You had me at free, lost me at freemium

  
 
(6)
By Daniel Savickas
Feb 24, 2012, 9:48am

I’m a big fan of having the chance to try things out before I buy them. Before you buy a new pair of shoes, you try them on right? You have to see if they fit, see if they’re your style. I feel the same way about Apps on my phone.

Before I shell out my hard-earned money on an App, I want to try it out and see if it does what it says it does. Or see if it’s as entertaining as it claims to be. For this reason, I love free and lite versions of games. But I have a new pet peeve—freemium games.

I have managed to rid my phone of freemium games, but there is one straggler. I don’t know why, but I’m a sucker for golf games. I bought the first Let’s Golf! after thoroughly enjoying the lite version. So when I saw Let’s Golf! 3 for free, I wasted no time in downloading it.

I was really excited it wasn’t the lite version, I thought I’d scored some give-away deal to land the entire game for free. I shot a birdie on my first hole, after which my golfer did a backflip to celebrate. But after playing a few holes, my young golfer informed me he was too tired to continue. My 64-year-old father can play more golf that that without getting winded.

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I had two choices. I could let him rest for several hours (maybe if he wasn’t doing back handsprings every two seconds he could play more golf), or I could buy him more energy. I would happily pay a few bucks for this game, especially if they update it with new courses, but I refuse to buy my golfer little pick-me-ups every few holes. At that rate, I’d be spending quit a bit of my cash just to play each course.

I had a similar experience with Contract Killer: Zombies. It was the first new title I downloaded on my new iPhone 4S, and I loved it right off the bat. I was even using Airplay to stream and play the game on my TV at home. But after a few missions, you realize you’re going to need a better gun. And you guessed it, new guns aren’t cheap. They cost gold, or tens of thousands of video-game dollars, which can be purchased for real cash.

Here I was, trying to save the human race from zombies, and I was being nickeled and dimed for adequate fire power. Sure, you can earn money by blowing off zombie’s heads, but not nearly fast enough to buy yourself the types of heavy machinery it takes to make it to the next level.

The nice folks at Glu, who make CK: Zombies, did include some options for those of us that don’t want to use our real cash to get upgrades. You can “earn free gold” by signing up for a magazine, or gym membership, even an auto insurance quote.

“Did I really just sign up for an auto insurance quote for digital gold to buy weapons? How am I going to explain to the insurance salesman that I don’t even need insurance, I just really wanted to upgrade to the Mortara M75 machine gun, to protect myself from the zombie apocalypse?”

That won’t raise any red flags with Homeland Security...

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Earning “free gold” leaves you feeling dirty. While you’re doing it, you know it’s never going to be enough. You’re just going to have to keep coming back for more gold to get a new gun to pass the next level. I started feeling like an addict.

Eventually you end up spending more time trying to upgrade to new machine guns or golf clubs, than you do playing the game. Or else you end up spending a ridiculous amount of your own real cash. The ultimate machine gun in CK: Zombies is the “Hellfire,” which requires 995 in gold, or roughly $34.97 in cold-hard cash.

I feel duped every time I download a freemium game. Remember trying on shoes before you buy them? What if those new shoes you tried on fit perfectly, you loved the way they looked, and the salesperson told you that you could have them for free; but every few steps you had to pay to walk a little bit further? Wouldn’t you rather buy them up front, that way you’d know what you were paying? I hope users get fed up with this trend quickly. I know I’ve had enough, or I will... just as soon as I get a few more quotes for auto insurance.

What are your thoughts on freemium games? Here at Brainium Studios, we’re against using this model. That’d be like us giving away our Spider Solitaire, but making you pay to move stacks up to the foundation. Don’t worry, we’d never do that to you.

Daniel Savickas works at Brainium Studios, where he works to inform the world of theirstylishly-addictivegames. When he’s not playing Brainium’s new Spider Solitaire or Jumbline 2, he’s hanging out with his wife and their dog, Dexter. He loves his iPhone, beer, comics, and lots of other stuff and things.

Read more: freemium, editorial, Branium Studios

 

Comments (6)

DaniInNC's picture
DaniInNC
Feb 24, 2012, 10:17am
I have several freemium games on my iPhone 4S and my Samsung Galaxy Tab. I don't dislike the model, but I feel that some companies are more generous to the player than others. One of my favorite word games right now is Zynga's Scramble with Friends. You get 15 tokens max and since I buy a power up on every round, it takes two tokens to play a round. The games are three rounds, so if you have several games going and your friends take their turns pretty fast you can run out of tokens. I could buy 16 more tokens for 99 cents, but why? I can just wait until I earn more tokens and play something else in the meantime. Other games aren't so generous. I had Bug Village on my tablet. It is a beautiful game, but you get to a point where there is nothing more you can do in the game without buying items. There is no alternative to buying the items; they won't randomly drop when you collect bonuses, your friends can't give them to you, nothing. I simply couldn't find a way to finish the quest and move on to another one without paying real-world money for the items, and I refuse to do that.
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carfixer1957's picture
carfixer1957
Feb 24, 2012, 11:02am
I'm quite aware of the success of freemium (Temple Run), but I can't stand it. I don't mind the try before you buy, but when game companies want you to constantly purchase IAP's to further your progress, it gets quite annoying. Many game developers are clever enough to say that freemium is voluntary, and it is not necessary to complete the game. In most cases, that's true if you have no other games to play, or you plan on playing the game until the Ipad 6 comes out. I'd much rather purchase a game on the Ipad for $3.99 with no IAPs than for 99 cents with several IAPS.
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ruadhan's picture
ruadhan
Feb 24, 2012, 11:04am
I agree with everything Daniel said. I tried the Tradewinds game on Facebook (because I've played all the Tradewinds PC games up to this) and yes, every few minutes it was "If you want to continue, either wait 24 hours to get more gold or buy gold for $XXXX". "Hang on," I thought, "I can buy the PC version of this for $7 or so and own it outright forever and play as long as I like whenever I like, or I can play this on here and end up spending an absolute fortune. Hm - whichever option shall I take?" Hate that you either end up shelling out a ton of money just to play a game or turn into a pimp for the game by enveigling your friends to sign up for it, just so you can get some free game-currency. If I like a game, I'll recommend it anyway, and I won't be doing it to earn virtual currency to blow in-game.
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gobaba's picture
gobaba
Feb 24, 2012, 12:02pm
The first and only freemium game, if you can call it that, that I ever played was Mafia Wars. I won't tell you how much $$ I spent at the heighth of its frenzy, but I could've had a nice library of LFAs for what I spent. And I sent flowers to people from ProFlowers to get the points. Well, it was their birthday, right? Never again. I ditched the game, purged my fb account of 4500+ players, and slunk back, tail between legs, to normal gaming. You'd think it would've occurred to me that there was no challenge whatsoever in the game, just lather, rinse, repeat, spend. I'd rather spend $19.99 on an LFA that gives 20-36 hrs of playtime, that I can replay anytime I want, and really picks my brain.
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DSavickas's picture
DSavickas
Feb 24, 2012, 12:38pm
Glad you all agree! If you're ever curious how I beat these games, you can read about it on our blog: http://www.brainiumstudios.com/blog/2012/01/13/how-to-beat-tiny-tower/
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jkuci's picture
jkuci
Feb 25, 2012, 12:02am
I've only been sucker enough to try the freemium games long enough to reach the point where real money is requested. This usually takes very little time. I, too, love to play games but I will only buy them complete and only once.
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