Monument Valley 2 Walkthrough

Monument Valley 2 is the sequel to Ustwo’s gorgeous, magical puzzle experience from 2014. This new entry in the series takes us back to the monument-laden, Escher-inspired world that is built on perspective puzzles designed to both intrigue and awe. …

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Monument Valley 2 is the sequel to Ustwo’s gorgeous, magical puzzle experience from 2014. This new entry in the series takes us back to the monument-laden, Escher-inspired world that is built on perspective puzzles designed to both intrigue and awe. Gamezebo’s Monument Valley 2 Walkthrough will walk you through each of those puzzles, step-by-step, so you can continue journeying with Ro and her daughter, uncovering even more secrets about this strange and beautiful place.

Quick Tips

    • The walkthrough below will cover the entire game from start to finish and every step you need to take in between. It’s most helpful if you’re stuck on a specific room or puzzle and need guidance on what to do next. If you’re looking for general tips on the game overall, we recommend our Monument Valley 2 Tips, Cheats and Strategies guide. We’ve included a few standard tips below as well.
    • When you exit a doorway, it will usually be blocked off with a wooden door, indicating you can’t go back through it. You’ll almost never reenter an exited doorway, so focus ahead and see if there’s another open door or destination available.
    • On that note: there really isn’t any backtracking in Monument Valley 2. You’re always moving forward. This usually involves climbing towers, but you rarely have to climb up and then back down to reach your destination unless some part of the world has changed significantly.
    • If you’re working on a sideways puzzle where your character is facing an odd direction, feel free to turn your device to make the situation easier to look at.
    • Sound can be helpful in Monument Valley 2. Often, when you move an object to the correct place or make a significant change, a swelling of the music can be heard. This can help indicate you’re on the right track.
  • There are areas in the beginning where you can leave Ro’s child behind. If Ro won’t move and waves her arms, she’s probably waiting for her child. Usually the key to avoiding this is to tap far enough down a path or block so there is room for both Ro and her child to stand. If you send Ro to the edge of a block, there won’t be room for her child.
  • In the walkthrough below, we cover selecting level II from the menu select screen, but we won’t do that for every stage. Once a level is complete, you’ll automatically return to that menu and be shown the next stage, which you simply have to tap to open.
  • If you’re searching for help on a specific room or chapter, search for the chapter’s name in Roman numerals: e.g., search for “Chapter V” to find that section of the walkthrough.

Walkthrough

    • Tap and hold the crank and drag to turn it 90 degrees clockwise, forming a horizontal bridge.
    • Tap the square platform at the top of the stairs; Ro will follow the newly-made path to the exit.
    • After the title appears, tap the pulsing star to enter the menu select, located in a cube-like series.
  • Tap the new level—Ro next to an orange tree—to enter it.

Chapter II: The Vestibule – in which Ro introduces her child to the valley

    • Tap the orange square; Ro begins walking towards it. After a few steps, her child appears and they hug.
    • Tap the orange square again. Ro walks to it and upon stepping on it, the tree and grass disappear. A new mechanical structure appears in their place.
    • Tap and drag the orange crank 90 degrees counterclockwise so it rotates the long, dark path.
    • Tap the ledge in the upper-left corner so Ro and her child walk there.
    • Drag the orange crank back 90 degrees clockwise so the dark path is facing the original direction, creating a bridge for Ro.
    • Tap the orange button; Ro and her child walk to and step on it.
    • The structure grows again, revealing another orange button.
    • Tap the ledge in the upper-right to send Ro there.
    • Drag and rotate the orange crank 90 degrees clockwise again, creating a path for Ro.
    • Tap the new orange button; Ro and her child cross and step on it, growing the structure again and revealing a door at the top.
    • Tap the gray square in the bottom right (above the stairs) to send Ro there.
    • Drag the orange crank 90 degrees clockwise to move both dark blue paths and create a bridge for Ro.
    • Tap the doorway; Ro will walk across the new bridges to get there.
    • The structure sinks into the opening in the ground and the tree and grass reappear.
    • Ro and her child are now inside a long, dark purple hallway. Tap the far left side of the screen to start them walking down the hall.
    • Lights appear as they walk under the archways along the hallway. A pink crank is stationed at the end.
    • Drag and rotate the pink crank 90 degrees clockwise so it forms a path between Ro and the small stone block to the north.
    • Tap the small stone block to the north so Ro moves to it. Make sure she is all the way on the block and not still on the movable path (the crank will retract and then re-extend once she has cleared it).
    • Drag and rotate the crank back 90 degrees counterclockwise, forming a path between Ro and the pink button.
    • Tap the pink button so she walks to and steps on it. The southern part of the room lights up, revealing another pink button.
    • Drag and rotate the crank 90 degrees counterclockwise, forming a path between Ro and the southern stone block.
    • Tap the pink button; she will walk to it. This lowers the stone block, along with Ro and her child, to a new area in a pool of water.
    • Tap the lighted doorway to walk to it.
    • The next area is a gray path that zigs around a bit but otherwise is a straight shot to a gray button.. Tap the gray button and Ro will walk to it, revealing a spirit that says “Even in youth we knew the work our mothers left for us. Ro…I see fear… Do you forget how young we were?”
  • The spirit vanishes. Ro and her child walk up to a purple star platform. Ro holds out her hat and an orb of light rises out of the platform, breaks into numerous pieces, and flies into her hat. Level II is complete.

