Genre:  Multiplayer

Warhammer 40,000: Storm of Vengeance Review: Warhammer? More like Snorehammer

Apr 8, 2014

Warhammer 40,000: Storm of Vengeance is something called a "lane strategy game," and yes, that's "lane," not "lame," although truth be told... well, never mind. I don't want to spoil any surprises, and it's not an awful game by any stretch. It's just not very good, as either a strategy game or a Warhammer title.

"Lane strategy games," as far as I can tell, are those in which enemy forces approach one another on a battlefield composed of – you guessed it – lanes, meeting and clashing in a kind of a "Showdown at the O.K. Bowling Alley." Plants vs. Zombies is probably the best-known (and quite possibly the only known) example of the genre, and it's the game that most quickly springs to mind as a comparison. Sadly, that's not because Storm of Vengeance shares that game's wit, artistry or excitement – it doesn't. The resemblance is purely mechanical and, as I soon discovered, somewhat superficial.

Warhammer 40,000: Storm of Vengeance

Rather than an attack-and-defend scenario, in this game the player and the AI-controlled enemy send forces against each other, one side representing the Dark Angel Space Marines and the other the Ork Waaagh!, each occupying opposite ends of a battlefield composed of five lanes. Units are created by collecting and spending resources – Redemption for the Space Marines, Teef for the Orks – and can be immediately sent on their way or stored, in very limited numbers, for later use.

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Infinite Crisis Walkthrough

Mar 28, 2014

Infinite Crisis is a multiplayer online battle arena game from Turbine. In this game, you play as heroes and villains from the DC Comics universe to attack and defend structures in multiplayer combat.  Gamezebo’s walkthrough will provide you with some tips and hints that will help you understand some of the basic strategies of MOBA-style combat and tactics.

Infinite Crisis

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Infinite Crisis Review: Justice League of Legends

Mar 27, 2014

Comic book stories are a great backdrop for video games. Not only do you have thousands of canonical characters and decades of continuity to play with, but each of those characters and storylines have multiple versions thanks to the many universes of DC and Marvel Comics.

Infinite Crisis marked the return of the “multiverse” concept to the world of Superman, Wonder Woman and Batman after a long absence. Now, Turbine has made a game by the same name, loosely based on the events of that storyline, and in doing so picked the perfect genre to employ the menagerie of metahumans at their disposal.

Infinite Crisis

Turbine is best known for its massively multiplayer games (Dungeons and Dragons Online, Lord of the Rings Online and Asheron’s Call). Infinite Crisis is, however, that newest of multiplayer fads – a MOBA. That’s short for “multiplayer online battle arena,” and encompasses games like Dota 2 and League of Legends. Those two genre heavy-hitters may be vastly different from one another, but Infinite Crisis definitely mimics the latter.

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Winds of Destiny - Duels of the Magi Review: More like a slight breeze

Jan 28, 2014

Winds of Destiny - Duels of the Magi is one of the most straightforward games I've ever played. Seriously, the game is on par with Checkers as far as complexity goes. A single match in Winds of Destiny can be completed in minutes, and the entire single-player game can be knocked out within a half-hour or so. Best of all, the game's brevity comes without penalty. It’s clear that the developer, Stupidgizmo, realized the key to a good smartphone game is succinct gameplay, and they capitalized on that knowledge here completely.

Players start the game out by choosing a guardian from one of three class types: healer, protector, and "damage." There are eight guardians in total, and the only difference between them (apart from varying cosmetically) is that every character possesses a special ability which can be activated during battle. Once a guardian is selected, players meet Custos, the leader of the guardians! Custos introduces himself and it is quickly apparent that his own special ability is conjuring up walls of text out of thin air.

Winds of Destiny - Duels of the Magi

Once Custos' history lesson is over, players are plopped right into their first battle. There is no tutorial in Winds of Destiny. In lieu of a tutorial, Stupidgizmo uploaded a video onto YouTube that runs through the basics of the game. The video is linked on the main menu, which is inaccessible during gameplay: a fact I discovered straightaway. I found myself starring at a hand of cards, some with numbers, some with pictures, and I had no idea what to do.

Luckily for me, and probably the good chunk of players who failed to see the tutorial link on the main menu, Winds of Destiny is really easy to figure out. At the start of each turn, players choose three cards from the hand which has been randomly drawn. If the player selected three numbered cards, the numbers are added together and that is how much damage is dealt to the opponent.

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Nidhogg Review: The most frantic sword fight you'll ever be a part of

Jan 13, 2014

I had first heard about Nidhogg back in 2011 when it was the recipient of the very first Nuovo Award. Every year at the Independent Games Festival, one title manages to rise above the rest and win the Nuovo for being the best abstract, shortform, or unconventional game presented to the judges that year. With a medal like that hanging around its neck, you’d better believe that I had to get my hands on it.

…only I couldn’t.

Nidhogg

Years passed, and as much as I wanted to try Nidhogg, the game remained an exhibition piece only. Friends and colleagues would go hands on at events and tell me how fantastic it was. I’d read articles that threw around terms like “perfect game.” But at the end of the day, it seemed like Nidhogg and I just weren’t meant to be.

