The Last Door: Chapter 3 - The Four Witnesses Walkthrough

Feb 28, 2014

The Last Door: Chapter 3 – The Four Witnesses is a point-and-click horror game developed by The Game Kitchen.  In this game, you take on the role of Jeremiah Devitt as he tries to escape a fog-encased slum.  Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.

The Last Door: Chapter 3 - The Four Witnesses

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Free-to-play games under the regulatory microscope in Europe

Feb 28, 2014

The reaction to free-to-play games that monetize by the use of in-app purchases (or IAPs, for short) depends on where you ask about them. They’re a normal part of the gaming culture in Asia and looked upon with skepticism but warily accepted in North America.

In Europe, though, they’re now under the microscope. Eurogamer.net reported this morning that the European Commission is huddling with consumer protection groups in multiple nations to get some clarification on parts of the free-to-play model it finds troubling.

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The Commission’s concerns include protecting children from IAPs (and preventing them from bugging parents to buy for them), games that opt-in players for IAPs without their consent, free games that aren’t really free, and companies that don’t provide a way for players to contact them by email for customer service purposes.

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Introducing Rovio Jr: a new program for educational games

Feb 27, 2014

You might be able to indirectly learn something about physics by playing Angry Birds, but it’s not exactly a learning game. That doesn’t mean the company behind the unstoppable franchise can’t try something a little more high-minded, which is exactly what Rovio is gearing up to do – with the help of some third-party developers.

Rovio told PocketGamer that it is seeking educational games from other developers to publish as part of its new Rovio Jr line. The intended audience of these games would be kids from pre-school to middle school.

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Educational games can be a tricky field, but there’s definite truth in the idea that Rovio can aid developers by promoting their products through its already successful brands. Teaming up would certainly help solve the discovery problem facing smaller studios, particularly since educational titles need to catch the eyes of both children and parents.

In any case, we may not have to wait long to see an announcement about the first fruits of this new program. Rovio and PocketGamer are going to be holding Big Indie Pitch Jr at GDC next month, allowing developers to pitch games they think would be suited for the publishing initiative in person in San Francisco.

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The Last Door: Chapter 2 - Memories Walkthrough

Feb 26, 2014

The Last Door: Chapter 2 – Memories is a point-and-click horror game developed by The Game Kitchen.  In this game, you take on the role of Jeremiah Devitt as he explores a boarding school-turned-hospital in search of clues to his friend’s fate.  Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.

The Last Door: Chapter 2 - Memories

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Don’t Panic! The Hitchhiker’s Guide to the Galaxy text adventure returns March 8

Feb 26, 2014

Improbable? Yes – but as any hoopy frood knows, improbability is The Hitchhiker’s Guide to the Galaxy’s stock and trade.

Based on the trilogy in five parts, the late great Douglas Adams teamed up with Infocom (makers of Zork) in 1984 to create the wildly popular text adventure game called (not surprisingly) The Hitchhikers Guide to the Galaxy. It was witty, it was fun – it was everything the books were.

And it’s about to turn 30.

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To celebrate, BBC Radio 4 Extra (a comedy station in the UK) has announced that they’ll be publishing a 30th anniversary edition of the Infocom classic. It sounds surprising, but when you realized BBC Radio 4 did the same for the 20th anniversary… maybe less so. And when you remember that Hitchhiker’s started life as a BBC radio program in 1978, all the pieces seem to fall into place rather nicely.

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Indie is succeeding because AAA is failing us creatively, says Xbox co-creator Ed Fries

Feb 25, 2014

When it comes to video games, AAA console releases have really grown stagnant over the last decade. That’s one of the many reasons I’m so glad to be at Gamezebo, where we focus on the platforms that give developers the freedom to experiment instead of the latest cut-and-paste first person shooter.

As it turns out, Xbox co-creator Ed Fries seems to feel the same way about the current state of AAA games, and he’s ready to explain why, detailing the creativity-stifling environment that led to his 2004 resignation from Microsoft in a recent GamesIndustry interview.

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Rather than fostering new ideas, Fries suggests that AAA development is run too much like a business – focusing on quantity of dollars rather than quality of game. Instead of experimenting with little things, which Fries says sows the seeds of successful bigger projects down the road, the focus of the Xbox brand during his time there was to stick to what works and sell it better. “In a sense, I fundamentally didn't agree with that because I think the big things come from little things,” Fries told GamesIndustry.

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The Last Door: Chapter 1 - The Letter Walkthrough

Feb 23, 2014

The Last Door: Chapter 1 – The Letter is a point-and-click horror game developed by The Game Kitchen.  In this game, you take on the role of Jeremiah Devitt as he explores an abandoned mansion in search of clues to the fate of his childhood friend.  Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.

The Last Door: Chapter 1 - The Letter

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Browser Pick: Tri

Feb 23, 2014

On Wednesday, Steam announced that fifty new titles had been approved through the Steam Greenlight program. One of those fifty titles is Tri, from developer Rat King Entertainment. Like many games, Tri originated from a game jam, the 2011 Ludum Dare 20 game jam, to be specific. While Tri did not receive any awards during the jam, the developers felt encouraged enough to produce Tri into a complete game.

Obviously their instincts paid off, as Tri is now on its way to becoming available on Steam.

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The original version of Tri is still available to play online. Hosted on Kongregate, players can get a very basic taste as to what they can expect from the full version, which is set to release later this year.

In short, Tri has players utilizing a "tri force field gun" to construct triangles that are then used to solve puzzles and traverse through the game's five levels. Things can become very tricky, straightaway, but for the most part the game does a good job of easing players into the various scenarios.

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The Last Door: Chapter 4 - Ancient Shadows Walkthrough

Feb 21, 2014

The Last Door: Chapter 4 – Ancient Shadows is a point-and-click horror game developed by The Game Kitchen.  In this game, you take on the role of Jeremiah Devitt as he explores the mansion and grounds of another childhood friend’s home.  Gamezebo’s walkthrough will provide you with detailed images, tips, information, and hints on how to play your best game.

The Last Door: Chapter 4 - Ancient Shadows

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Non-app game revenue is higher, but app game sales are growing faster

Feb 19, 2014

The United States leads the way when it comes to the consumption of digital content, a glimpse of the future can be had by looking at the East, and games, especially mobile games, are the current kings of digital media.

Those are just a few of the insights to be gained from a new joint study from App Annie and global research firm IHS, the first to be produced by the combined efforts of both organizations. The report takes a detailed look at trends across all kinds of digital content — including digital games, game apps, other kinds of mobile apps, movie and music streaming — and also identifies how the markets in different countries differ.

Probably to no one’s surprise, digital games led the way globally in 2013. Consumer spending on games rose to $34 billion last year, accounting for more revenue than online movies and mobile apps combined.

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That number includes all types of games with digital distribution, such as online PC and browser-based titles, digital downloads on consoles and mobile game apps. But it’s the last of those subcategories that has been driving the overall growth. In seven key markets (the U.S., U.K., Germany, France, Russia, Japan and South Korea), spending on mobile games distributed through the iOS App Store or Google Play rose 2.9 times between 2012 and 2013, whereas spending on the entire digital games category in those same nations was up only slightly year-over-year.

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