Chapter III: The Oasis – in which young eyes see new wonders

    • This stage introduces platforms that can be slid. The three dots indicate the direction they can slide: the upper white platform can slide left and right while the lower white platform can slide up and down.
    • Slide the lower platform all the way up so it forms a bridge between the broken pink roads.
    • Slide the upper platform all the way to the right, so it’s resting against the pink road near the column.
    • Tap on the upper platform; Ro and her child will walk to and stand on it.
    • Unlike the crank, which cannot be used while Ro is standing on the path, these platforms can slide with her on top.
    • Slide the upper platform back to the left so it’s touching the upper pink path. Tap the doorway.
    • You’ll enter a new area. Tap the lower white-and-gray checkered platform so Ro stands on it.
    • Drag the dotted platform next to it down; this moves both the platform you are dragging and the one Ro is standing on.
    • Drag it until the top of both platforms are even with each other.
    • Tap the draggable platform so Ro moves over to it.
    • Drag this platform all the way up so it’s flush with the pink road above. Tap the doorway to enter.
    • Ro emerges from the upper-left doorway. Slide the upper white block all the way to the left.
    • Tap the white block so Ro stands on it. Slide it (and Ro) back all the way to the right.
    • Tap the upper doorway under the white roof. Ro begins to walk there…
    • …but a landslide splits the building apart, sending Ro and her child downhill. They end up separated by a series of walls.
    • Drag and raise the long dotted block next to Ro, bringing it to her height. Tap it so she steps on it.
    • This block breaks in half, and both it and Ro land sideways.
    • Drag the broken block back to the left slightly, leaving Ro flush with the road next to her.
    • Tap on the doorway under the white roof; Ro will walk along the sideways stairs and up the wall to reach it. She waves at her child.
    • Drag the dark purple, dotted block next to the yellow button left to Ro. Tap this block so she steps onto it.
    • Drag the dotted block back to the right. Tap the yellow button so Ro steps on it.
    • This drops down a block from up above; Ro and her child are reunited.
    • Tap the dotted block again so they both stand on it. Drag it back to the left.
    • Tap the doorway under the white roof; Ro and her child enter.
    • They exit in a new area with white roads and a dotted pink column.
    • Tap the pink column so Ro stands on it.
    • Drag the column up to the first white landing. Tap the pink button at the top of the structure and Ro will walk up the wall towards it.
    • Drag the pink column up to the second white landing. Send the now-sideways Ro onto the pink column.
    • Drag the column back to the lower landing. Tap the lower pink button and Ro will walk along the side of the path to reach it.
    • Some archways appear when Ro steps on the button. Tap the upper pink button to walk to and activate it.
    • More archways appear. Tap the black star at the top of the level.
    • Ro walks towards it and presents her hat again. A constellation appears above the black star.
  • The bottom star pulses; tap and drag your finger around until the star’s shape is finished drawing (the star will change depending on your drawing path, but no specific shape is required). Level III is complete.

Chapter IV: The Viaduct – in which the child learns her first lesson

    • Tap the top pathway, just below the clouds. Ro and her child move up the ladders and the clouds part slightly, revealing the next path.
    • Tap the next highest area, just above the ladder beneath the clouds. Ro and her child move up here and automatically walk down the road toward a structure with two buttons at the top of two stairways.
    • Drag the dotted stair block down so it creates a flat path. Tap the end of this path (over the dots) so Ro walks there.
    • Drag the dotted block back up so it’s a full set of stairs again. Ro should be on the top step and her child should be one step below her.
    • Tap the button near Ro. She will walk up to and stand on it and her child will walk to the other button.
    • A structure with two doorways appears: tap the doorway near Ro and both mother and daughter will enter.
    • Ro is now in another gray area with a spirit. Tap the tallest point on the path so Ro walks up the road and stands with her head facing left.
    • Tap and drag either set of dots 90 degrees clockwise. This will connect Ro’s path with the spirit’s.
    • Tap the spirit. She says “It is easy to be nervous when she grows so quickly. Often the challenges we face do not require the strength to hold on. But the strength to let go.” The spirit vanishes.
    • Ro and her child emerge on two separate, purple paths.
    • Drag the dotted gray block on Ro’s path to the left so it’s connected to her road. The gray block on the child’s path moves at the same time.
    • Tap the end of the gray block so Ro walks onto it. Slide the gray block to the right, against the separate purple stone.
    • This moves the other gray block next to the child, who will step on it automatically.
    • Tap the purple stone so Ro stands on it.
    • Slide Ro’s gray stone back to the left. The child’s stone will touch the platform with the pink button and she’ll step on it.
    • Ro and her daughter follow the path that appears until they reach another structure with three pink buttons and one yellow one.
    • You can’t move the child directly, but as we learned in the last section, she follows Ro’s movements.
    • Tap the far right section of Ro’s road so she walks there; the child follows, stepping on the far right pink button which reveals a new path and a doorway.
    • Tap the doorway to enter it. Ro emerges behind the child, near the yellow button.
    • Tap the far left side of Ro’s road so she walks there. The child follows, stepping on the leftmost pink button.
    • A dotted washer appears around the gray stone pedestal.
    • Tap the center of Ro’s road so she walks there. The child follows, standing on the gray stone.
    • Drag and rotate the gray stone with the new dotted section, turning it 90 degrees so it creates a path toward the remaining pink button.
    • Tap on the yellow button so Ro steps on it. The pink button pops up and the child walks onto it, revealing two doorways.
    • Tap the upper doorway; both Ro and her child head toward the doorways. Tap again to enter.
    • Ro and her child emerge in a turquoise structure standing in water. Ro is on the bottom path and her child is upside-down above her.
    • Drag and rotate the orange crank 90 degrees. Tap the pink button on the bottom path so Ro walks to and steps on it.
    • Drag and rotate the orange crank back 90 degrees so it’s connected to the child’s platform. She will automatically walk across the pink road to stand above her mother.
    • Send Ro down one flight of stairs so she’s standing on the landing between the stairways. The child follows and stands on the top of the pink dotted block.
    • Slide the pink dotted block up so it’s connected to the platform with the upper pink button.
    • Tap on the button near Ro. Both mother and daughter will walk to and stand on their respective buttons.
    • A doorway opens underneath each button. Drag and rotate the orange crank 90 degrees, forming a path right next to the child.
    • Tap on the platform on the bottom-left section of the structure so Ro crosses the pink path and heads down the stairs. Her child crosses the pink path as well and waits at the top of the stairs.
    • Drag and rotate the orange crank 90 degrees again, forming a path from Ro to the lower doorway.
    • Tap on Ro’s doorway. Both mother and daughter will walk to and enter their respective doorways.
    • They emerge on a columned structure with a dotted wheel near its center, below the child.
    • Rotate this wheel 360 degrees in either direction. Ro’s child will climb up the ladder near her.
    • Rotate the wheel three times counterclockwise. Ro’s child climbs up on the next block.
    • Rotate the wheel twice counterclockwise. Ro’s child climbs up again.
  • Rotate the wheel twice clockwise. The child climbs up one more time and runs to her mother.
  • After they are reunited, the black star pedestal appears. Tap on it.
  • Ro presents her hat and the constellation appears. Tap and drag the bottom dot to draw your star. Level IV is complete.

