I’m not generally opposed to the idea of one-button games. In fact, when done well they can be pretty awesome. On the other hand, they can also be a pretty shallow letdown. Motocross Meltdown falls somewhere in between those two extremes. It’s pretty, and it’s full of customization options that encourage replay, but it’s also very one-note. So much so that it’s rather difficult to remain interested for very long.
The basic idea of Motocross Meltdown is to keep winning races and other motocross-style events in order to earn enough money to upgrade your bike (or buy a better one). Then win tougher races and events to win more money to upgrade or purchase better bikes in order to win even tougher races, etc. Each event is one-on-one against either an AI rider or another player depending on the mode chosen, with the spoils going to the faster or higher-scoring participant.
There are a fair number of events that include stunts, races, a combination of the two, and more. However, they all play in pretty much the same fashion: watch as circles move across the bottom of the screen and tap a button at the right times throughout each event in order to optimize your performance. For most events, this means tapping at key moments for jumps and turns. For stunts, it means tapping at the proper time and holding down in order to extend the trick – just be careful not to hold it for too long. And that’s really all there is to it.
Motocross Meltdown is definitely a pretty game to watch in motion. The riders animate well, pyrotechnics light up the edges of the tracks, and by the end of a race everyone is appropriately dirty. The simplistic timing-based gameplay could even be viewed as a means to enjoy the visuals more thoroughly if you’d like to think of it that way. Pulling off tricks and landing them perfectly can also be quite satisfying, even despite their relative simplicity. The various customization options, bikes, and upgrades are also welcome and do a decent job of giving players a reason to stick around. Read more »