Winds of Destiny - Duels of the Magi is one of the most straightforward games I've ever played. Seriously, the game is on par with Checkers as far as complexity goes. A single match in Winds of Destiny can be completed in minutes, and the entire single-player game can be knocked out within a half-hour or so. Best of all, the game's brevity comes without penalty. It’s clear that the developer, Stupidgizmo, realized the key to a good smartphone game is succinct gameplay, and they capitalized on that knowledge here completely.
Players start the game out by choosing a guardian from one of three class types: healer, protector, and "damage." There are eight guardians in total, and the only difference between them (apart from varying cosmetically) is that every character possesses a special ability which can be activated during battle. Once a guardian is selected, players meet Custos, the leader of the guardians! Custos introduces himself and it is quickly apparent that his own special ability is conjuring up walls of text out of thin air.
Once Custos' history lesson is over, players are plopped right into their first battle. There is no tutorial in Winds of Destiny. In lieu of a tutorial, Stupidgizmo uploaded a video onto YouTube that runs through the basics of the game. The video is linked on the main menu, which is inaccessible during gameplay: a fact I discovered straightaway. I found myself starring at a hand of cards, some with numbers, some with pictures, and I had no idea what to do.
Luckily for me, and probably the good chunk of players who failed to see the tutorial link on the main menu, Winds of Destiny is really easy to figure out. At the start of each turn, players choose three cards from the hand which has been randomly drawn. If the player selected three numbered cards, the numbers are added together and that is how much damage is dealt to the opponent. Read more »