Chapter V: The Archipelago – in which the child must find her own path

    • Beginning in this level, the child will follow your movement directions.
    • Drag either set of vertical pink dots up, lifting the green grassy section and revealing the fountain below.
    • Drag and rotate the yellow horizontal dots on the pink fountain 90 degrees clockwise.
    • Drag the pink dots back down, reconnecting the grass and fountain. The pink platform is now next to Ro and the child’s walkway.
    • Tap the pink platform so they stand on it. Drag the grass up again, revealing the fountain below.
    • Rotate the fountain 90 degrees counterclockwise. Drag the grass back down so the pink platform, with Ro and child, is now touching the distant white path.
    • Tap the open doorway so they enter it.
    • Ro and her child emerge in a trio of floating castles: Ro is on the upper yellow castle and her child is on the middle pink castle.
    • Drag and rotate the child’s pink castle—via the yellow dots—90 degrees clockwise, revealing a turquoise door on the back of the turret. Tap the turquoise door.
    • The child exits the turquoise door on Ro’s yellow castle. Tap the pink button in front of her to stand on it.
    • This raises a new platform on the lower turquoise castle along with a yellow button.
    • Tap the turquoise doorway to return to the pink castle. Tap the yellow doorway on the pink castle to enter and then exit the yellow doorway on the turquoise castle.
    • Tap the yellow button on the turquoise castle to stand on it. This reveals rotate-able dots beneath the turquoise castle.
    • Rotate the new dots on the turquoise castle four times counterclockwise. (Direction doesn’t actually matter as long as you rotate 360 degrees one way.) This moves the path on the yellow castle so it’s connecting the pink and gray doorways.
    • Tap on the pink doorway to enter it. The child will exit the pink doorway on the yellow castle.
    • Tap the gray doorway to enter it. The door next to Ro opens and she enters automatically.
    • Ro and her daughter emerge on a set of blue chunks of wall. Tap and drag the yellow vertical dots on the pink grass up, revealing a small pier and red button below.
    • Drag and rotate the pier 90 degrees counterclockwise.
    • Drag the pink grass back down, re-combining the two sections. The top of the pier’s platform is now next to Ro’s child.
    • Tap the end of the platform so the child stands on it. Separate the pink grass and pier again.
    • Rotate the pier 90 degrees counterclockwise so the section the child is standing on is connected to the platform with the ladder.
    • Tap the red button; the child will climb down the ladder and step on it.
    • This extends the two platforms on the pier section. Tap the top of the ladder platform so the child stands on it.
    • Rotate the pier platform 180 degrees so the two platforms are connected again. Tap the top of the other platform so the child walks onto it.
    • Drag the grass section back down so the two are combined again. The child should be right next to the open doorway; tap it to enter. Ro automatically enters her doorway.
    • They emerge on separate turrets overlooking a water garden. Rotate the bottom, yellow water garden 90 degrees clockwise.
    • Tap the tall yellow hedge so the child stands on it.
    • Rotate the yellow garden 90 degrees clockwise again. Now the two hedges are connected.
    • Tap the second yellow hedge so the child moves onto it.
    • Rotate the yellow garden 90 degrees counterclockwise, placing the child’s hedge next to the platform with two buttons.
    • Tap the green button so the child steps on it. This swaps the green and yellow hedges in each garden.
    • Tap the open doorway to enter it. The child exits the doorway in the upper garden.
    • Rotate the yellow hedges—now in the upper garden—90 degrees counterclockwise. The wider hedge is now next to the white platform.
    • Tap the yellow hedge next to the platform to stand on it.
    • Rotate the yellow garden 90 degrees clockwise. The two yellow hedges are now connected. Tap the taller hedge to stand on it.
    • Rotate the yellow garden 180 degrees. The tall hedge is now next to the stairs. Tap the pink button beyond the stairs to walk to and step on it.
    • Another turret appears. Tap the tall yellow hedge to stand on it again.
    • Rotate the yellow garden 180 degrees so the hedges are connected and tap the wider hedge to return to it.
    • Rotate the yellow garden 90 degrees counterclockwise so the wider hedge is next to the lower white platform again. Tap the doorway to return to the lower garden.
    • Tap the yellow button to step on it and swap the garden positions again. Tap the open doorway to return to the upper garden, which now has the green hedge in it.
    • Rotate the green garden 90 degrees so the hedge forms a path from the child’s platform to the newly created turret. Tap the open doorway of the turret to walk along the hedge and enter it. Ro enters her doorway automatically.
    • Ro is in another small gray room with a spirit.
    • Rotate the base of the room 90 degrees counterclockwise to form two paths on either side of Ro.
    • Tap on the left path to stand on it. Rotate the room another 90 degrees counterclockwise to form an X.
    • Tap the far end of the opposite side of the X, on the path just above the spirit so Ro walks there.
    • Rotate the room 90 degrees counterclockwise one more time. Ro should be close enough to the spirit that she begins speaking automatically (if not, just tap her). The spirit says: “She has done well, but some lessons must be learned alone. Solitude brings its own perspective. And you both have more to see.” The spirit vanishes.
    • Ro and her child emerge on a small path above a green button. Tap the green button and the child walks to and stands on it.
    • The turret disappears and a sliding block appears to the right of the child.
    • Slide this block up to reveal a separate garden section.
    • Slide the block down to connect the two sections.
    • Tap the pink button to step on it and make a new turret appear.
    • Slide the block up to reveal another section with a black star on it.
  • Slide the block all the way to the bottom so the black star moves up and connects to the ladder.
  • The sliding dots will vanish. Tap the black star to climb up to and activate it.
  • Ro uses her hat to call the constellation again. Tap and drag the bottom light to create your star. Level V is complete.

Chapter VI: The Docks

    • Tap the lower stairway to start Ro and her child walking towards and then automatically down it.
    • After the scene scrolls, tap the boat docked at the next set of stairs to send the pair to the boat.
  • The child boards and sails away as Ro watches and the stars expand beneath her. Level VI is complete.

