Google Chrome Web Store: The 5 Percent Heard around the Casual Games World

  
 
(15)
By Joel Brodie
Aug 18, 2010, 3:10pm

Google released details for its upcoming Google Chrome Web Store at GDC Europe in Germany. There are few surprises in what was quietly announced except for one: Google will only take a 5% revenue share from the sales on any games through its store.

This bold decision may finally make Google a big player in casual games and could perhaps change the world of casual games, including downloads, forever.

The games editorial Web site 1Up.com videotaped and posted pictures of the presentation on its web site.

The main details are:

  • The Chrome Web Store is launching October 2010
  • The Store will feature games developed in flash, HTML 5.0 , and C++ (the primary languages that casual games are developed in today and in the future)
  • The product combines the best of Apple’s iTunes store (production recommendations, user reviews) with the social sharing of Facebook and Twitter. As Techcrunch notes, the screen shots show “like” and “follow” buttons, two features not in any current Google product.
  • Games will be purchased with Google Checkout. Users will be able to purchase the full game (transaction), do micro-transactions (like games on Facebook), and subscriptions.
  • The revenue share is 5%, and that includes the credit card fee. That means, the developer makes 95% off of each sale.

I can’t emphasize to you how huge this 5% number is. Google Chrome Web Store by itself is a neat product. But the 5% revenue share is unheard of.

In the good old days of digital distribution, the distributor shared kept 50 – 70%, only paying out 30 – 50% to the developer.

But then Apple launched the iPhone and iTunes and reversed the revenue share, keeping 30% and giving the developer 70%. By giving developers a bigger cut and letting them set the price, developers could offer a lower price for games on the iPhone (e.g., $1.99) and still make money since their of their bigger cut. With Facebook Credits, Facebook is also only taking 30% of the revenue share per each game transaction sale.

Now, Google is taking it to the next level, giving developers 95% of the revenues.

By offering a higher revenue share, they hope to get iPhone, iPad, and all game developers to move over to Chrome Web Store (and we can assume, Android phones as well). Their plan is to make money through advertising and Ad Sense.

Google’s main targets are Apple and Facebook.But, the world of game downloads may be impacted as well.

Though downloading a game and playing on your PC or Mac is not the same as playing a game within your browser, it's close enough for Google Chrome Web Store to have a huge impact on downloads.

Many readers may be thinking that the demographic of someone who plays download games may not be the same person who wants to play a game within a browser. I totally agree with that statement today, but not necessarily tomorrow.

I am currently reading a graphic novel about Momofuku Andou, the inventor of Cup Noodles instant ramen. Everyone thought he was crazy and said that no one will eat instant ramen in a cup since they are used to eating ramen in bowls at restaurants for hundreds of years. Today, 8.2 billion Cups Noodles are sold worldwide a year. Just like noodle-eating, gaming behavior changes and money talks.

If the same game that is sold as a download at $7 to $20 but is offered as a browser-based game at $2 -3 (which the developer is willing to price at since they earn 95% of the full price), where are you as a game consumer going to buy the game?

Many download games (including the popular hidden object games) are coded today in C++ so they will be relatively easy to port over to Google's App Store and HTML 5.0 is a programming language of the future for casual games. PopCap has already announced they will support the Google Chrome Web Store with the release of Plants vs Zombies. I imagine this is the first of many casual game developers who will be looking more closely at Google, all because of the 5% magic number.

With all the attention on Google’s efforts on mobile (Android) and social, the Chrome Web Store could end up as Google’s dark horse in its quest to become a leader in casual games. In the process, it could change the world of download games as well.

 

Comments (15)

