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DeNA

Crytek to blast onto the mobile scene with The Collectables

Dec 11, 2013

DeNA has announced a new partnership today with Crytek, the revered game developer who brought us such gritty console experiences as Far Cry and Crysis, for a brand new third-person mobile shooter called The Collectables. The upcoming action title is filled to the brim with massive gunfights and fearless heroes, and although it’s Crytek’s first foray into the world of free-to-play mobile games, they’ve certainly decided to bring their cutting-edge 3D visuals along for the ride.

In the game, players will assemble their very own team of action heroes and soldiers, as they upgrade their weapons and land tons of revolving rewards by taking out legions of diverse enemies in heated combat segments. And judging by that first released trailer of The Collectables doing its thing, it would certainly seem that action is the name of the game for this one!

The Collectables will be headed to iOS and Android platforms as a free-to-play game sometime in 2014, and interested players are encouraged to sign up and pre-register for notifications on the game’s official website, which will net them an exclusive character with limited-edition gear. And when you’re done doing that, why not mosey on over to the comments and let us know what you think about Crytek’s explosive new entrance into the world of mobile games!

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Lawless Walkthrough

Dec 9, 2013

Lawless is an arcade shooter created by Mobage. It’s an interesting mix of a sort of light gun arcade shooter and a collectible card (read: gun) game. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

Lawless

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Lawless Review

Dec 9, 2013

Mix one part Virtua Cop with a scoop of collectible card game and you have Lawless: a freemium action game that’s all about relatively precise shooting and collecting lots and lots of guns. It makes for a surprisingly entertaining bite-sized arcade shooter, actually – although regrettably, some of the typical Mobage gouging does come into play.

The majority of your time spent playing Lawless will involve tapping the screen to shoot people. It’s a rather basic idea, certainly, but there are other elements thrown into the mix to keep things from getting stale. Enemies move around, duck behind cover, and attack with their own firearms or even grenades (which must be shot out of the air to avoid damage). People you don’t want to shoot, like civilians, run all over the map because logically the best place to go during a gunfight is right between the two shooters. Sometimes you’ll be asked to maintain a certain accuracy percentage to earn a reward bonus. Other times you’ll be required to use a specific category of weapon.

Lawless

In between firefights you’ll be able to upgrade the guns you’ve earned, buy new ones, or sell off the extras. This is where Lawless’ card-collecting elements come into play, as each gun is essentially like most cards used in similar Mobage titles. They have rarity, you can pour money into improving their stats, and even upgrade them into more powerful (i.e. higher rank and rarity) versions given enough time and cash. A similar system is used to improve characters, although they can only be leveled-up through completing levels. Still, once they hit their maximum, you can spend gold (a special upgrade-only currency earned by achieving 1-3 stars in each stage) to have them Rank Up and start the leveling process (they keep their stats, but can improve even more now) all over again.

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DeNA unveils new photorealistic shooter Lawless

Oct 23, 2013

DeNA is back with another high-octane free-to-play shooter for iOS devices called Lawless, and the law will be the last thing on your mind once you see this beauty of a mobile game in action! The game itself is being developed by EightPixelsSquare, who previously worked on Dead Space: Extraction for home consoles, and overseen by the guidance of Ben Cousins from DeNA’s Scattered Entertainment, who already brought us some delicious scares earlier this year with The Drowning.

Lawless will be set in 1990s Los Angeles, where players take control of a ruthless criminal and engage in a number on gritty cover-based shootouts as they complete mission that range from bank robberies to assassinations, and everything else in between. Cousins describes the upcoming game as “an intense, skillful game designed as an ode to classic ‘light gun’ shooters and filled with the retro Californian feel of ‘90s bank robber movies.”

I can personally attest to this ‘light gun’ design, as the debut trailer for Lawless instantly gave me a strong Time Crisis vibe, not to mention a glimpse of the insanely cool “photorealistic” graphics that the game promises to provide. While there’s no firm release date for Lawless just quite yet, interested gamers can sign up to be notified on the game’s official website, where they can also receive an exclusive duel-wielding Glock 17 weapon for use in the game.

