Don't let my smile in the picture fool you. That picture was taken last year, during more happy days, when every time I checked my Gamezebo email a new gem of a casual game would be there to review.
No, today I am not smiling. Why? Because the casual games industry is stagnating, from the developers who keep creating the same old thing to the distributors who promise products anew but deliver nothing.
The casual games industry needs a swift kick in the-you-know-where, and I'm the man to do it.
When did I go from Mr. "The Future is So Bright I got to Wear Shades" to where I am today? It was somewhere in between the panels at Casual Connect: Amsterdam a month ago and those at the Casual Game Summit at GDC just 2 weeks ago, when it suddenly occurred to me: this is the worse case of deja vu ever.
For the past 12 months, the movers and shakers of our fine industry have debated online in mailing lists and offline at conferences the same exact issues:
But, then everyone goes home, does their thing, and returns back to the next conference . . . to talk about the same things over and over again.
This is not to say that there is no innovation in casual games.
I always say there is more innovation in one week in casual games than one year in the video games industry (except for the Nintendo Wii and DS, which are super innovative).
My Big Fish Games is a very clever way for game players and webmasters to make money on casual games. Microsoft, RealArcade, Oberon, Trymedia, and Big Fish Games are leading the charge integrating advertising in games in a way that is non-intrusive to game players. And there are still some developers that continue to take risks and release innovative gems of casual games that are fun, such as Peggle, Virtual Villagers: The Lost Children, and Fairy Godmother Tycoon to name just a few we most recently reviewed.
Yet, every time I go to a conference now, I can't help but thinking: we can be doing so much better. It is as if folks in the industry are happy to just coast and make millions instead of rising to the challenge and make billions.
How can we take this to the next level? Let me count the ways:
The industry needs to stop resting on its laurels and take casual games to the next level where it deserves to be, on the same level of traditional video games. That may sound bold, but in the past 5 years, we have grown an industry from $0 to $500 million a year, gotten millions of people who would never touch a gamepad to play games, and influenced the latest round of consoles (Nintendo Wii, Xbox Live Arcade).
According to the latest studies, as many people play casual games as go out to the watch the movies. But casual games are defined as games that can be played by everyone. We should not rest until every single person in the world is playing casual games.
Enough with the chit chat, my friends. Let's start innovating again!
Links:
[1] http://www.gamezebo.com/2007/01/why_we_need_women.html
[2] mailto:editor@gamezebo.com
[3] http://www.gamezebo.com/admin/content/widgets_assigner/2959