Arcade Reviews

May 12, 2008

First Class Flurry Review

Airport Mania fans may wonder if First Class Flurry attempts to clone Airport Mania's success, but that would be comparing apples to oranges. Or should that be comparing supersonic jets to gliders? Anyway, Airport Mania involves directing and taking care of planes while First Class Flurry, like most traditional time management games, has players controlling a young girl - in this case, a flight attendant.

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May 06, 2008

Camp Funshine: Carrie the Caregiver 3 Review

How time flies... the same fresh-faced Carrie who began her first assignment with Caregivers International as an infant nurse is now married and raising two children of her own: Safi, the daughter she adopted from Africa in the previous game, and her husband's son Peter - both of whom are now teenagers! Camp Funshine: Carrie the Caregiver 3 finds Carrie assuming the role of head counsellor at a summer camp for 7- to 13-year-olds with a new set of time management challenges to face.

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May 02, 2008

Pets Fun House Review

With the invasion of pet shop management games into the casual games market, it's hard to get enthusiastic when another comes out. Of course, here we treat all new games the same -- reviewing based on the game's merits, not what the market produces (unless the game clones another one). As soon as we start playing, however, we realize our gut instincts were right: Pets Fun House doesn't electrify.

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April 25, 2008

Supermarket Mania Review

Apparently, each year the average American consumes 4 pounds of potato chips, 30 pounds of cheese, 56 gallons of soda pop, 75 pounds of sugar, and 221 pounds of meat. Yikes! Anyone getting indigestion? Around 2.4 million people are employed the grocery stores that provide this food, and supermarket cashiers earn a about $7.90 per hour on average. It might not be the best paying career on the planet, but hey, it's a living.

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April 23, 2008

Posh Boutique Review

Time management titles are a tricky beast. When done right, the results can be spectacular (see Miss Management). But when done wrong, they can also be bland (cough, Travel Agency, cough) or outright disastrous (take your pick of any of the 200 others released last year whose names we've already forgotten). Thankfully, Posh Boutique, latest in a long run of fashion-themed outings, delivers the goods gameplay-wise and then some, though it's clearly keyed towards female players and a mite too heavy on the chintz.

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April 22, 2008

Dairy Dash Review

Given the success of Diner Dash, it's not surprising that PlayFirst has developed numerous spin-offs that transplant the game's classic time management gameplay into new settings. Hot on the heels of Doggie Dash and Wedding Dash (and we do mean hot since Doggie Dash was released a mere two months ago) comes Dairy Dash, a game that explores the challenges of farm life.

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April 21, 2008

Travel Agency Review

Face it: If there's one genre of casual game competing with hidden object outings for the title of "most overdone" lately, it's the time management category. And at first blush, Travel Agency certainly seems to make the same mistakes as so many forgettable mouse-mashers which have come before. But look beyond the throwaway storyline, general lack of personality and slow opening, and you might be surprised. For a largely forgettable endeavor, it's still a well-executed take on the standard "click here, run there, rinse and repeat" formula that delivers decent thrills, once the excitement really gets up and running.

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April 18, 2008

The Game of Life - Path to Success Review

Created in 1860 by Milton Bradley as The Checkered Game of Life, the modern board game has its roots in the 1960 version renamed The Game of Life. Many re-publishings have resulted in changes such as salary increases, a switch from convertibles to mini-vans and the replacement of the Travel Agent with a Computer Consultant, but gameplay remains basically unchanged. That's not true, however, with The Game of Life - Path to Success.

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April 14, 2008

Airport Mania: First Flight Review

I could never do an air traffic controller's job - imagine the stress of having to schedule the flight paths of hundreds of giant flying pieces of metal so that they don't crash into each other, run out of fuel, or get behind schedule. South Winds Games and Reflexive figured out the fact that all this coordinating and juggling could make a decent time management game, and as it turns out, they were right.

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