Chapter VII: The Towers – in which there remain other pursuits for the heart

    • Ro is alone on a ghostly gray structure with light wisps of boats docked below her.
    • Tap and drag the dark gray crank 90 degrees counterclockwise, creating a stairway leading from the lowest stairway to the platform above it.
    • Tap just to the right of this stairway to send Ro to stand there.
    • Drag and rotate the dark gray crank 90 degrees again, forming a flat pathway heading up. Tap the top of the path near the crank to send Ro there.
    • Drag and rotate the crank 180 degrees so there is a path connecting to Ro’s platform that contains a ladder leading to the button on the far right.
    • Tap on the button on the far right to walk to and step on it. Part of the platform directly below the crank raises up.
    • Rotate the crank 90 degrees clockwise so that its new shape connects the platform near Ro to the remaining button.
    • Tap the button to walk to and step on it. A platform near the distant stairs rotates towards Ro.
    • Tap the end of the platform you just came from to stand on it again.
    • Rotate the crank 90 degrees counterclockwise so it’s connected to the distant platform.
    • Tap the open doorway to walk toward and enter it.
    • Ro emerges from a doorway higher up the tower with a red beam running in the background.
    • Tap the end of the platform just above Ro so she climbs the nearby ladder and stands at the end of the upper platform.
    • Drag and rotate the dark gray pedestal near the bottom of the screen—with three horizontal, light gray dots on each side—90 degrees clockwise.
    • Tap the end of the path that is now connected to Ro’s platform so she stands there.
    • Rotate the dark gray pedestal 90 degrees counterclockwise. Ro’s platform is now connected to a path leading to the leftmost doorway.
    • Tap the doorway to enter it. Ro emerges in one of the small gray spaces with a spirit.
    • Rotate the dotted circle at the bottom of the space counterclockwise until it cannot rotate any further. This spins the X higher and higher and eventually it hits the upper platform.
    • Tap to send Ro to either edge of the X that is connected to the platform. Tap the spirit to walk up to and speak to it.
    • The spirit says “Sometimes it feels like nothing has changed when everything is different. Separate paths can still be part of the same journey. Your journey is one that must continue.”
    • The spirit vanishes and Ro emerges from the doorway on the right-hand side of the tower.
    • Rotate the pedestal 90 degrees counterclockwise so the path above Ro is connected to the stairway next to her.
    • Tap the path above where she is standing to move there.
    • Rotate the pedestal 90 degrees clockwise so Ro’s platform is connected to a new set of stairs. Tap the end of this path to stand there.
    • Rotate the pedestal 90 degrees clockwise. Ro’s platform is now connected to the upper path that does not move. Tap on this path to walk there.
    • Rotate the pedestal 90 degrees counterclockwise so the path to the doorway connects to where Ro is standing. Tap on the open doorway to enter it.
    • Ro exits from another structure with a slightly different perspective where everything looks flat.
    • Tap the path to the left of Ro to stand here.
    • Drag and rotate the large black column with four light gray dots 180 degrees. The path Ro is standing on will now be connected to an open doorway near the bottom of the screen.
    • Tap the doorway to walk to and enter it. Ro exits the upper doorway just beneath the black column.
    • Rotate the black column 90 degrees counterclockwise. Tap the end of the path just above and to the left of Ro so she walks up the stairs and stands here.
    • Rotate the black column 90 degrees clockwise. Ro’s platform forms an upside down L. Tap on the far, upper-right end of the L so Ro stands there.
    • Rotate the black column 180 degrees. Ro’s platform is connected to the upper path and the black column. Tap on the farthest right point she can reach, on the black column.
    • Rotate the column 90 degrees clockwise to reveal a doorway. Tap it to enter.
    • Ro emerges at the top of a structure with a giant yellow circle in the background.
    • Tap the dark gray platform right in front of her so she stands on it. Drag it up via the three vertical light gray buttons so it’s flush with the other gray platform.
    • Drag the second gray platform to the left via its horizontal buttons so the two platforms line up on their closest edge. Tap the back platform so Ro moves onto it.
    • Slide the horizontal platform back to the right, next to the button. Tap the button so Ro steps on it.
    • Tap the horizontal block again to stand on it then slide it back to the left so it’s flush with the vertical block.
    • Tap the vertical block to step back on to it.
    • Slide the horizontal block back to the right so it’s touching the button. Tap the end of the horizontal block that is next to Ro so she walks onto it.
    • Slide the horizontal block back to the left, flush with the vertical block. Tap the far left end of the vertical block so Ro steps onto it.
    • Slide the vertical block down so it’s next to the other button.
    • Tap the button to step on it. After both buttons are activated, another vertical block appears with a black star pedestal at the top.
    • Tap the end of the first vertical block so Ro steps back on it. Slide it up to meet the horizontal block.
    • Tap the end of the new block that has appeared here, the L-shaped block at the end of the horizontal block opposite the button.
    • Drag the new vertical block down. This also moves the block Ro is standing on. Drag it down until Ro is at the top of the stairway.
    • Tap the new vertical sliding block so Ro walks down the stairs and stands on it.
  • Slide the new vertical sliding block back up, next to the black star pedestal.
  • Tap the black star to present your hat. Tap and drag the bottom light to draw your star. Level VII is complete.

Chapter VIII: Aphelion – in which Ro visits an old friend

    • Tap the white button above the lefthand set of stairs.
    • The background lights up, revealing an orange button and blue Totem. A stairway opens on the right side of the room.
    • Tap the open doorway to climb the new stairs and enter.
    • Ro exits a small castle in the sky, and Totem makes up a column on the left side of the screen.
    • Tap and drag Totem toward the bottom of the screen, toward the open doorway. As he slides, bits of his column break off.
    • Once everything has broken off, drag him back up and next to the path Ro is standing on.
    • Tap the top of Totem and Ro will stand on his head.
    • Drag Totem with Ro to the left and down, ending up one block above the stairway. Ro can now step off onto the lower path. Tap the dark gray block on the path just to her left.
    • Tap the path below the stairway to send Ro there. Slide Totem back to the left, opening the path to the doorway.
    • Tap the open doorway to enter.
    • A small section of castle floats up with an orange button on it.
    • Slide Totem up and left, onto the button. This opens the doorway on the new section of castle. Ro emerges and they both float up to a new area.
    • Drag Totem down and to the left until he is just below Ro again. Tap the blue button right above him and Ro will walk across his head to stand on the button.
    • This rotates the platform with the other blue button so it’s connected to the main path.
    • Slide Totem down and to the right, all the way to the button. When he presses it, he and Ro float up to another new area.
    • Slide Totem to the end of the blue bridge, on the section of it closest to Ro.
    • Use the horizontal sliding block in the bottom left—with two yellow dots—and slide it left. This rotates the blue bridge.
    • Totem is now forming a bridge to the upper platform. Tap on either of the two white blocks to send Ro up there.
    • Slide the horizontal block back to the right so Totem is upright again. Slide Totem underneath Ro.
    • Tap on Totem’s head so Ro stands on him.
    • Slide Totem (and Ro) back across the bridge to the orange button.
    • Tap the button to activate it. The pair flies up to another new area.
    • Slide Totem on top of the vertical sliding block with the three yellow dots.
    • Once Totem is in place, slide the vertical block up. The blue column, completed by Totem, will push the building with the doorway up to meet the stairway.
    • Tap the open doorway to walk up the stairs and enter. Ro and Totem are now in a pink room.
    • Slide Totem so he is standing blocking the vertical pink sliding block. His head is now flush with the upper path.
    • Tap on Totem’s head so Ro walks up the curved wall and over to stand on the side of his head.
    • Slide Totem (and Ro, on his side) to the far right side of the upper path.
    • Tap the upper, dark purple wall near the chain. Ro will walk from Totem onto this wall.
    • Slide Totem on top of the pink vertical sliding block below pink wall hanging from the chain.
    • Slide the vertical block all the way up. With Totem completing the circuit, the hanging wall will be pushed up next to Ro.
    • Tap the button on the other side of the wall. Ro can now reach it by crossing the hanging wall.
    • When Ro presses the button, another button appears on the other side of the dark purple wall.
    • Slide the vertical sliding block back down. Slide Totem to the far left.
    • Tap on Totem’s left side. Ro will walk down the wall and onto Totem again.
    • Slide Totem (and Ro) back to the far right side of the room. Tap on the new button to walk to and activate it.
    • The wall bends open, revealing a doorway. Tap on it to enter.
    • Ro enters another purple room alone. Pink blocks float in the middle of the room.
    • Tap the pink star pedestal at the top of the stairs near the floating blocks to climb up and activate it.
  • The blocks fall and Totem appears next to a yellow button.
  • Slide Totem onto the yellow button.
  • His platform rotates and a panel on Totem’s side opens, revealing a multi-colored doorway.
  • Tap the doorway on Totem to enter. Level VIII is complete.

