In a glassy, psychedelic arena in the deepest reaches of space, a war is waging. Up to four narwhals enter a no-holds-barred deathmatch, but only one emerges. To survive, the strongest, nimblest narwhal must use his tusk to pierce the exposed hearts of his opponents while protecting his own vulnerable organ as techno music plays and low gravity flings the finned fighters against the ceiling, walls, and each other. This is STARWHAL: Just the Tip.
The absurdity and simplicity of STARWHAL merge to create a breathlessly fun “multiplayer space narwhal combat simulator,” as developer Breakfall describes it. Floppy, QWOP-like controls make for unpredictable, unexpected, and hilarious results. Direct tusk-hits and near-misses are accentuated by bullet time slow motion that zooms in on the colorful, blobbish narwhal battlers. Players fight their own fingers as much as each other, despite using only three keys for control.
This simplicity is indicative of STARWHAL’s start as a 48-hour Global Game Jam entry, but since its conception in January, the Breakfall team has continued refining and iterating on the narwhal fighter. They’re now planning to bring the joy of an expanded STARWHAL to as many platforms as possible, including PC, Wii U, PlayStation 4, and possibly Ouya and Xbox One. Enhancements to be made to the current single-stage, local-only demo include additional arenas, costumes for your narwhal, taunt functionality, and multiplayer modes like Team Battle, King of the Zones, and the tag-like Heart Throb.
To make these and other upgrades, Breakfall has turned to Kickstarter for their final funding push. We caught up with Breakfall Artists Angele Desjardins and Andrew Jobin, Programmer Jason Nuyens, Designer Jan Kozlowski, and Music and Sound Designer Mike Keogh for their insight on all things STARWHAL. Read more »