Tag:  Adventure

Kickstarter Picks: Devil's Cove

Sep 26, 2012

A couple of weeks ago, we featured a Kickstarter that looks to be leading the charge in reviving the Choose Your Own Adventure genre. But what about building your own adventure? If independent developer Anarchy Enterprises has anything to say about it, that may soon be a reality. After launching dozens of games since the debut of their first project, Moon Tycoon, in 2001, the studio is turning to the public to crowd-source not only the funds for their next project, but the creative ownership of it too.

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Kickstarter Picks: G.H.O.S.T. Chronicles: The Magician's Curse

Sep 18, 2012

Perhaps my favorite ride at Disneyland is the Twilight Zone Tower of Terror. With meticulous detail and theming of everything from the lineup to the attendants, it wraps you up in the creepy tale of a hotel haunted by the events of a fateful night during the Golden Age of Hollywood. It dances gleefully between reverence for classic films and for classic scares. Even if you haven’t taken a trip on the Tower, though, bottle that feeling. You may just be getting a game that does the trick. 

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Kickstarter Picks: Broken Sword - the Serpent's Curse

Aug 23, 2012

As someone whose first major gaming experience was Myst - complete as it was with dot-matrix sheets full of scrawled notes - I'll always have a soft spot in my heart for the point-and-click adventure. And while I won't rest until Tim Schafer has committed in writing to getting the band back together for another Monkey Island title, today's news of a Kickstarter for a top-notch Broken Sword sequel certainly fills the void... for now, Schafer. For now.

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Anna Review

Jul 21, 2012

It’s been argued time and time again that most classic adventure games cast logic aside in their puzzle design. I wouldn’t say that’s entirely false (a rubber chicken with a pulley in the middle? Really?), but generally there was at least some thread of rationale behind what was expected of the player. Regrettably, the same cannot be said of many of the puzzles in Anna.


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Richard & Alice Preview

Jul 20, 2012

There’s a really interesting blog post on the website for Richard & Alice, where the creators discuss what inspired them to make the game. In a nutshell, they wanted to make a point-and-click adventure game with puzzles that contributed to the narrative’s pacing, rather than took away from it. Having played a myriad of adventure games with ill-fitting, obtuse puzzle design, I can’t help but applaud that.



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Jane Jensen is coming back to adventure games [interview]

Apr 5, 2012

There are only a handful of game designers who can really be called a master of their trade, but as the mind behind the classic Gabriel Knight graphic adventures in the 90’s, Jane Jensen is unquestionably amongst them. Over the last decade she’s spent a fair bit of time creating hidden object games with Oberon Media, a company she co-founded, but as of this morning Jensen has announced a plan to return to her roots.

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