Everything you ever wanted to know about Real Racing 2
Now that Real Racing 2 is nearing its pre-release finish line, Firemint has decided to release all of the remaining details about this hotly anticipated racer – and there’s a lot.
According to a Firemint, player’s can expect the following features from their upcoming racing experience;
- 30 officially licensed cars
- 16 car grid against AI, and 16 player online racing – an iOS first
- Career mode with well over 10 hours gameplay and a range of event types
- Earn in-game currency to buy and sell cars, and buy upgrades
- 5 game modes: Career Mode, Quick Race, Time Trial, Local Multiplayer (8 players), Online Multiplayer (16 players)
- 15 locations with 40 miles of highly detailed race track
- Vehicle damage
- Online Save Game
- Game Center and Cloudcell integration, multiple profiles
- Wide range of control options
- HUD with minimap that can be turned on or off
- 5 camera angles including fully 3D cockpit view, and TV style replays
- Powered by Firemint’s exclusive Mint3D™ engine
In addition to new gameplay details, screens, and trailer, the developer has confirmed a release date and a price point. Gamers can expect to get behind the wheel of Real Racing 2 December 16th for $9.99.
New screens show off Real Racing 2’s visual prowess
Firemint certainly knows how to keep racing fans on the edge of their seat. Every few days over the past few weeks, the popular iPhone developer has released new tidbits of information and media about their upcoming sequel to Real Racing, Real Racing 2. Today is no different, with three jaw-dropping screenshots hitting the net earlier this morning.
Real Racing 2 still appears to be on target for a pre-Christmas release.
New details, release window, and gameplay trailer released
Like the cars they’re putting on a virtual track, Firemint is all about getting new Real Racing 2 information to the public as fast as word can possibly travel. The latest update from the developer provides new game details, actual gameplay footage, and a release window that’s coming up sooner than later.
In our earlier preview, we cautioned readers that the teaser trailer might not be too indicative of the polish to be found in the final product. It looks as though Firemint heard our caution loud and clear, and have released a nearly 3 minute demonstration of the current build of the game to show off exactly how things look;
In addition to the video, a number of new gameplay details have surfaced. Firemint has confirmed that the campaign mode should take around 10 hours to complete, and that players will be able to buy and sell cars, unlock new tracks and championship events, customize their cars with performance enhancements, and even give their rides a fresh coat of paint. A mini-map will also be introduced due to popular demand.
While there may be a wealth of new information here, the most surprising tidbit has to do with the breadth of older devices Real Racing 2 will be supporting. All models of the iPod Touch will be supported, from the first generation onwards. For iPhone owners, anything 3G or newer will work, which only leaves first gen iPhone owners out in the cold.
Firemint has confirmed that they’re targeting a pre-Christmas release. If all goes as planned, you’ll be able to slip on your driving gloves in less than a month.
Real Racing 2 announced
Firemint may best be known as the team behind Flight Control, the air traffic control game that gave birth to the line-drawing genre; but Firemint also has a soft spot for road racing. 2009’s Real Racing was both a critical and commercial success for the developer, paving the way for the recently announce sequel, Real Racing 2.
Little is known about what this upcoming sequel will include, but new bits of information are trickling out every day.
Setting itself apart from its predecessor, Real Racing 2 will feature real cars rather than generic lookalikes. While the final car count will no doubt be much larger than what’s listed below, Firemint has confirmed that the following 5 cars will be included in the final product;
- 2010 Chevrolet Corvette C6.R
- 2006 BMW Z4 M Coupe Race Car
- 2010 Ford Shelby Mustang GT500
- 2010 #33 Jaguar RSR XKR GT
- 2010 Nissan GT-R (R35)
More cars will be announced prior to the game’s release.
If the cinematic trailer above is any indication of what the in-game product will look like, racing fans will be blown away by the visuals — but that’s a pretty big “if.” Cinematic trailers for games have been historically misleading, so the final playable product could vary wildly from what’s presented in the trailer above.
With no price, release date, or real details to go on, Firemint has managed to do a great deal to whet gamers’ appetites without revealing too much of their hand too early.