Broken Sword 5: The Serpent's Curse - Episode 2 Walkthrough

49 minutes ago

Broken Sword 5: The Serpent’s Curse is a point-and-click adventure game developed by Revolution Software.  In this game, you take on the role of George and Nico as they investigate multiple murders and an artistic conspiracy that could determine the fate of the world.  Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.

Broken Sword 5: The Serpent's Curse - Episode 2

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Pocket RPG Creators Bring Tom Sparks to Kickstarter

11 hours ago

There are some game developers that consistently churn out pure gaming gold, while others tend to be a little hit or miss. In our experience, Tasty Poison Games falls into this latter category. We fell in love with Pocket RPG, had our hearts broken by Neon Shadow, and now, with Tom Sparks and the Quakes of Ruin, we’re learning to love once more.

A top-down action game destined for Steam (you can upvote it on Greenlight here), Tom Sparks sets players on the loose as a steampunk hero trying to figure out why his world is being ravaged by mysterious earthquakes. The developers are citing Ratchet and Clank as a gameplay influence, and it’s not hard to see why. Players will be exposed to a variety of weapons, each of which will be unlocked with the currency you collect by smashing things with a giant wrench… and that currency looks an awful lot like bolts.

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They don’t list Tom Sparks middle name anywhere, but I’m pretty sure it’s “Homage.”

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Broken Sword 5: The Serpent's Curse - Episode 2 Review

Apr 22, 2014

Nico and George are back on the road with Broken Sword 5: The Serpent's Curse - Episode 2. The previous episode of the fan-funded adventure game ended on a cliffhanger, with the conspiracy-loving duo barely escaping London with their lives. Episode 2 keeps up the pace by delving more into the mystery of La Maledicció, a stolen painting that allegedly harbors a world-changing secret.

Broken Sword 5: The Serpent's Curse - Episode 2

The hefty length of Nico and George's newest adventure made it necessary for Revolution Software to split Broken Sword 5 in half. Episode2 plays much like Episode 1 as a result, meaning the latter retains the former's strengths and weaknesses alike. But Episode 2's story should keep you engaged through all its twists and turns, which is arguably the most important thing you can say about an adventure game.

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Hearthstone: Heroes of Warcraft Review

Apr 21, 2014

I've already written about how much I love Hearthstone. I talked about how the game is a ballet of mathematic interactions glazed with Blizzard's trademark visual flair, production values and the World of Warcraft aesthetic. I probably said something about how the free-to-play elements are balanced with in-game currency that accrues at just the right speed to keep you from ever feeling obligated to spend real money.

I've admittedly fallen off my daily quest schedule quite hard in the months since Hearthstone's official release out of beta, but now it's on iPad. Now the game has changed.

Hearthstone: Heroes of Warcraft

Except that it hasn't, really, which is a good thing. It's a fantastic thing, as Hearthstone was already a fantastic game. The transition to a mobile platform hasn't changed that. In fact, it feels rather like the game has come home.

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Hearthstone: Heroes of Warcraft Walkthrough

Apr 20, 2014

Hearthstone: Heroes of Warcraft is a collectible card game from Blizzard Entertainment. In this game, you build decks of cards based on classes from World of Warcraft and battle opponents online. Gamezebo’s guide will provide you with some tips and hints that will give you a headstart on the surprisingly wide array of strategies.

Hearthstone: Heroes of Warcraft

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Indie Box brings a new indie game to your doorstep every month

Apr 18, 2014

Generally, people love getting presents in the mail. It's always a nice surprise to get a package from someone and exciting to open it up and see what's inside. Over the past few years, an industry has emerged that ships monthly subscription boxes full of random (generally themed) goodies to millions of people every month. In our nerdy corner of the world, Loot Crate and Nerd Block are the two big names competing with one another. Though starting this May, a new subscription service called Indie Box is set to launch.

