For whom the ring flings
You want to play a game with your friend, but it turns out he or she is not in possession of an iDevice. One reaction would be to call them a peasant. The other, to fire up Ring Fling – a local multiplayer game that requires but one iDevice.
Similar to the classic game of Crossfire (cheesy commercial ahoy!), the point of Ring Fling is to keep “jaggies” out of your zone while simultaneously flicking them into your opponents’. Ammo comes in the form of rings, which players can shoot off at a speedy rate or hold down to charge up and increase the size of. It’s a game of strategy, and also frustration.
The game can be played by up to four people, with the option to toggle between boards made for either 2 or 4 players. And if you’re home alone and in need of some Ring Flingin’, AI combatants can take the place of other players. Alternatively, you could become some postmodern version of the quintessential old man in the park that challenges everyone to a game of chess. Seems like it would be a great way to make friends.
Ring Fling is the solo project of Moo Yu. Yu got his start in the industry working on console games like the Ratchet and Clank series and LittleBigPlanet. From there, he went on to work at a social games start-up before deciding to go it alone. Have you ever heard of anything more indie? I think not.
As Yu explains on his blog, Ring Fling was born from his interest in advancing his knowledge of game creation. “I’ve always had this fear, verging on terror, that I’ll hit the point in my career where I’ve memorized how to do a set of things, but have stopped learning new things and have no choice but to sit and watch the next generation run past me,” he states on his blog. From what we’ve seen thus far, it looks like Yu’s quest to learn more will result in us having an excellent game to break out at parties.
We’ll know for sure when the game hits the App Store on May 31.