gerald's picture
gerald
Aug 18, 2010, 3:30pm
That is absolutely wonderful news from Google! The 5% commission rate makes this developer extremely happy and hopeful. HOWEVER, Joel... I really hope we won't be expected to sell our deluxe casual games for $2-3. That means we will be profiting exactly the *same* as we do with a $6.99 game off a regular portal - WHICH IS NOT ENOUGH. This won't fix any of our current problems. Making 2-3 dollars a game, when the average price of casual game development is $100-500K, is not sustainable and driving too many of us out of business or barely sustaining ourselves. (Remember that the top 10% of casual games make 90% of the money, leaving the majority of us struggling to survive.) The price for deluxe casual games in the Chrome web store needs to be at least 6.99 to save our industry! Give developers more per sale, and you'll see the quality bar begin to rise.
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joel's picture
joel
Aug 18, 2010, 3:49pm
Gerald, since the developer sets the price as in Apple and iPhone, it's up to you! I just threw that number out there. I will say this - from the Apple experience - the price level did fall to an average of $1.99 per game due to market forces. The question is will the price stay high like on iPad or crash to the floor as on iPhone? Will be interested to see what happens here.
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Cordia's picture
Cordia
Aug 18, 2010, 6:26pm
I will be watching this with interest, and probably transfer my business to Google, because this is a step that is LONG overdue. I was pretty shocked when I heard that my portal of choice gives at MOST 50% to the developers. I've been trying to buy directly from developers since then, but I've gotten so spoiled by having all of my purchases in one neat and tidy location that it's hard to do! It's totally worthwhile, though.
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MadPoet's picture
MadPoet
Aug 19, 2010, 12:36am
This really is an interesting development, and it seems certain that at some point casual downloads may be involved. It seems that Google will be solely a distributor of games, not a developer. This would allow them a certain degree of flexibility with profit margin that other portals who not only distribute but create games won't have since the money to develop the games has to come from somewhere. I'd also be curious to see what the support will be like for customers of this portal. 5% of profit doesn't seem like it would stretch to cover dedicated support, unless of course sales were exceptional. It is nice though, to see a deal that is set up to benefit the developers of the games and let them reap a decent chunk of the rewards for their hard work
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KiwiLady132's picture
KiwiLady132
Aug 19, 2010, 2:05am
If games are to be played within a browser rather than downloading, I imagine you would need fast and unlimited internet? My internet has a limit per month and the speed can vary. I download my games once and they are available to me without any further drain on my data cap and don't have to worry about my game lagging. Also I am on the other side of the world so streaming a game from USA in my browser would be further slowed down for me.
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jkuci's picture
jkuci
Aug 19, 2010, 6:19am
I agree with kiwilady132, I love to be able to download games but then play them offline - thats why I'll never leave BFG as long as they maintain this ability, plus they store my games for me at no extra cost to me so that I can delete them from what ever computer I'm using when I'm finished and then add them back when I want to play them again. If BFG ceases to exist I'm in trouble as I have probably $3000 worth of games with them......
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TotalEclipse's picture
TotalEclipse
Aug 19, 2010, 9:09am
Great news. Let's hope things will be as great as they sound for developers when this launches. By the way, jkuci, BFG doesn't store YOUR games or anybody else's games in the way you mentioned. They just choose to allow you to download them again and again.
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joel's picture
joel
Aug 19, 2010, 10:51am
Quick follow ups: (a) This isn't game streaming. You'll download the full game but play it within your browser. This experience is literally going to copy how you download and buy games on the iPhone and iPad (b) Based on what we know about Google, I would bet they will store the game in the cloud as a backup so that if you lose the game, you can access it again. This is how Steam works and if you look into how Google does anything, there is a 99% chance they will offer this (c) Customer care will be the responsibility of the game developer. This is how Apple/iTunes works and with Google only taking 5%, there is no way they can offer customer support. There will probably be a very good online customer care component. But with 5%, keep in mind this includes credit card costs. The minimum amount a credit card fee is 2.5%. That means the best Google can in profit (minus hosting) is 2.5%. Google's plan is to offer the service at cost (they will not make a penny at 5%) and make money off of AdSense ads. It's a crazy plan and one that would be very hard for other sites to replicate. There is no guarantee it will work but I can guarantee they will have 1000's of games for sale at launch. There is no developer who will not try this out at this revenue share. Thanks, Joel
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jkuci's picture
jkuci
Aug 19, 2010, 11:08am
Of course, you're right. TotalE ..... But functionally, its the same thing. If I can re-down load from my purchase history and then play off-line, that is the big advantage that BFG has over the online game outlets. I do the cloud on Amazon for a raft load of on-demand movies but I really prefer the gaming off-line. Example: I can take the laptop to the beach to game and fry (Florida). Oh, and I've had fabulous experiences with BFG customer service...it will be hard to wean BFGers from that. I buy directly from developers, as well, but you know going in that customer service is a hit or miss.
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jkuci's picture
jkuci
Aug 19, 2010, 11:22am
If Google offers no customer service and the developer is responsible for customer service I don't see the up-side for the consumer in not going directly to the developer or another portal with good after sale service reputation.
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jkuci's picture
jkuci
Aug 19, 2010, 11:48am
Maybe its just time to rediscover (and support) your local library and the loads of free books there.
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joel's picture
joel
Aug 19, 2010, 11:54am
I am only speculating on how Google will handle customer service (saying it'll be how Facebook and Apple handle it, letting the developer do it). Google's will require any game app that is sold to go through an approval process and if there are customer service complaints, Google will probably take the game down. Again, this is exactly how Apple works with game apps on iTunes so have to assume it'll work this exact same way. We'll not know until someone at Google calls me to give me the scoop (hint hint) or when it launches. Ironically, a new library just opened up near my place and I am typing this comment in the library (has free Wifi and is very nice and quiet) as we speak.
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cakefordinner's picture
cakefordinner
Aug 20, 2010, 10:12am
This, if it works as it ought, is AWESOME news for developers. I count several as friends and have had a few chats about what happens to their "babies" after they get loaded into various and sundry delivery systems. Several encountered problems that never existed in the original files and programming, and any attempts to help customers who complained were met with stern warnings to "look and not touch." I've personally witnessed the blood, sweat and tears some developers have poured into their creations and firmly hope this will be an encouragement for them to make a decent buck and continue producing more awesome games. It will also be a filter, I'm assuming, to weed out those who slap together "things" from some image library, generic "task generators" and toss out untested garbage that "some" publishers are willing to foist on their unsuspecting customers. Looks like I need to reinstall the newest Chrome, in anticipation of this new medium for games. As a side benefit, maybe it will shake some publishers' complacent attitudes, and force them to rethink their current approaches to customer service. Maybe they'll go back to "okay, we'll fix it" rather than the current "oh well, here's a free coupon." Now, I gotta go share it on FB, in case any of my "friends" haven't seen/heard about this.
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joel's picture
joel
Aug 22, 2010, 8:51pm
Based on what I know, you will not need to have an online connection to play a game through the Google Chrome Web Store. You'll have to go online to download the game but to play the game, you just need to open up Google Chrome. A browser is just a piece of software that sites on your computer, so just because you are playing the game within the browser does not mean you need to be online. It's just like when you listen to music through iTunes on your computer. You open iTunes to hear the music, but there is no Internet connection required. This is how Google will work.
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telpel's picture
telpel
Oct 23, 2010, 4:41pm
Good news for developers, now all Google needs to do is convince users who are currently playing their games within Facebook to switch to simply playing within the browser!
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