Chapter IX: Men-An-Tol – in which reflection unfolds old memories

    • Ro is in a red room with a smaller room at the center. Tap the open doorway to walk to it and enter.
    • She’s now in a yellow and orange room with a smaller green room at the center.
    • Tap the platform above the door to walk and stand there.
    • Rotate the room—using any of the sets of three dots—90 degrees counterclockwise.
    • Tap the flat platform just below the stairs to walk and stand there.
    • Rotate the room 90 degrees clockwise, moving the flat platform so it’s connected to the doorway platform.
    • Tap the doorway to enter.
    • Ro is in a green room with a smaller turquoise room at the center. There is a smaller version of Ro on the level below her.
    • Tap the platform to the upper-right of Ro so she climbs the ladder and stands above the disconnected other ladder.
    • Slide the vertical sliding block up to complete the ladder under Ro. The younger Ro runs to the top of the other platform that moves simultaneously.
    • Tap the bottom of the ladder so Ro climbs down and is hanging on it. Drag the sliding block down. The younger Ro will run to the open doorway.
    • Tap the far left side of the path at the bottom of the ladder so Ro walks there. Drag the sliding block back up, bringing the left ladder block down.
    • Drag the sliding block back down, sending Ro on the ladder up. Tap the path below her so she climbs down.
    • Drag the sliding block back up again. Tap the top of the green block next to Ro so she stands on it.
    • Drag the sliding block down one more time, sending the green block with Ro back up. Tap the open doorway to enter.
    • Ro is in a turquoise room with a dark blue room at the center.
    • Tap the pink button to Ro’s lower-right. She’ll walk to and step on it.
    • The button rotates the platform she is standing on so she’s now sideways.
    • Tap the other pink button to walk to and activate it.
    • She turns sideways again. Tap the open door to walk to and enter it.
    • Ro is in a dark blue room with a pink room at the center. A version of herself sits at the top, playing a musical instrument near another woman.
    • Tap the top of the ladder to Ro’s right so she climbs all the way up.
    • There is a crank partially hidden behind this ladder; drag and rotate it 90 degrees (it only moves back and forth) to form a path below Ro.
    • Tap the end of this path to follow it off the ladder and around the upper curve.
    • Rotate the crank 90 degrees again. Tap the white button and Ro will climb to and activate it.
    • The platform she is standing on rotates. Rotate the crank 90 degrees again. Tap the end of the darker path just below the crank to send Ro along the edge of the map to stand here.
    • Rotate the crank 90 degrees again. Send Ro to the farthest right point, right of the ladder and crank.
    • Rotate the crank 90 degrees one more time. This completes the ladder below Ro. Tap the open doorway to climb to and enter it.
    • Ro watches a memory of her younger self getting into the same boat she sent her child off in. When the memory is over, she emerges from Totem near a black star pedestal.
  • Tap the pedestal to activate it. Drag the bottom light to draw your star. Level IX is complete.

Chapter X: The Botanical Gardens – in which strange doorways offer new possibilities

    • Ro is on a small green turret with Totem, who now has an open doorway on his side.
    • Drag Totem down to the corner of the two paths. Tap Totem’s doorway to walk to and enter it.
    • Ro exits out of the doorway in the turret.
    • Drag Totem down the bottom path five squares. Tap on his head and Ro will walk to and stand on it.
    • Drag Totem back up the path, right next to the other doorway. Tap the upper open doorway and Ro will enter it.
    • Ro and Totem are on a color-shifting set of walls.
    • Rotate the crank on the left side of the screen 90 degrees clockwise. Drag Totem on top of the flat blue surface that is now facing up.
    • Rotate the crank another 90 degrees clockwise, turning Totem toward Ro and forming a bridge.
    • Tap on the yellow path behind Totem to send Ro across his makeshift bridge and to stand there.
    • Rotate the crank 90 degrees counterclockwise, setting Totem upright again.
    • Drag Totem back to the end of the upper yellow path, past the ladder connecting to Ro’s path.
    • Tap on Totem’s open doorway and Ro will climb up and enter. She exits the doorway just above Totem.
    • Drag Totem back to the blue platform connected to the crank. Rotate the crank 90 degrees clockwise so he’s at the same bridge point as earlier, with his doorway right next to the sideways stairway landing.
    • Tap on the doorway near Ro so she enters and exits Totem’s doorway, emerging on the stairway landing.
    • Tap the square just above the crank so Ro walks around the side of the structure and stands here.
    • Rotate the crank 180 degrees so Totem is now forming a bridge to the other side of the structure.
    • Tap the open doorway in the top left to walk across Totem and enter.
    • Ro and Totem are now in an area with a small brown building.
    • Slide Totem back away from the corner of the path so Ro can reach him. Tap his doorway to walk to and enter it.
    • Ro emerges from the doorway in the brown building.
    • Drag Totem down and to the left so he is two squares to the right of the blue pedestal with the yellow button.
    • Tap on Totem’s head and Ro will walk down and stand on it.
    • Drag Totem (and Ro) two squares to the left, next to the button. Tap the yellow button to activate it.
    • The platform with the pink button rotates and Ro is lifted next to the open doorway in the brown building.
    • Drag Totem down and to the right, on top of the vertical sliding block.
    • Slide the vertical block all the way up, so Totem is flush with the upper yellow platform.
    • Slide him off the sliding block and onto the yellow platform. Tap the open doorway near Ro to have her walk through.
    • Ro will emerge from Totem’s doorway, on the stairs near the pink button.
    • Tap the pink button to move to and activate it. Totem and Ro fly up into the sky.
    • Ro is in another gray room with a spirit.
    • Tap and drag any of the dots up until they form a straight line between Ro and the spirit.
    • Tap on the spirit to walk to and talk to her. She says: “In our haste in looking forward, we too often forget the past. Time will not be altered and while it passes your purpose remains unchanged. Our monuments lie unfinished and we look to you to continue our work.”
    • Ro exits on a blue set of paths near Totem. A black star pedestal is just above her.
    • Tap the top of the stairs to walk and wait here.
  • Slide Totem up and left so he forms a bridge between the stairs and the star pedestal.
  • Tap the pedestal to activate it. Drag the bottom light to draw your star. Ro sits to rest on Totem and looks up to the sky, where we see her child sailing on her ship. Level X is complete.

