Behind the Game - Mystery Case Files: 13th Skull

  
 
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By Erin Bell
Dec 8, 2010, 3:09pm

Gamezebo recently sat down with Adrian Woods, game developer at Big Fish Games Studios, to chat about the making of Mystery Case Files: 13th Skull, the use of live video in the game, and what other movies and games inspired the game's pirate theme.

The biggest new feature of 13th Skull is live-action (or "in world") video. Tell us more about how this feature is integrated into the game.

With this game, we really wanted to do more with character interaction. There’s only so much you can do with a mystery if the player is alone in a location. Adding some company helps the world become a little more real. The ability to question characters gets you more ingrained in the story, although players can also skip it entirely if it’s not their cup of tea.

Live video is unusual to see in games. Why did you decide to make video such an important part of 13th Skull?

With each game we try to accept a degree of risk. Character and story development are challenges for mega-budget Hollywood productions, let alone casual, hidden object games. We experimented with running a B movie under the adventure in Mystery Case Files: Dire Grove, and thought it might be fun to expand on that with 13th Skull.

What other games or media (films, books, TV, music, etc.) did you draw inspiration from for 13th Skull?

I definitely watched a lot of True Blood last year and you can see that in the game. Many people who first see the FMV are reminded of Trilobyte’s 7th Guest and 11th Hour. I’m a big fan of those games and we’ve definitely tipped our hat in their direction. Little Loud’s Bow Street Runners was a big inspiration. Scott Adams’ Return to Pirate’s Island and The Goonies were favorites of mine growing up. We wanted to tell a pirate’s tale without the overused Caribbean swashbuckling theme.

Any funny or interesting stories about the development process that you can share?

Each new game is a learning experience. I’ve gained a ton of respect for folks who work in television and film. Modeling real life solely on a computer gives you the luxury of mostly wrestling with fixed variables. With video, you’ve got to deal with all the randomness of real life: weather, illness, noise, props, lighting, travel, people in general. It’s amazing how much effort goes into managing that kind of production.

Any last words for your fans?

Without you we wouldn’t be able to keep making our little adventures. We’re thrilled that we have such outspoken fans and look forward to creating new experiences for you in the future. We’ve got some neat things coming. There are certain stories that need some resolution.

Read more: Mystery Case Files: 13th Skull

 

Comments (7)

amrith777's picture
amrith777
Dec 9, 2010, 9:59am
NO comments on this article?Wow..... Ok--well I read this last night and thought it was cool that Adrian made the time to answer a few questions and I found it was an interesting read.I'm just stunned that no one has made any comment about there being "certain stories that need some resolution." Gee--I wonder what he's referring to?? ;-)
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OldMan44's picture
OldMan44
Dec 9, 2010, 12:47pm
Thanks Erin, Just a bit disappointed that the interview was so short. What you got was good though. As to Amrith's question: Could be we will finally see the Ravenhearst "story" resolved; or what happens on the island in the Devil's Triangle after the crash landing. Both stories have been left up in the air for over a year now. What's holding up Azada 3; that has been in Limbo for even longer? Fun to speculate isn't it? Happy Gaming All, OldMan44
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amrith777's picture
amrith777
Dec 9, 2010, 2:29pm
Hey OldMan44--I am wondering that,as well (if we'll see resolution to those stories).One can only hope.Yes--it IS fun to speculate.I was just wondering about Azada 3 yesterday,and a few other games as well--like Serpent of Isis 2 which I demo'ed quite a while ago and loved and it's still not out.Guess I/we are way off topic,but anyway--Happy Gaming to you and all,too!!And thanks to Erin for this interview--even if I wish it were longer. :0)
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premienurse's picture
premienurse
Dec 9, 2010, 11:27pm
I'd like to see Tiger Eye Part 2. I'd also like to see Big Fish allow us to use our game club credits (2) for Collectors Editions instead of paying for them. If we have the credits, we should have the choice. Big Fish gets our money anyway, so what's the big deal?
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sherryah's picture
sherryah
Dec 15, 2010, 12:38pm
I loved tiger eye and also would love to see tiger eye part 2. The game had great voices which added to enjoyment of the game. I also agree with premienurse we should be able to use our credits for CE and the credit coupons should not have a time limit really not fair. I doubt BFG Guy will read this but just letting you know another voice agrees with you.
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sherryah's picture
sherryah
Dec 15, 2010, 12:41pm
I loved 13 skull game the interaction and the acting and voices were awesome. Please give us more like this game. What I hated was the map puzzle we really needed a skip for this. Great game although there was some tech problems for some I had no problems.
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Connie Groft's picture
Connie Groft
Dec 16, 2010, 9:32pm
I LOVED this game it kept you on the move and wondering which direc- tion should be taken. The color, items and the story was great. I hope we see more of this in the furture,and your games are easy to install. Take for your GREAT games
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