Billed as “The Next Generation Slicing Game,” KingHunt is here to serve as a fitting reminder of why Halfbrick’s Fruit Ninja was such a huge hit, and to give us some food for thought on what a deeper “slicing” experience could really be like in 2013. The evil Chef has taken off across the kingdom, wreaking havoc on the world as only evil chefs can do, and you’ve been tasked to travel in his footsteps and stop him. In each level, hoards of enemies, items, and even food products will be tossed up in front of you, and it’s your job to swipe on the screen and cut them all into tiny little pieces.
Anyone who has ever played Fruit Ninja before will immediately feel right at home here in KingHunt, and it will only take newcomers to the genre a few seconds to get accustomed to the game too, for that matter; all you have to do is swipe your finger on the screen to slice stuff up, and away you go! In addition to the addictive slicing gameplay, KingHunt also benefits from paying close attention to the smaller details, like the different aftereffects of the enemies and objects you’ll be chopping up: fruits will explode in delicious bouts of juice and seeds, while birds will burst in a giant cloud of feathers. But be careful though: there will also be plenty of bombs thrown into the mix, and later enemies can even slice back at you, which will deplete your health meter in a real hurry.
The graphics in KingHunt are just as much a highlight as the pitch-perfect gameplay and simple slicing controls. Everything you can slice in the game is positively bursting with color and flavor, from the mouthwatering 3D fruits, cakes, and veggies, to the adorable little villains and quirky boss fights (which are an insanely awesome touch, by the way). The different environments that you’ll move through are wonderfully vast and unique, and each one has their own respective enemies and items that adhere to its fun and refreshing theme: from deserts and swamplands, to snowy castles and caves, I was constantly surprised to see how many new and exciting levels continued to pop up on the vibrant world map during my pursuit of the ever-evasive Chef. Read more »