Moebius: Empire Rising has an impressive adventure game pedigree thanks to creator Jane Jensen’s genre-defining work at Sierra, and on the Gabriel Knight series specifically. Her commitment to quality writing, characters, and plot in each Gabriel Knight entry opened the point-and-click adventure up to explorations of deeper, more mature subjects that have persevered through modern entries like those from Wadjet Eye. Moebius maintains this focus on writing and story, playing out like a page-turner mystery that also happens to be filled with ingenious puzzles and challenges.
The story revolves around our protagonist, Malachi Rector, a world-renowned genius who utilizes his photographic memory and knowledge of history to appraise priceless antiques and expose fakes. We learn early on that this is no desk job: Malachi travels the globe to meet the needs of his clients and has been sent to the hospital by some who have received less savory appraisals.
At the start of Moebius, Malachi is approached by a government agency, FITA, to investigate the death of a young woman in Venice. He is not expected to solve the murder, but simply research the woman’s life and use his talents to decide if her biography parallels that of anyone in history. Of course, this unique assignment becomes the gateway to a much larger mystery and conspiracy that ensnares Malachi and the player for seven chapters. Read more »