Chapter XI: The Lyceum – in which the first steps are not always the easiest

    • Ro’s child stands alone on a peach-colored structure near the docks. We’ll call her Daughter for the remainder of the walkthrough.
    • Drag and rotate the orange crank connected to the dark pink platforms 90 degrees clockwise.
    • Tap the end of the lower path near the tree to send Daughter there.
    • Rotate the crank another 90 degrees clockwise, creating a path from where Daughter stands to the doorway. Tap the doorway to walk to and enter it.
    • Daughter emerges in a brownish-gray structure sitting in water.
    • Drag and rotate the light blue crank at the top of the screen 180 degrees. It should be making a U shape on the platforms just above Daughter.
    • Tap the platform near the closed door above Daughter so she stands there.
    • Rotate the crank 90 degrees in either direction to create a path from Daughter to the small, standalone platform on the left. Tap this platform so Daughter stands on it.
    • Rotate the crank 90 degrees so the light blue path is now a U connecting Daughter’s platform to the stairs with the button. Tap the button to walk to and activate it.
    • The closed door on the right rises up and another button appears below it.
    • Tap the small platform to send Daughter back there.
    • Rotate the crank 90 degrees to connect the small platform to the tall structure with the new button.
    • Tap the button and Daughter will cross the path and activate it. The light blue blocks are raised and a new door appears.
    • Rotate the crank 90 degrees clockwise so the light blue path is connected to the stairs under the doorway on the left and you can still see the new, blue doorway.
    • Tap the doorway above Daughter . She walks through it and emerges from the light blue doorway.
    • Tap the doorway on the left to enter it.
    • Daughter emerges on a rainy gray structure. There is a crank near the bottom of the screen and a vertical sliding block near the center.
    • Rotate the crank 90 degrees so the path near Daughter is inaccessible.
    • Slide the vertical block down as far as it will go. The path near Daughter moves, too, creating a connection to the next level down.
    • Tap the other side of the lighter gray path to send Daughter there.
    • Rotate the crank 90 degrees. Slide the vertical block back up.
    • Tap the far left side of the path so Daughter crosses the vertical block and stands there.
    • Slide the vertical block back down and use the crank to rotate it 90 degrees. It now forms a path to the doorway.
    • Tap the doorway to walk there and exit.
    • Daughter emerges on a lower part of the gray structure.
    • Slide the vertical block with three light gray dots down as far as it will go.
    • Rotate the crank at the top of the screen 180 degrees. There is now a path above Daughter mirroring the one she is standing on.
    • Tap the dark gray path of the vertical sliding block so Daughter climbs the ladder and stands on it.
    • Slide the vertical block back up all the way. Tap the light gray area near the ladder at the end of the dark gray path so Daughter stands there. Once you reach this point, part of the lower structure you just came from breaks off.
    • Rotate the crank 180 degrees. Tap the dark block near Daughter so she climbs down and stands on it.
    • Slide the vertical block down so it connects with Daughter’s block. Tap the path beneath the sliding block to move Daughter there.
    • Slide the vertical block (with Daughter) back up.
    • Tap the light gray path to the right so she stands there.
    • Rotate the crank 90 degrees counterclockwise, forming a path from Daughter’s block to the doorway.
    • Tap the doorway to walk there and exit.
    • Daughter is now in a gray room with a spirit. Simply tap the spirit and she’ll walk to her.
    • The spirit says: “Our shadows grow long as we wait for one worthy to take up our mantle. She has taught you well but there is still more to learn. The path will be hard but remember, we walked it too.”
    • Daughter emerges in a room with purple columns in disarray.
    • Keep rotating the white crank counterclockwise until all the columns correct themselves. There is a Totem-like column near Daughter that will raise up as you get closer.
  • When all the columns are ordered, tap the stairs on the other side of the room to walk there.
  • Daughter will reach a large black star pedestal and remove her hat, receiving one light. Level XI is complete.

