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Megastore Madness Review

Publisher: Big Blue Bubble
Developer: Big Blue Bubble
Our Score:
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  • Currently 2.8/5
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Rating: 2.8/5 (22 votes cast)
Pros: Easy to learn. Colorful graphics.
Cons: Repetitive gameplay. No variety in levels. Limited power-ups.

Game Review

By Lisa Haasbroek

Only in America can you buy car tires, underwear, plastic flamingoes, and bean burritoes in the same shop. It's a cultural phenomenon known as the "Megastore." Offering dirt cheap prices (and cheap imports), these megastores manage to make themselves a regular part of our weekend to-do list. Megastore Madness is a time management game that lets you play manager at one of these one-stop-shops.

After finishing college, you we're hoping to spend three months loafing about at home. Your parents have other ideas, however, and they go jaunting off to the Cayman Islands while leaving you in charge of the family's Megastore. It's your job to keep the store running smoothly throughout their absence.

Managing the Megastore is straightforward. Stockboys keep the shelves stocked. Click the item on the conveyor, and then on the highlighted empty spot to replace bought items. Sometimes a character will leave an item laying around the store. Click on it, and then on the highlighted space to put it back on the shelf. Certain customers require special assistance to find objects. Click on them to send an assistant to help, and then direct them to the item they want. To collect cash, click the money on the counter and the cashier will ring up the customer.

If a customer is kept waiting too long, they will glow red, and you will lose money. When things are getting really hectic, you can hit the "sales" button. This temporarily prevents customers from getting angry, and can only be used again when you've made an additional $5000 profit.

A sloppy store will result in loss of profits, so you must promptly clean up messes. Occasionally, a thief will try his luck. Once he's lifted an item, click on him to send the guard his way before he leaves the store.

As far as time management games go, Megastore Madness is a fairly easy to learn, with relatively few surprises or power-ups along the way. However, this is also its weak point. The levels don't change very much, other then involving more customers, shelves, shop assistants and aesthetic upgrades like different floors and plant decorations. Customers always pick the same items, with the men buying tvs, ladies buying lamps, little girls buying teddy bears and teenagers buying boomboxes. It becomes very easy to predict what will happen next.

Upgrades are automatically given to you, and this overall lack of variety leads to very little replay value across the game's 45 levels. Similarly, there is no real strategy involved, which limits players from challenging themselves for better scores.

While the theme is interesting, and the graphics are somewhat cute and colorful, there isn't enough depth in the game play to keep experienced players interested for longer than a few rounds. Megastore Madness would really have benefited from few more powerups, or some good chaining action to keep things from feeling monotonous.

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Posted on 03/19/08 at 08:00 AM | Comments | Email to a friend



Comments

This game is horrible. I would ALMOST rather play one of those annoying hidden object games.

Posted by: stingstungme at March 19, 2008 08:24 AM

Really boaring, after the first 5 min I wanted to deletee it. I love hidden object as well but waiting for a better version, something with more than just list and find 10.

Posted by: Jenny at March 19, 2008 09:59 AM

The idea of the game was cute but, it felt like an old game. The movement of the characters had no flow to them.

Posted by: linda at March 19, 2008 12:02 PM

This is a very weak time management game.

I played the trial version for about half an hour and then deleted it.

Why:

spoiled little girls throwing pink teddybears on the floor and demanding another one real quick

customers asking for items right under their noses

teenage bratty boys throwing their empty cups on the floor for someone else to pick them up

This is a very bad spinoff from games like the "dash" series or games of that genre.

It seems like all game developers are producing time management or hidden object games at this moment to make a fast buck, but that will sort itself out.

Posted by: Happycat at March 19, 2008 05:41 PM

I played it for around one hour and was ... bored and annoyed. The story (?) is weak, the character rediculous (see comment happycat).
The maker of this game obviously wanted to swim on the momentary wave.... every cent for this game is too much.
Kayleigh

Posted by: Kayleigh at March 20, 2008 02:58 AM

No thanks .. boring ... too predictable...

Posted by: Jo at March 20, 2008 06:30 PM

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