That all changed today when developer Messhof unshackled their game from its exhibition-only chains, launching Nidhogg on Steam for the masses. And yes – it was very much worth the wait.

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Mechs Warfare Walkthrough

Jan 10, 2014

Mechs Warfare is a first-person mech battle game created by GAME GRAFT INC. In it, you'll purchase new mechs, customize the weapons and equipment of your mechs, and battle it out against other players online. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

 Mechs Warfare

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Mechs Warfare Review: More questions than answers

Jan 10, 2014

When playing a game for review, I frequently find myself asking “Why?” Why did the developers include or exclude certain features? Why are the controls set up the way they are? Why is my battery almost dead when I’m pretty sure I charged this thing last night? It’s important to ask these questions, and receiving answers is necessary in developing a well-rounded view of a game. There are some instances where your ultimate answer will be “I don’t know.” Once in a while, this answer is fine. In the case of Mechs Warfare, it’s the constant answer, and the game suffers because of it.

Mechs Warfare (that is not an accidental pluralization) continues the growing trend of large vehicles of destruction battling one another for our entertainment. When I first started playing, I asked myself “Why mechs instead of tanks, spaceships, androids, or monsters?” I don’t know why there are mechs. As I played, nothing made me think “Mechs were the best choice.” The game is set up with two mechs on opposite sides of a circle. Each one walks on its own, while the players tilt their device to look around and tap each side of the screen to fire the respective side’s weapon.

 Mechs Warfare

It’s both fun and challenging to aim with the tilt controls, but every battle is a challenge to see who can land the most shots first. The lack of any real defensive play is baffling. Certain power-ups help that, but not enough to change the game. Why does Mechs Warfare mostly ignore defensive play? I’m not sure. It certainly manages to make the core gameplay simpler without having to worry about movement. Sadly, the trade-off is a game that is quick to get boring. It’s tough for me to want to play more than one round in a sitting.

Helping to make Mechs Warfare feel more unique is synchronous multiplayer. The game plays well over both my mobile (4G LTE) and Wi-Fi connections, though the latter was much smoother. Synchronous multiplayer is a wonderful decision, but also the only one. There are no single-player or pseudo-multiplayer options as is common in mobile games. Why? I don’t know. One of the most unique portions to the game also turns into its biggest flaw once you realize that you are solely dependent on other players to play the game.

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Tank Domination Walkthrough

Dec 10, 2013

Tank Domination is a tank warfare game created by Game Insight. You'll purchase and customize an array of tanks, then join others online in ten-on-ten team tank battles. Gamezebo’s quick start strategy guide will provide you with detailed images, tips, information, and hints on how to play your best game.

Tank Domination

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Tank Domination Review: Patton would be proud

Dec 9, 2013

World of Tanks is, to put it bluntly, a phenomenon. While offering a different style of gameplay, I wouldn’t hesitate to call World of Tanks as popular as other free-to-play multiplayer offerings like League of Legends or DOTA 2. And like those games, it was only a matter of time until somebody decided to take this winning formula mobile.

The “somebody” in this case isn’t World of Tanks creators Wargaming.net (whose own mobile version, World of Tanks Blitz, was announced back in March), but Game Insight – a top developer of free-to-play games for the casual mobile market.

Tank Domination

2013 has seen something of a change in focus for Game Insight. The company that was built on the success of games like Mystery Manor and The Tribez has been voraciously pursuing the midcore sector with releases like Dragon Eternity and Starborn Wanderers. Tank Domination isn’t just their latest foray into market; it’s their biggest and boldest gamble yet.

And yes, it’s one that pays off.

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Galaxy on Fire - Alliances Review: Extinguishing the flame

Dec 5, 2013

It’s been said that in space, no one can hear you tap on a touchscreen. Or at least something similar to that was once said. Anyway, it’s relevant because Galaxy on Fire – Alliances will have you tapping plenty of times as you try to conquer as much of space as possible. With or without allies, it ends up looking and sounding a lot more fun than it actually is.

If the Galaxy on Fire name sounds familiar, there’s a good reason for that. The previous games sporting that name were of the action-RPG variety, known for their customizable starships. Alliances is an entirely different beast: an MMO with resource management that is best played by teaming up with others, getting it a “truth in naming” award if nothing else.

Galaxy on Fire - Alliances

The galaxy in question this time contains the Shroud Nebula, a previously inaccessible region where three different spacefaring races are vying for power. Each has its own unique racial advantages, and one looks a lot like regular Earth humans. You pick the one that suits your fancy, and then it’s off to the tutorial.

Your home system contains several planets that allow you to get a feel for core concepts like building and upgrading structures and ships, sending cargo from one world to another, and using drones to unlock single-player missions. In one of the game’s best ideas, those starter worlds are completely undetectable at all times. So unlike games of this ilk too numerous to mention, you can’t be ganged up on and have all your resources stolen and structures destroyed.

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