Feb 29, 2012
It seems as though people have absolutely no problem buying things that don’t really exist, as a new report from PlaySpan is purporting that the sale of virtual goods reached approximately $2.3 billion in 2011. The numbers seem to indicate that one in four individuals spent money on virtual goods last year, with the average coming out to $64 a year per consumer. In an added bit of news that will shock no one, the bulk of these customers are male, with roughly half of guys ages 13-24 saying they bought virtual do-dads in the past year.
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