Prediction Number 4: Google will grow into the biggest games channel in the world you still can’t make money on

  
 
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By Joel Brodie
Jan 7, 2011, 10:44am

Last year was a good year for Google and games. By November, more Android devices may have been sold sold than iPhone and Google released the Chrome Web Store, making it possible to buy a game app and be played on any device through the browser (which essentially, is just like an operating system). The problem was, no one can make any money on any of Google’s products for some reasons (more on that later).

In 2011, I predict Google and Android will become an even bigger games player. Dare I say, the largest games channel in the world? But, game companies will still not be able to make any money.

The secret for Google’s success with Android is their crack engineering staff. Every couple of months, Google updates Android and it keeps getting better and better (and the next version for tablets, Honeycomb, looks that it will keep this technical tradition alive).

Based on all the smart phone and tablet announcements at CES, there will be a lot more Android devices to choose from in 2011, and some could be iPad and iPhone-killers. Motorola’s Xoom tablet looks amazing and I am particularly excited about Vizio’s plans to release an Android phone and tablet this year. In 3 years, Vizio become North America’s number one LDC TV maker through their ties with Costco and Walmart so you can’t discount them.

The problem with Google and Android, ironically, is also its engineers. For all its techno-know-how, Google’s user interface design sucks. It has user designers on staff, but they seem more focused on re-designing the Doodle (Google logo on home page) every day instead of doing actual work that may be good for the games industry, like re-designing the Android Marketplace so that it does not suck so much.

The Android Marketplace is the worse designed product in the world. Finding new game apps is impossible. Buying games is a pain due to Google Check-out. There are no recommendations and the experience just sucks. Downloading free games and apps is easy. Buying a game or app, not so easy. As a testament to this, I have owned a Droid phone for a year and have downloaded tons of free games apps. I have never bought an app though (don’t ask me how many games I have bought through iTunes though).

A skeptic would say that all Google has to do is copy iTunes and done deal, Android becomes a money-making success and gamers and game companies are happy. That is too logical for Google’s engineers. They must code their way to victory. And the games industry and gamers suffer.

The other issue with Android is that due to its openness, game companies have to design their games across multiple devices (not design once and play everyone). Google could solve this by working with their partners to create a set of suggested standards (not required, but just to make things easier). This is what a normal industry leader does, but again, its not an engineering solution, it’s far too logical.

So my prediction for Google for games is more of the same in 2011. Google will become a bigger player in games, but you still won’t make money on them.

OK, I know, that is less a prediction than the current state of affairs. Here’s my off-the-wall prediction. Google buys Open Feint and uses their team to create a rocking Android Game Marketplace and use their multi-player platform (that works with Android) to have a product competitive to Apple’s Game Center. That is less a prediction and more of a “what I would do if I were Google” statement, though.

Read more: 2011 Predictions

 

Comments (2)

cakefordinner's picture
cakefordinner
Jan 7, 2011, 11:51am
What would I do, if I were Google? One word: iTunes. It's not perfect (app tags could be better/more detailed), but it's close enough for government work. I'm lucky that I don't have connection issues with my iPhone/iPad that others do, in larger markets, so I think I'm permanently hooked.Still waiting/hoping AT&T's U-verse comes to my area so I can kick Comcast to the curb (excruciatingly bad, especially customer service). Also, if Google, and consequently their app/game developers, aren't making any money, then I'm not willing to toss my wallet their way. Buying through iTunes takes 1 click. Why doesn't everything else? LOL
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Louis Tovar's picture
Louis Tovar
Jan 7, 2011, 2:28pm
Google's market is easier to purchase off or at the minimum the same as iOS Appstore. I click on the app, read it. Click buy, no password window (unless you specify that in settings) and if in 15 minutes the app is garbage, you can get a refund. Same goes with the amazon store for music direct to the phone. iOS, click on app price, the button morphs to a buy button, press again, enter in my password (which is strong, so lots of switching back and forth on the keyboard / num / symbols) and if the app turns out to suck... well tough luck. I'd also take a look DoubleTwist as an itunes alternative for an android phone. One of the nice things is that android allows you to make you phone what you want it to be. Look at this fantastic home screen replacement: http://slidescreenhome.com/ and I can use the swype keyboard with out looking. And that's the big separator between google and apple. Apple makes a big deal on how they do it THE BEST, no one can do it better than them. Google, on the other hand, allows people the opportunity figure out interesting and new solutions. So coming full circle, while google's marketplace may not be ground breaking, http://www.appbrain.com/ and http://appaware.org/ are just 2 examples of alternate ways to navigate the official android market.
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