Chapter XII: The Orchard – in which a transformation is completed

    • Daughter is in a purple room with a tiny bit of light streaming in under the window.
    • Tap the pink button to walk to and activate it. The window opens completely and the tree grows, forming block-like steps.
    • The window shade is now a vertical sliding block with three yellow dots. Slide the shade just past 50% closed so the tree is touching the path just above Daughter.
    • Tap the tree block so Daughter walks to and stands on it.
    • Slide the window shade just past 50% open so Daughter can step off at the next path.
    • Tap the sideways path so Daughter walks to and stands on it.
    • Slide the window shade open completely. Tap the tree block that is now touching the sideways path to stand on it.
    • Slide the shade back to the just-past-50% point it was at before. Daughter should now be next to the path leading to the doorway. Tap the doorway to walk to and exit it.
    • The next room contains an orange tree, a horizontal sliding block with a pot on it, and a vertical sliding block that controls the window shade.
    • Slide the vertical shade block up, casting light on the pot and growing a small tree near Daughter. Tap the tree block next to Daughter to stand on it.
    • Slide the horizontal pot block as far left as it will go. The tree will shrink, along with Daughter.
    • Slide the vertical shade block back down, casting light on the pot again. The tree regrows and Daughter can now reach the path above where she entered.
    • Tap the far end of this upper path to stand on it. You want to be on the very edge closest to the window.
    • Slide the horizontal pot block all the way right again. This sends Daughter on her block to the next section of path.
    • Tap the top of the sideways path to stand on it.
    • Slide the horizontal pot block back to the left. Slide the vertical shade block back up, casting light on the upper plant near Daughter.
    • Tap the tree block that appears near Daughter to stand on it.
    • Slide the horizontal pot block right one more time. The tree Daughter is on will shrink and move to the right.
    • Slide the vertical shade block down, regrowing the tree and giving Daughter access to the path to the doorway.
    • Tap the doorway to walk up the sideways path and to the exit.
    • Daughter enters a small grayish-blue room with two pink buttons.
    • Tap the button closest to Daughter. The tree in the pot grows slightly, forming a stepping block to the next button.
    • Tap the second button to talk to and activate it.
    • The original room falls away, revealing a similar room with another pink button. The column the tree sits on can now be rotated.
    • Rotate the tree 90 degrees counterclockwise. Tap the tree block closest to Daughter to stand on it.
    • Rotate the tree 90 degrees clockwise. The two tree blocks will touch. Tap the other tree block to move to it.
    • Rotate the tree 90 degrees counterclockwise. Daughter can now reach the pink button; tap it to walk to and activate it.
    • The room expands again. We can still rotate the tree and there is also a vertical sliding block just to its left.
    • Slide the vertical block all the way down so it’s flush with Daughter’s path. Tap the top of the vertical sliding block so Daughter stands on it.
    • Slide the vertical block (with Daughter) all the way back up.
    • Rotate the tree 90 degrees clockwise so there is a tree block right next to Daughter. Tap the tree block to stand on it.
    • Slide the vertical block all the way back down. This raises the lower yellow doorway.
    • Rotate the tree 180 degrees. Daughter is now touching the path to the lower yellow doorway. Tap the doorway to walk to and enter it.
    • Daughter emerges from the upper yellow doorway.
    • Rotate the tree 90 degrees clockwise. Tap the tree block to stand on it.
    • Rotate the tree 180 degrees. Tap the pink button to walk to and activate it.
    • Daughter and the tree are raised up slightly and we hear a soft pulsing sound.
    • Rotate the tree 90 degrees counterclockwise to reveal a doorway in the tree block. Tap the doorway to enter.
  • The tree raises again, and is now in a dark room with two vertical sliding blocks on either side.
  • Drag and slide either block down, removing the room and revealing Daughter at the top of the tree. Level XII is complete.

Chapter XIII: The Sunken City – in which sacred geometry awaits

    • Daughter is on a light blue structure in a pink pool. Two sections of the structure are rotate-able blocks.
    • Rotate the upper block, connected to the orange path, 180 degrees. This connects the path to the lower block.
    • Rotate the lower block 90 degrees counterclockwise, forming a bridge to Daughter.
    • Tap the bridge to stand on it. Rotate the lower block 90 degrees clockwise to connect to the upper block again.
    • Rotate the upper block 180 degrees. Tap the doorway to walk to and enter it.
    • The structure sinks and Daughter reappears on a new path, but the rotate-able blocks are still visible.
    • Rotate the upper block 180 degrees, connecting the orange bridge to the lower block.
    • Rotate the lower block 90 degrees clockwise.
    • Slide the new, vertical sliding block to Daughter’s right all the way down. It connects to the orange path.
    • Slide the vertical sliding block back up to the top. It brings the orange path with it.
    • Tap the doorway to walk to and enter it.
    • Daughter enters a light green room with three rotate-able cranks and one button.
    • Rotate the middle crank, closest to Daughter, 90 degrees counterclockwise. The orange totem-like path connects to her path.
    • Tap the orange block to stand on it. Rotate the middle crank 90 degrees clockwise to return it to its original position.
    • Rotate the bottom crank 90 degrees counterclockwise to connect the orange path to the road with the button.
    • Tap the button to walk to and activate it.
    • The block Daughter is standing on becomes an orange totem-like path.
    • Rotate the bottom crank 90 degrees clockwise.
    • Rotate the middle crank 90 degrees clockwise. This connects the two orange blocks, creating one long orange path. The first crank drops away, and the building above the top crank can now be rotated.
    • Rotate the bottom crank 90 degrees clockwise. The orange path (with Daughter) connects to the upper crank.
    • Rotate the upper crank 180 degrees so the orange block is connected to the bottom of the building.
    • Rotate the building 180 degrees. We’re just turning Daughter around so she’s standing upright.
    • Rotate the upper crank 90 degrees counterclockwise. Daughter is now able to reach the upper light green path.
    • Rotate the building 90 degrees counterclockwise. The doorway is now accessible; tap it to walk to and enter it.
    • Daughter is in a gray room with a spirit. There is a dark gray path connected to a turret that can be slid.
    • Tap the end of the dark gray path so Daughter stands beneath the turret.
    • Slide the turret all the way to the left. The path bends, connecting Daughter to the side path leading to the spirit.
    • Tap the spirit to walk to and talk to her.
    • The spirit says: “You have grown so much and though one lesson is ending, many more lie ahead. Our spirits are restless. When your promise is fulfilled we will be ready for your return.”
    • Daughter reappears in a brown and yellow box with a black star pedestal on top.
    • There are two rotate-able wheels and a crank. Rotate the bottom wheel 180 degrees so the yellow path is connected to the brown path Daughter stands on.
    • Tap the top of the yellow path to walk there. You actually want to stand on the blue and brown cube just above the yellow path.
    • Rotate the bottom wheel 180 degrees again so it’s connected to the crank.
    • Rotate the crank 90 degrees counterclockwise, turning the yellow path to connect to the button.
    • Rotate the wheel connected to the button 90 degrees counterclockwise, connecting to the block Daughter is standing on.
    • Tap the button to walk to and activate it. The upper wheel retracts.
  • Rotate the upper wheel 180 degrees. It’s now connected to the upper brown path.
  • Tap the black star pedestal to walk to and activate it.
  • Daughter performs her hat ceremony. Tap and drag the bottom light to draw your star. Level XIII is complete.

