Gameloft’s GT Racing 2: The Real Car Experience comes packed with a sense of familiarity. As I sat down to play my first race, I caught myself ignoring most of the tips and guides. I hardly read anything while navigating the menus because everything was laid out in the way I expected. When the game was walking me through my first car purchase, I breezed through it because it felt like I had done it all before.
In fact, I had done it all before. In sports, coaches usually operate under the idea of “if it works, we’ll keep doing it until it fails.” With GT Racing 2, Gameloft has shown commitment to that plan, and everything works the way it’s expected. Right from the start, if you’ve played any other recent racer, such as Real Racing 3, you’ll know what to expect. In some cases, such extreme familiarity can lead to a game’s demise. GT Racing 2 is polished and fun enough to overcome this obstacle.
Despite the constant feeling of familiarity, GT Racing 2 doesn’t assume you’ve played any other mobile racer. It does a fine job walking you through the start without becoming overbearing or boring for those experienced with the genre. I never found myself growing impatient with the tutorial or grumbling about not being able to skip it. I only wanted to keep racing, and I was in luck.
Obviously, racing is a key component to GT Racing 2, and on that end, it excels. The numerous control schemes all work well, though the default tilt control feels like the way the game is meant to be played. There’s braking and steering assistance, which can be disabled at the start of every race. The heads-up display is standard fare, complete with a speedometer, lap and position counters, and a mini-map. The one unique feature is the guide line. As you drive, you’ll notice a green line on the road. This is Gameloft’s idea path for players to take, thus optimizing their performance. Read more »