A couple of years ago, Russian game publisher Game Insight brought us the prehistoric village-builder The Tribez. In it, we took on the role of an adventurous scientist who helps a primitive tribe rebuild their village. In the new sequel to that game, The Tribez and Castlez, we once again don the scientist's lab coat, this time setting our sights on saving a medieval kingdom. Unfortunately, that change in scope is more or less the only way to differentiate the two games, which means Tribez veterans have little in the way of new experiences to enjoy in the sequel.
The Tribez and Castlez begins with the first game's mad scientist (at least I think it's him; he seems to have grown some hair since then) and his pretty tribal sidekick Aurora touching down in the middle of a medieval kingdom. Actually, they don't just touch down—they crash land Dorothy-in-Oz-like on top of a magical crystal. In one way, this helps the Prince of the realm since it sends a marauding army of greenskins running. In another, it causes problems for him since he then needs a significant portion of his kingdom rebuilt.
Being magically transformed from a scientist to a mage, you set out to help the Prince and his subjects by building structures, clearing land and collecting resources. This is where, if you've played The Tribez, deja vu is likely to set in. Read more »