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Derek C. Tillotson

Mechs Warfare Walkthrough

Jan 10, 2014

Mechs Warfare is a first-person mech battle game created by GAME GRAFT INC. In it, you'll purchase new mechs, customize the weapons and equipment of your mechs, and battle it out against other players online. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

 Mechs Warfare

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Mechs Warfare Review

Jan 10, 2014

When playing a game for review, I frequently find myself asking “Why?” Why did the developers include or exclude certain features? Why are the controls set up the way they are? Why is my battery almost dead when I’m pretty sure I charged this thing last night? It’s important to ask these questions, and receiving answers is necessary in developing a well-rounded view of a game. There are some instances where your ultimate answer will be “I don’t know.” Once in a while, this answer is fine. In the case of Mechs Warfare, it’s the constant answer, and the game suffers because of it.

Mechs Warfare (that is not an accidental pluralization) continues the growing trend of large vehicles of destruction battling one another for our entertainment. When I first started playing, I asked myself “Why mechs instead of tanks, spaceships, androids, or monsters?” I don’t know why there are mechs. As I played, nothing made me think “Mechs were the best choice.” The game is set up with two mechs on opposite sides of a circle. Each one walks on its own, while the players tilt their device to look around and tap each side of the screen to fire the respective side’s weapon.

 Mechs Warfare

It’s both fun and challenging to aim with the tilt controls, but every battle is a challenge to see who can land the most shots first. The lack of any real defensive play is baffling. Certain power-ups help that, but not enough to change the game. Why does Mechs Warfare mostly ignore defensive play? I’m not sure. It certainly manages to make the core gameplay simpler without having to worry about movement. Sadly, the trade-off is a game that is quick to get boring. It’s tough for me to want to play more than one round in a sitting.

Helping to make Mechs Warfare feel more unique is synchronous multiplayer. The game plays well over both my mobile (4G LTE) and Wi-Fi connections, though the latter was much smoother. Synchronous multiplayer is a wonderful decision, but also the only one. There are no single-player or pseudo-multiplayer options as is common in mobile games. Why? I don’t know. One of the most unique portions to the game also turns into its biggest flaw once you realize that you are solely dependent on other players to play the game.

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Conquest Age Walkthrough

Jan 1, 2014

Conquest Age is a 2D action role-playing game created by Marvelous Games. During your adventure, you'll fight numerous one-on-one battles, customize your character's equipment and abilities, and gather loot from former battlefields. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

Conquest Age

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Fightback Review

Dec 26, 2013

Developer Ninja Theory has a short but sweet track record of quality console games, the last being January's DmC: Devil May Cry. So when asked to check out their newest title, Fightback on iOS, I was intrigued. This is the company's first venture into the world of mobile games, but I was confident that the company's prior success would be able to make the transition into the mobile market. Then, I looked at the game and I started to get nervous.

It's easy to take one look at Fightback and start to judge it. It's a two-dimensional beat'em up with a protagonist that looks like a dark-haired Duke Nukem and plenty of dark and unimaginative stages. There's little about the presentation that's worth applauding, but I'd like to think that Ninja Theory realized this after jumping into development. Even though the presentation is often laughable, it gets to the point where it starts to feel like a cheesy “B” movie. I found myself chuckling at the giant muscle man storming into a room, beating people, and checking behind him before leaving.


Unlike movies, cheese means nothing if gameplay doesn't back it up. Fortunately, Fightback's play is often as solid as the protagonist's abs. Right away, I started to pick up on some Mortal Kombat (2009) vibes. Those who played that reboot are likely to pick up on some of the similarities. While there's no super-exaggerated uppercut or gratuitous gore, you'll be able to punch, kick, and juggle enemies in the air until they're finished. 

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Mech Battle Arena Walkthrough

Dec 17, 2013

Mech Battle Arena is a mech warfare game created by Glu Mobile. In it, you'll customize mechs, battle through a single player campaign, and fight others in online multiplayer. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

Mech Battle Arena

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Mech Battle Arena Review

Dec 16, 2013

With the recent surge of World of Tanks-inspired games hitting mobile devices, it was only a matter of time before tanks sprouted legs and we got to see the return of mech battle games. Between popular series like MechWarrior and Gundam, the giant robot battle genre has carved a significant niche, but has still been a non-factor on mobile devices. With the release of Mech Battle Arena, Glu Mobile aims to change that. Sadly, the final product is a game that's unpolished and outright bad in all the wrong places.

From the start, something didn't feel right with Mech Battle Arena. When I first booted up the game, I was greeted with a tutorial that summarized the controls in battle. Combat uses a simple dual-analog style of control where the left side of the screen allows you to move your robot while the right side lets you aim, fire your weapon, and switch between weapons. While the controls are standard, the weapon switching buttons are unfortunately placed next to the fire button, where I found myself accidentally hitting them with frequency.

Mech Battle Arena

The simplicity of combat should be charming, but the execution isn't there. In particular, aiming is one of the biggest hassles. It's difficult to line up precise shots or even effectively run and gun thanks to the aiming and firing control overlap. This doesn't necessarily have to be troublesome, but matters are made worse when aiming itself feels over-sensitive and floaty. I came to dread firing long-range weaponry because it meant missing often as I tried to hit my target.

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Tank Domination Walkthrough

Dec 10, 2013

Tank Domination is a tank warfare game created by Game Insight. You'll purchase and customize an array of tanks, then join others online in ten-on-ten team tank battles. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

Tank Domination

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Flick Kick Football Legends Walkthrough

Nov 25, 2013

Flick Kick Football Legends is a soccer game created by PikPok. You'll build a team by collecting cards, play through games using swiping motions, and deal with some shady characters. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

Flick Kick Football Legends

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GT Racing 2: The Real Car Experience Walkthrough

Nov 22, 2013

GT Racing 2: The Real Car Experience is a free-to-play racing game created by Gameloft. You’ll purchase cars, race them against other players, and compete in an extensive campaign mode. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

GT Racing 2: The Real Car Experience

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GT Racing 2: The Real Car Experience Review

Nov 21, 2013

Gameloft’s GT Racing 2: The Real Car Experience comes packed with a sense of familiarity. As I sat down to play my first race, I caught myself ignoring most of the tips and guides. I hardly read anything while navigating the menus because everything was laid out in the way I expected. When the game was walking me through my first car purchase, I breezed through it because it felt like I had done it all before.

In fact, I had done it all before. In sports, coaches usually operate under the idea of “if it works, we’ll keep doing it until it fails.” With GT Racing 2, Gameloft has shown commitment to that plan, and everything works the way it’s expected. Right from the start, if you’ve played any other recent racer, such as Real Racing 3, you’ll know what to expect. In some cases, such extreme familiarity can lead to a game’s demise. GT Racing 2 is polished and fun enough to overcome this obstacle.

GT Racing 2: The Real Car Experience

Despite the constant feeling of familiarity, GT Racing 2 doesn’t assume you’ve played any other mobile racer. It does a fine job walking you through the start without becoming overbearing or boring for those experienced with the genre. I never found myself growing impatient with the tutorial or grumbling about not being able to skip it. I only wanted to keep racing, and I was in luck.

Obviously, racing is a key component to GT Racing 2, and on that end, it excels. The numerous control schemes all work well, though the default tilt control feels like the way the game is meant to be played. There’s braking and steering assistance, which can be disabled at the start of every race. The heads-up display is standard fare, complete with a speedometer, lap and position counters, and a mini-map. The one unique feature is the guide line. As you drive, you’ll notice a green line on the road. This is Gameloft’s idea path for players to take, thus optimizing their performance.

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