemon on the dog to reveal a new clue. Exit right past the man.

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Head right under the bridge, then right again out the other side. Pick up the fishing line off the ground. You can’t do much elseĀ here for now, so return to the street you started on and this time head down across the bridge.

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You’re at the freakshow. Head right into the wagon and give the currant bun from earlier to the elephant man. Take the hoop from the wall behind him. Speak with the bearded lady for a locket, too, then leave.

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Move left to the gorilla and combine the fishing line with the hoop. Use them on the gorilla to get its loose tooth, asking Gavin to pull it out. Collect the magnesium powder and the tooth from the ground. Now, head all the way back past the man and his dog to the area where you found the fishing line.

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Toss the locket into the water to get the child to move. Examine the grabbing machine on the left, then use it as Bertram Fiddle. Tap the child to grab him, then tap the bottle to have the child grab the bottle, then tap the machine once more to reel it all in. Go back to the tiny area under the bridge.

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Give the tooth to the man under the bridge, then use his boat to return to the soap factory. Head left two maps to end up in a very familiar area. Exit the office, head left again, and use the bottle on the shampoo to collect it. Unfortunately, the gate is locked, so you have to go back the way you came. Head all the way back to Jekyll’s shop.

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It’s time to save Jekyll! Use the chemistry set. Now that we have magnesium, we can use it on the flask, then follow the rest of the recipe. Once you have the potion, head through the door and give him the potion to return him to normal. You’re closing in on Geoff at last! Leave through the chute on the wall.

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Talk to Marvo the cat and watch the end of the episode. Congratulations! We’ll have to wait for Episode 3 to find outĀ if Bertram Fiddle has any more adventures…

Certified bookwyrm, Pokemon master, and lover of all things cute, I'm happiest with a Nintendo handheld in one hand and a novel in the other. I greatly resemble an Animal Crossing character. Email me: [email protected]