Each month, Indie Box celebrates the old days of gaming where buying a game involved opening the game's box, pulling the game out and sorting through all the goodies that came along with the game.

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"Opening the game box was an event in itself," a promotion for Indie Box reads."After eight months of development, we're happy to announce we've launched Indie Box: independent games in a collector's edition box delivered to your door every month."

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An Indie Within an Indie: Woah Dave! Is Gaijin Games next Hit

Apr 18, 2014

Here’s some good news for all the up and coming game designers out there: in case being part of an indie studio isn’t enough creative freedom for you, there’s always the option of being an indie within an indie.

That unique set-up was what Jason Cirillo explained to me as people played his upcoming game Woah Dave! on two stations at the Gaijin Games booth at PAX East. Though he modestly deflects talk of being a solo act, Cirillo is for all intents and purposes the lone member of Robotube Games, a company he started in 2006 that now operates as a sub-label of Gaijin.

“I develop games myself inside of Gaijin as sort of a skunk works or experimental lab,” Cirillo said. “Gaijin is working on bigger projects now which are unannounced, so these are smaller games to kind of fill in the gaps.”

Woah Dave! looks every bit the kind of game that reflects the individual tastes of its creator. It’s a platformer with simple but frantic action that has players chasing high scores by trying to stay alive as long as possible, avoiding aliens and attempting to “pick stuff up and throw it.”

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The Elder Scrolls Online Review Diary: Crafting and Exploration

Apr 16, 2014

Crafting isn’t something I generally spend a lot of time with in MMOs. I usually find anything I want can be bought with gold I earned doing something more interesting than clicking “create” and watching progress bars fill up.

The Elder Scrolls Online puts a surprisingly tall – and very enjoyable – emphasis on crafting. I was skeptical at first, but after spending most of an entire day exploring Cyrodiil, gathering materials and custom-building my personal arsenal I’m quite hooked.

You see, crafting isn’t treated like a completely separate aspect of the TESO experience. Each trade has its own skill tree, augmented with the same skill points used to build up a character’s combat abilities. Some might groan at the tough choice between learning a new spell and being able to highlight resource nodes – and it does feel like a sacrifice at first – but it shows how important the developers want crafting to be.

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In most games, crafting is a gradual, granular slog. You build the crappy equipment until you’ve leveled up enough to make the slightly-less-crappy equipment and so on. TESO makes the time I spend feel worthwhile, as I leave a personal mark on each unique steel snowflake.

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Steam user data reveals the best way to do Free-To-Play

Apr 16, 2014

If you want an intense and fantastic example of Real Games Journalism, I recommend checking out Kyle Orland's exhaustive analysis of Steam user data at Ars Technica. It shows some incredibly interesting trends on how Steam users are buying -- and playing -- their games.

What I'm most interested in is what this means for free-to-play games and development in general. The top two games on Steam right now -- both in terms of total users and hours played -- are free-to-play. Dota 2 and Team Fortress 2 both cost nothing to play, are essentially multiplayer-only, and started out as paid games. (In the case of Dota 2, that payment was to get into the closed beta.)

Ignoring Team Fortress 2 for a moment, I think Dota 2 is particularly interesting. About four thousand human years have been put into the game since it hit beta in 2011. My Steam profile says I account for nearly 400 hours of that, so I can hardly feign surprise.

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Steam is estimated to account for three-fourths of the PC gaming market so it's not surprising that a game by Valve, the service's creator, would have a top spot in downloads. Dota 2 gets understandably preferential treatment on Steam's front page just about daily. It's not surprising that a Valve game, according to Ars' statistics, makes up a fifth of total playtime on a Valve service.

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Moebius: Empire Rising Walkthrough

Apr 15, 2014

Moebius: Empire Rising is a point-and-click adventure game developed by Pinkerton Road.  In this game, you’ll take on the role of genius Malachi Rector as he explores a mystery centuries in the making. Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.

Moebius: Empire Rising

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