GamesBeat 2012: The importance of quality in the indie scene

Jul 11, 2012

As far as Chris Hecker is concerned, we’re currently in the “golden age of indie.” It was a concept at the heart of this year’s indie games panel at GamesBeat, where the Spy Party developer, Team Meat’s Tommy Refenes, Braid mastermind Jonathan Blow, and Nicalis founder Tyrone Rodriguez shared a candid discussion of what life is like outside the AAA world.

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Braid Review

Apr 14, 2009

Created by developer Jonathan Blow over a period of several years, Braid was a darling of the independent games circuit, and made a huge splash when it appeared in the Xbox Live Arcade download service last year. After several months, the game is now available for PC users, and if you haven’t played it yet, it’s worth the wait.
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