Home Street is a time management simulation by Supersolid, the creators of Food Street. In this game, players will take on production requests from neighbors in order to earn coins and experience they can use to expand their house, purchase furniture, and learn new skills so they can tackle more complex tasks. Gamezebo’s Home Street tips, cheats and strategies will help you get up and running as the newest neighbor on the block.
At first glance, Home Street bears a striking resemblance to The Sims both in style and substance. You’ll create a character and move into a lightly furnished home that you can redecorate by spending in-game money. However, you don’t need to maintain your character’s stats or deal with hunger and energy bars: the entire goal of Home Street is to produce objects and fulfill requests.
Producing objects requires two things: Products and workstations. The first level of Products are created via sources of Thoughts stored in your Memory. Things like Creativity, Knowledge, and Fun are used as the basis for works of art, baked goods, or gardening projects. The items you can create from these basics—such as portraits, cupcakes, or vegetables—are then used as the basis for higher level Products like more complex paintings or birdhouses. Each type of object requires a specific workstation, so the cupcakes are made in the baking oven, the paintings are created at the art easel, and so on. Thoughts are created for free in your Memory Bank as long as you have at least one point of that Thought remaining (it costs one Thought to make two of the same Thought).
Everything you create serves some purpose, whether it’s to be used in a more complex recipe or to be handed off to complete a task. As you complete tasks, you’ll earn money and experience, which allows you to unlock and purchase more workstations, create higher level recipes, and continue the cycle of growth.
The Types of Tasks
The best way to earn experience, money, and unique prizes is by completing available tasks. As you progress through the game, you’ll unlock a variety of areas and types of tasks that are open to you.
The first set are Jobs. Jobs are accessed by tapping the phone icon in the bottom-right corner. Jobs are usually fairly simple requests asking for things like a single painting or a couple of batches of cupcakes. As long as you have the requested items in your inventory, you can tap the “Complete” button and receive the Job’s reward—usually a small amount of coins and experience. A new Job appears as soon as you complete one, so Jobs are always available when you need some extra cash.
The next set of tasks are Story Missions. Story Missions are listed under the calendar icon in the upper-left corner of the screen. These often involve goals that will open up new areas of the town, such as the Market or Daily Wheel. Completing Story Missions awards much better prizes than simple Jobs—ranging from a larger amount of coins to gems and prize tickets—and unlocking the different areas will open up new opportunities. However, they are often more difficult to complete, requiring you to accomplish a lot of tasks or save up more Products.
The third set of tasks are the Game Show Challenges, which become available after you reach level 8. These are accessible via the tablet icon with a star on it, just left of the Memory bank, or by tapping on the Game Show stage south of your house. The Game Show Challenge is a ranked event: the tasks you complete for it award stars that are applied to the Game Show Challenge only, and at the end of the week you earn prizes based on your standing. You also receive a small reward each time you level up to the next Game Show stage. Game Show Challenges will often be completed as you simply play the game—they typically involve goals like “Complete three Jobs,” etc.—but you have to physically enter the Game Show menu and “complete” the task to check it off and receive your next goal.
Once you reach level 10, you’ll be able to create or join a Neighborhood and complete larger-scale, seasonal events alongside your neighbors that involve their own storage areas and prizes.
Early in the game, you’ll only have access to a few types of Products and Thoughts, making it simple to just assign whatever’s available to be made. However, as the game progresses and you unlock new recipes and new types of Thoughts, you’ll have to be careful to make what you actually need as opposed to just stockpiling everything you can. Your Storeroom has a limited amount of space for holding Products—anything you’ve made, like portraits and cupcakes, as well as items you’ve found like notepads and energy drinks—and your Memory Bank has a limited amount of space for Thoughts like Creativity and Knowledge.
One way to free up space in either location is simply by completing Jobs: the items requested in the Job will be used for the task and removed from your storage. Your storage capacity is for any type of Product or Thought, so getting rid of a Fun allows you to replace it with another Fun, or a Creativity or something else.
If you’re running low on storage, don’t pick up an item from its workstation until you need it, or until you really need to create something else at that workstation. The Supply Shed, for instance, has four slots for producing items. If you make something but don’t have room for it in storage, just leave it in the Supply Shed until you can collect it. We typically leave Helping Hand and Friendship points sitting in our mailbox until we need them.
Once you complete the story mission to repair the Fountain so the Market can reopen, you can put items up for sale. This is an easy way to get rid of extra objects that are taking up space in your Storeroom or Memory Bank, and you can put multiple copies of the same item in a single trade slot to help clear out space quickly. Just be careful you don’t accidentally get rid of something you really need: it costs gems to remove an item from your trade box.
You can expand both storage locations if you have the correct set of items or by spending gems if not. However, storage only increases by ten spaces with each expansion, so you still need to be careful to balance production levels. When you first unlock a new Product or Thought, you generally won’t need it very often—for instance, making just one or two Passion once it’s available should be more than enough to get started.
Be a Neighbor
Home Street contains a lot of social features that benefit players who log in with Facebook, but you can still use these features without connecting. Inviting friends over to your house awards Helping Hand and Friendship Thought points, but you can invite the NPC Mia, or any of the randomly chosen players listed next to her, and receive these points as well. Inviting players doesn’t require them to say yes or interact with you in any way—it merely sends their character to your house for 15 minutes—so there’s no disadvantage to picking a random visitor.
When inviting someone, we recommend choosing a player with the icon that shows both Friendship and Helping Hand with a question mark: you won’t know which type of points you’ll receive, but these visitors only cost coins to invite. Players with a specific Thought defined will cost items or gems and are simply not worth the price.
The other social feature involves trading at the Market, but again, both Mia and a selection of random players are available to purchase from. If you connect with Facebook but don’t have any friends playing, these other players will still be available to trade with. Any tasks that require friends—bookmarking, inviting over, etc.—can be done with these “free” friends.
One other benefit of the Market: if you accidentally use all of a specific Thought point—for instance, you spend your last Crazy making a pair of stripy socks—check the Market. Players will often put Thought points up for sale, and everything in the Market costs coins. If you purchase a Thought point directly from the Memory Bank, you’ll have to spend gems. Ideally, though, it’s best to make sure you always have at least one point of a specific Thought type remaining so you can make more for free.