Patchwork Battles Preview

With today’s glut of hyper-realistic video game graphics, sometimes you just want to return to the visuals that defined your childhood. No, not 8-bit NES graphics; go a little further back. A little more—a little more—maybe as far back as kindergarten or so. There you go. The felt-like graphics in Patchwork Battles for iOS may look childish at first, but the strategy RPG gameplay at its core is anything but.

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Patchwork Battles shows off the fuzzy side of RPGs.

With today’s glut of hyper-realistic video game graphics, sometimes you just want to return to the visuals that defined your childhood. No, not 8-bit NES graphics; go a little further back. A little more—a little more—maybe as far back as kindergarten or so. There you go. The felt-like graphics in Patchwork Battles for iOS may look childish at first, but the strategy RPG gameplay at its core is anything but.

Patchwork Battles

Patchwork Battles’ fuzzy graphics aren’t its only unique trait. The game also aims to put a unique spin on the typical RPG system, as well as class selection. For instance, you can create a rogue or warrior who can use magic, and still heal his/her allies in a pinch. Definitely a nice change from the magic-slinging wizard who falls over and dies if he stubs his toe.

Patchwork Battles
Patchwork Battles

Patchwork Battles also utilizes a “Reactionary Battle System” (RBS), which goes a bit beyond the “move and act” battle systems that are currently favored by most strategy role-playing games. With RBS, you can dodge, parry, counterattack, and utilize counterspells to foil your enemies’ movements. Moreover, you can buff and debuff your party members. And the RBS comes into play in a big way when you challenge your pals to matches via competitive multiplayer.

Patchwork Battles blends story, gameplay, and whimsical graphics to create a storybook like experience (with more than a few chapters dedicated to the act of running swords straight through bad guys’ torsos). There’s no set release date yet, but stay with Gamezebo for updates on feltworks gone medieval.

In the early aughts, Nadia fell into writing with the grace of a brain-dead bison stumbling into a chasm. Over the years, she's written for Nerve, GamePro, 1UP.com, USGamer, Pocket Gamer, Just Labs Magazine, and many other sites and magazines of fine repute. She's currently About.com's Guide to the Nintendo 3DS at ds.about.com.