Dune! from Voodoo is a new high score chaser with a very simple premise and equally difficult mechanic. In Dune! you must roll a ball over sand dunes, gaining enough inertia and height to fly into the air and pass over a bar in the sky which then moves higher with each successful crossover. You earn points by crossing the bar, landing smoothly, and then essentially doing those things in succession for bonuses. If you’re looking to get some air and rack up those points, here are Gamezebo’s tips, tricks, and strategies.
Know the Environment
The terrain is made up of sharp peaks, round hills, and valleys. Sharp peaks are best for getting the most height when lifting off. Round hills will help you pick up some speed, but if you catch too much air, you’ll hit the next peak and lose whatever momentum you built up. The round hills and their respective valleys are ideal for landing because of the smooth curve. But ultimately, negotiating the terrain is only half of the challenge; you can bounce along as long as you’d like, even fly through the air over and over, but if you don’t cross the ever-rising line in the sky, you won’t earn points.
Time It Right
Gestures are limited to holding down on your screen to speed up or to dive down, and lifting your finger from the screen when you want to release into the air. With these simple mechanics, everything comes down to timing. Just before you reach the very top of a peak, release and you’ll head into the air, as you start to fall, aim for the next slope and dive. Beware, however, of diving back down and hitting an incline; that will unceremoniously end your spree. With some practice, you’ll learn where in the decline you need to hit to get the most momentum back up. Unlike endless runners, a great feature of the game is that you can slow down or even come to a complete stop if you need to adjust your timing or the pressure is getting to you. Then you can slowly work your way back up to speedy jumps and landings.
Just Hold It
As much as you want to smash your finger into your screen to get the right speed, it doesn’t matter how hard you press or where on your screen you press to get the ball moving. Get a feel for the physics and inertia by just holding down on the screen and see how the ball moves. Even though it was purely psychological, I found myself mimicking the horizon line’s peaks and valleys to guide my ball then adding a flick at the end to send it up into the air. But ultimately, sweeping, swiping or otherwise gesturing on your screen has the same effect as keeping your thumb in one place as the ball moves.
As the point line moves further and further away, you’ll earn points slowly (one at a time) if you rely only on crossing the line. Earn a x2 multiplier for a “smooth landing” immediately after you’ve crossed the point line. If you get two smooth landings in a row, you’ll trigger an orange flashy comet which gives you a 4x multiplier. But beware, if don’t continue to get over the line, and your landing is anything other than a smooth landing, you’ll immediately lose your multiplier. Surprisingly, there is no bonus for staying in the air for a long time, but there is a “To The Moon” bonus point if you go high enough.