Chapter XIV: Mirador – or a reunion

    • After the cut scene that reunites Ro and Daughter, the two stand on separate paths in a green pool.
    • Tap the end of the path near Daughter. Tap the end of the path near Ro.
    • They both walk to the end and a block emerges from the water.
    • Rotate this block 90 degrees counterclockwise. It turns the entire screen, changing the perspective.
    • Tap the small block that is now next to Daughter so she stands on it.
    • Rotate the block 90 degrees counterclockwise again. A long path stretches out to Ro; tap the end so she stands there.
    • Rotate the block 90 degrees counterclockwise again. Send Ro and Daughter to the new platforms they can now reach.
    • Rotate the block once more 90 degrees counterclockwise. Ro and Daughter should both be near their respective pink buttons.
    • Tap both buttons to walk to and activate them.
    • The structure raises up; they’re now at the bottom of a tower of stairs.
    • Tap the two lowest buttons; they will walk to and activate these.
    • A vertical sliding block appears. Tap the pink button across from Daughter to send her to it and activate it.
    • Slide the vertical block up, creating a path for Ro. Tap the pink button across from her to activate it.
    • A pair of pink doorways appears. Tap the doorways and Daughter and Ro will walk towards them.
    • When Daughter enters one, the door shuts. Tap the other doorway to send Ro inside.
    • Daughter emerges in an orange garden. Slide the bottom of the garden 180 degrees to reveal Ro.
    • Tap the block next to Ro to move to it. Rotate the garden 90 degrees clockwise and tap the next set of blocks she can reach.
    • Rotate the garden 180 degrees. Tap the next part of the path Ro can reach.
    • Rotate the garden 90 degrees clockwise. Ro can now reach the pink button. Tap the button to walk to and activate it.
    • This reveals a new sliding block on Daughter’s side of the garden.
    • Slide the block up, then rotate the garden 180 degrees to Ro again.
    • Tap the now-lowered block at the end of Ro’s path to send her there.
    • Rotate the garden 180 degrees again to Daughter. Slide the vertical block all the way down.
    • Rotate 90 degrees counterclockwise back to Ro. She can now reach the open doorway on her side of the garden. Tap the doorway to enter it.
    • Rotate 90 degrees clockwise back to Daughter. Tap the corner of the path she is currently standing on.
    • Rotate the garden 90 degrees counterclockwise. Tap the slightly lighter pink block above and to the left of Daughter (it’s the vertical sliding block, pushed down).
    • Rotate the garden 90 degrees clockwise. Slide the vertical block (with Daughter on it) all the way up.
    • Rotate the garden 90 degrees clockwise. Daughter can now reach the doorway on her side. Tap the doorway to enter it.
    • Ro and Daughter emerge near some orange cliffs.
    • Tap the button right behind Ro. Activating this raises Daughter’s platform.
    • Tap the button near Daughter. Activating this lowers the highest square button platform.
    • Drag the vertical sliding block down next to Daughter.
    • Use the blue crank to rotate the vertical platform 90 degrees clockwise, creating a path to the lower square button for Daughter.
    • Tap this square button to activate it.
    • This rotates the platform Ro is standing on.
    • Tap the circular button near Daughter so she steps on it again, lowering the remaining button’s platform.
    • Slide the vertical block back up. Use the blue crank to rotate the platform 90 degrees counterclockwise, forming a path from Ro to the remaining button.
    • Tap the button to activate it. The orange cliff in the background rotates, revealing a ladder and doorway.
    • Tap the doorway. Both Ro and Daughter walk to and enter it. (You’ll probably have to tap the doorway a second time after the first one enters.
    • Ro and Daughter are on a dark pink structure.
    • Raise the sliding vertical column all the way up, rotating the platforms Ro and Daughter stand on. At max height, Ro can reach the button near her.
    • Tap the button to activate it. The platform Ro was previously standing on falls away.
    • Rotate the blue crank 90 degrees clockwise to form a path to the leftmost button on top of the stairs.
    • Tap this button. Daughter can reach it and will walk to it.
    • Tap the L-shaped platform near Ro so she stands on it.
    • Drag the vertical sliding block down, raising Ro and revealing a rotate-able column below her.
    • Rotate this column 90 degrees counterclockwise.
    • Rotate the blue crank 90 degrees counterclockwise. There is now a path from Ro to the remaining button.
    • Tap the button to walk to and activate it.
    • Two more doorways appear. Tap both of them to send Ro and Daughter to them.
    • They emerge on a purple structure with three pink buttons and two black star pedestals.
    • Rotate the pink crank at the bottom of the screen clockwise until it cannot be turned any more. The road connected to it will now form a path for Ro. Tap the other side of this road to send her there.
    • Rotate the crank 270 degrees counterclockwise, forming a bridge from Ro to the bottom pink button.
    • Send Ro to stand next to the button, but don’t activate it yet.
    • Rotate the crank 90 degrees counterclockwise to form a bridge for Daughter. Tap the other side of this bridge to walk there.
    • Rotate the crank 7 times counterclockwise, forming a bridge from Daughter. Cross the bridge and stand on the block just beyond it.
    • Tap the button next to Ro so she activates it. Daughter’s block drops down slightly.
    • Rotate the crank 90 degrees counterclockwise, forming a bridge from Daughter to the button on the righthand side of the screen. Tap the button to walk to and activate it.
    • This lowers the left side of the structure slightly. Now we need to get Ro up there.
    • Rotate the crank clockwise until the bridge is connected to Ro’s platform. Tap the other end of the blue path to send her there.
    • Rotate the crank counterclockwise 7 times to create a bridge from Ro to the remaining pink button. Tap the button to walk to and activate it.
    • Ro and Daughter are the top of the mountain. There is only one pink button.
    • Tap the pink button. Daughter steps on it and Ro stands near the black star pedestal. A vertical sliding block appears.
  • Slide the vertical sliding block up as far as possible. A new set of stairs and black star pedestal appears.
  • Tap this upper star pedestal to send Daughter to it.
  • She performs her hat ceremony. Tap and drag the pulsing light to draw your final star.
  • The stars fall onto the pedestals near the spirits and the credits roll. Level XIV, and the game, are complete.
Jillian will play any game with cute characters or an isometric perspective, but her favorites are Fallout 3, Secret of Mana, and Harvest Moon. Her PC suffers from permanent cat-on-keyboard syndrome, which she blames for most deaths in Don’t Starve. She occasionally stops gaming long enough to eat waffles and rewatch Battlestar Galactica.