Doom & Destiny Advanced Review: Differing Destinies

Doom & Destiny Advanced plays out like a weird dream. It’s at once both familiar, yet incredibly surreal. Mechanically, Doom & Destiny Advanced plays out like dozens of other RPGs that I have played in my life, but an abnormal control scheme …

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Doom & Destiny Advanced plays out like a weird dream. It’s at once both familiar, yet incredibly surreal. Mechanically, Doom & Destiny Advanced plays out like dozens of other RPGs that I have played in my life, but an abnormal control scheme punctures that familiarity while a tacky sense of humor detracts from the experience overall.

In our review of the original Doom & Destiny in 2013, we really liked the game for its humor, mechanics, and level design. I missed out on Doom & Destiny the first time around, but luckily (sort of), the enhanced Doom & Destiny brings in new content while allowing first-timers like me to get their hands on the franchise without a need for past experience. As it turns out, I found issues with the game’s humor, control mechanics, and the fact that some of the levels just didn’t look very finished.

Hooray for a difference of opinions?

Doom and Destiny Advanced review
The “Advanced” version doesn’t look very…finished.

Doom & Destiny Advanced follows a group of friends as they try and figure out what the heck is going on after they were seemingly thrown into a Dungeons and Dragons game. The group of friends move together in a line, Snake-style,  and are controlled by the player gesturing their movement with a thumb-stick. While the movement controls are pretty simple to get use to, what threw me for a loop was that when it comes to actual menus, and combat, those gesture-based controls remain.

The game ignores the best part of playing an RPG on a tablet: touchscreen controls.

Not only is sliding through menus clunky and slow, but it’s a complete step backwards, away from benefits of touch screen technology. If I was playing Doom & Destiny with a control pad a decade ago, awkwardly sliding through menus would be okay. But it’s 2015 and having to slide-slide-slide-slide through a menu when I could have just tapped three times is just silly.

While some may enjoy the humor in Doom &Destiny Advanced, I found it completely forced, and all around cringeworthy. The game tries so hard to reference as many things as possible. I think there were Star Wars, Star Trek, and Harry Potter references all within the first five minutes — and shortly after that I was fighting a monster made of poop and a skeleton who was lamenting over his missing wiener.

I love funny games, and I even enjoy a tasteful bit of immature humor here and there (Tales from the Borderlands is a great example), but too much of it is a bad thing, and that’s just what Doom & Destiny Advanced’s humor felt like: overkill.

Doom and Destiny Advanced review

On top of the weird controls and tasteless humor, the dialogue was often clunky or incorrectly phrased. I am not going to pretend to be the best writer or writer in the world, but if I get tripped up over wording more than a few times and spot spelling errors with regularity? That shows me the developers didn’t bother consulting with a professional wordsmith or editor before releasing their product. And in a story-based game, there’s really no excuse for that.

Beneath the grime is a zany RPG that I really wanted to like, but I ultimately found Doom & Destiny Advanced just wasn’t worth wading through the sludge to endure for long.

The good

  • Varied level design keeps things fresh.

The bad

  • Number of spelling errors take away from the experience.
  • Humor was uninspired, tacky at times.
50 out of 100
Former Good Morning America child star, Tom spends his time these days writing lots of things for people to read. He's a fan of independently developed video games, and always roots for the underdog. Send him animated .gifs on Twitter: @tomscott90. He likes those things