Bertram Fiddle returns in Episode 2: A Bleaker Predicklement, as he continues to try and track down the nefarious Geoff the Murderer and, hopefully, find some good adventures along the way. If you’re looking for Episode 1, we have a full puzzle solutions guide for the whole thing located here. Otherwise, proceed for our full guide to Episode 2, Chapter 1, with future chapters on their way shortly.

bertram fiddle

Start by getting up, then answering the phone on the left. Once the conversation is over, pick up the item on the ground and go back to the telegram machine. Use the item on the right side of the machine so it mirrors the appearance of the left. Next, use the notepad on the right to start making calls by moving the cables to the slots indicated, then tapping the receiver on the right.

bertram fiddle

You can call them all for different conversations, but if you just want to move forward, call Mr. Bob Gollibles, Mr. Keith De Bauchery, and Ms. Agatha Muttonlugs. Once you’re done, exit to the right and enter Dulsworth’s office. You’ll need to tap twice to do so.

bertram fiddle

Check the picture of a dog on the wall, then the notebook on the desk. You’ll notice that the  “hell hell hell” writing on the second page looks like a code upside down: 7734, which will unlock the safe. Take the ink pot, and the love letter if you like (it’s optional) and then return to the desk. Use the ink pot with the stamper, then the work ticket to stamp it. Leave the office and exit to the left.

bertram fiddle

Speak to the fellow at the gate and give him the stamped work ticket, then exit. There are lots of folks to speak to outside and places to explore, but all you need to do for now is exit left again and speak to Emmalina sitting at the top.

bertram fiddle

Head left twice to a gated area and tap the intercom. Mrs. Dulsworth can’t hear you, so you’ll need to go to the wall of posters and pull off the words “Eye Ham Bird Tram Fig Dull” so Mrs. Dulsworth reads “I am Bertram Fiddle” through her cameras. Head through the gate and enter the house.

bertram fiddle

Talk to Mrs. Dulsworth and poke around a bit in the room, then leave the house and the yard. Keep heading right until you stumble upon a new murder. Examine the body to progress and end Chapter 1.