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Embracing Casual: The Making of Monster Match

Sep 27, 2013

Spend five minutes browsing the App Store and you’re more than likely to come up with numerous games that feel identical in almost every way, from core gameplay mechanics, to features, to visuals. For every Temple Run and Candy Crush Saga that dominate the markets, there are dozens of smaller releases that follow the same pattern, hoping to land just a fraction of the user base of those giant titles. Even that kind of—relatively small—impact is difficult to pull off. Mobage’s recent release, Monster Match, is a wonderful example of a game that encounters these struggles.

Nobody understood the game’s early challenges as well as Roger Royce, the Monster Match product lead.  “For Monster Match's initial spark of inspiration, look no further than the childhood fascinations of a team that grew up playing the original release of Pokémon,” Royce told us. “Monster Match is an attempt to prolong this imagination and rekindle the wonder [of a game like Pokémon] with new players.” Royce credits games like Puzzle Quest, Super Puzzle Fighter II Turbo, and Puzzle & Dragons as some of the gameplay’s main sources of inspiration. 

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As our review points out, there are numerous similarities to Puzzle & Dragons, proving that inspiration alone doesn’t make a game stand out. Royce pointed out, “There's something about the puzzle genre that people almost always categorize as being a ‘casual’ experience. When we first started designing Monster Match we played lots of other puzzle games and discovered a trend that contradicted this notion of ‘casual.’” Royce mentions strict timers as one of the first common elements the team wanted to remove. “If we were going to make a casual puzzle game, it was determined that the player should not be rushed into their gameplay decisions.”

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DeNA announces weekly new content episodes for Transformers: Legends

Sep 4, 2013

Alongside all of the buzz and hype over the upcoming Transformers 4: Age of Extinction movie that’s set for release next summer, DeNA has announced a fun new way to ensure you get your Transformers gaming fix in to make it through the fall. DeNA will be coming out with a series of weekly episodes and new content updates for their popular card battling game Transformers: Legends, that are set to make sparks fly for us all throughout the month of September.

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The Drowning Review

Aug 7, 2013

There’s simply no getting around it: first-person shooters are still having trouble trying to find solid footing in today’s smartphone and tablet industry. A lot of this missed success might be pinned on the awkward translation of joystick-and-trigger controls onto a touchscreen interface, but The Drowning from Scattered Entertainment is one game that has set out to change the way we shoot things from a first-person perspective without anything even remotely resembling a trigger. A horror-themed FPS with an emphasis on fluid touchscreen controls and a freemium model that won’t scare away hardcore gamers like the actual creatures in the game world will, The Drowning serves to show that there may just be room for more quality FPS titles on mobile after all.

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G.I. JOE: BATTLEGROUND Review

Jul 9, 2013

Oh no! It's G.I. Joe! More specifically, it's the collectible card game G.I. Joe: Battleground, and I'm not saying "oh no" in clever imitation of a hopelessly outmatched Cobra soldier: I’m saying it because the game is yet another clone CCG  based on a line of popular 80s toys that have found new life on the big screen.

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G.I. JOE: BATTLEGROUND Walkthrough

Jul 8, 2013

G.I. Joe: Battleground is a card battle game from DeNA Studios and Mobage where you will be able to take control of Joe’s soldiers in order to take on the Cobra army. Making sure you collect and use the right cards can be a daunting task, but with Gamezebo’s quick start guide you’ll have all of the tips, tricks, and walkthroughs you need to stay ahead of the game.

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DeNA and Hasbro announce two new games based on G.I. JOE and Dungeons & Dragons

May 23, 2013

When TRANSFORMERS: LEGENDS, the addictive card battling take on the successful franchise was released earlier this year, it was clear that developer DeNA Co. had something special on their hands. Luckily, this potential for great things was not lost on Hasbro, Inc., the owner of the TRANSFORMERS name and brand. DeNA Co. has announced this morning a continued partnership with Hasbro, Inc. to develop two new mobile games based on the company’s popular intellectual properties G.I. JOE and Dungeons & Dragons: Wizards of the West Coast.

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