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Cradle of Persia Preview

Publisher: Awem Studio
Developer: Awem Studio

Game Preview

By Chuck Miller

We have Persian rugs to decorate our homes and Persian cats to "decorate" our rugs, but what do we really know about Persia, specifically the Persian Empire? For most, the answer's "not much." In brief, Persia is known primarily as Iran today. The Persian Empire, however, was actually a series of historical kingdoms that ruled the Iranian plateau and parts beyond. What's the significance? Well, the development of that ancient empire plays out in Cradle of Persia.

A sequel to Cradle of Rome, this latest twist on the match-three genre is based on the historical realms that made up the "old" Persian Empire. It offers a lone, story-based mode of play that spans seven multilevel kingdoms with a ranking system similar to that of its predecessor. Basically, the higher your point score, the more prestigious your title. In essence, you build your empire one structure and one kingdom at a time as you advance through a series of progressively more challenging levels.

Nonetheless, in deference to Cradle of Rome, combos are not created by the typical match-three swapping of adjacent tiles. Instead, play consists of grouping three or more identical tiles by clicking on the first and dragging the selection. The chosen tiles disappear, adding points to your score, and are replenished by adjoining tiles that slide into place to fill the newly-created void. But, it's not just about breaking tiles. You need to destroy all the marble plaques on a level, too, breaking the tiles resting upon them in the process. Once you remove all plaques, the level ends. Simple enough, right? Well, it would be if you weren't also fighting the clock.

Plus, like its forerunner, advancement in Cradle of Persia is based on collecting resources and bonuses (the tiles you group). Resources, specifically gold, supplies and food, allow you to purchase buildings that, in turn, provide greater resources and bonuses. Among the game's structures you'll find a city, spring, farm, bridge, wharf, harem and more. Grow your empire and available resources increase in value, replacing those of lesser worth. For instance, fish only provide five units of food apiece while apples are worth seven. Milk increases the value to nine and so forth. Lumber, likewise, is valued at five, while bricks up the ante to nine units.

Bonuses also play a significant role. You start with dynamite and, as your empire expands, add a magic wand, lightning, hourglass and others for a total of eight in all. Further, each bonus has four power levels. As you create combos, the levels increase, as does the damage inflicted. For example, one bolt of lightning will break five tiles on the playfield. Two bolts break 10, three break 15 and four break 20. Once employed, however, a bonus needs to be refilled before it can be used again, starting at level one. Thus, it pays to save bonuses for when they're absolutely needed. Magic runes appear, as well. Maneuver these special tiles close enough to combine, and the current level is instantly completed.

Of course, with bonuses comes the antithesis - obstacles. Already mentioned are marble plaques, but there are others including chains and boxes. Each of these obstacles requires one or more matches to clear. Moreover, some levels have sections that are blocked by walls you need to obliterate, via a match or two, thereby clearing a path for tiles to enter. It's similar to the gameplay in Cradle of Rome, as well as highly reminiscent of Big Kahuna Reef.

Strategy plays an important role in Cradle of Persia, too. Taking your time to clear a level allows you to maximize your resources and refill your bonuses, while finishing a level quickly provides a time bonus and the opportunity to play an extra bonus refill round or to simply replenish a resource. Special events add to gameplay also with a variety of achievements available to increase your point total and provide other less obvious benefits. For as simple as it is, this game offers a good deal of depth.

If you've played Cradle of Rome, you know what to expect when Cradle of Persia arrives. Particularly, more of what made its precursor so much fun (and your day much less productive) - a high level of visual and audible panache, strategic gameplay and one-more-level addictiveness. Just don't compare it to an ornate Persian rug. Instead, view it as a flying carpet. Gorgeous to admire while offering a highly entertaining ride!

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Check out Related Tags: awem studio, cradle of persia, previews, puzzle,

Posted on 11/20/07 at 10:59 AM | Comments | Email to a friend



Comments

please email when new game downloads are availble

Posted by: Fiona Ford at November 20, 2007 01:05 PM

tried to play it on the Real Arcade evaluation but unfortunatly the tiles wouldn't move! So I guess I will have to wait till it is properly released!

Posted by: gaelle at November 21, 2007 02:51 PM

Having trouble with Dream Chronicles, am at the trap door have the screwdriver but it won't work

Posted by: Sandy at November 22, 2007 10:11 PM

just found out about the sequel of cradle of persia on friday from bigfish. so far the game is a little easier but not too easy at the same time. There is a small cheat to this version. When you get stuck on a level,particularly the double chained levels,stop the game completely,then restart. when you begin the level again,you'll have one chain instead of two. similar to other levels in the game. i do not know how many levels there are yet as i am on 89,but if anyone finishes,please post here with the level number. thanks.

Posted by: Paul at December 2, 2007 07:22 PM

Hey Paul,

There are 100 levels and 14 citizens to be found.

Margie B

Posted by: Margie B at December 2, 2007 09:20 PM

can't get past level 99. there are too many blocks to break and most of the time i have to wait for the pieces to reshuffle because i have limited amount of time. if anyone has any ideas,let me know. i have tried every power up but nothing works. :(

Posted by: Paul at December 5, 2007 03:28 PM

Hey Paul,

I don't remember level 99, but for some reason level 95 was the one that was hard for me.

What worked for me in the hardest levels was when I had the Shield power-up, I would let it fill to the 1st upgrade and then use it instead of waiting for it to get to the 4th. It fills faster and you can use it more often than waiting for that 4th level.

I know the power-ups change every time you start a new game. My other advice is to fill as many power-ups of each kind as you can and don't use it, save it for the next round.Let the time run out and fill the next one.

When you think you have enough assorted bonuses use them all up on that one level.

Level 100 should be fairly easy. This may be a bit time consuming but it should help.


Also read my tips and tricks for this game and manipulate the tiles so they can fall where you want them to.

Here's the link http://www.gamezebo.com/features/cradle_of_persia_tips_tricks.html

I hope something in here helps you. Good Luck!
I'm sure you'll get it, after all you're almost done :-)

Margie B

Posted by: Margie B at December 5, 2007 06:54 PM

I have sucessfully reached olympia in Cradle of Rome and the Genie in Cradle of Persia a few times now, I was wondering if there are any plans for more Cradle of games. I really hope the makers of these games are working on more, they are great games that you can go back to play after awhile and still find them as entertaining as the first time you played.

Posted by: fionajanefjford at January 16, 2008 05:58 PM

As in the cradle of rome game, there were hints and things that could be done to get through the game...are there any for CRADLE OF PERSIA..I have finally gotten to level l00 and I don't want to use all of my lives and drop back to level 56, like has happened at least l0 times... can any one help??? Razzed

Posted by: razzed at March 21, 2008 03:36 PM

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