For some, it’s not about the journey, but the destination. To wit, for some gamers, they could care less about venturing through one of many stages: they just want to get to the boss and throw down.
Endless Boss Fight lives up to its name by pitting the player, who takes on the guise of a small robot with boxing gloves, against a large and ever-evolving Boss Robot. Duck in, out, and around Boss’s volley of various missile types to deliver a series of powerful body blows, then back out to gather coins and power-ups. Or, with the right timing, you can even punch Boss’s warheads to reveal more coins, or to send his own ordnance right back at him.
Rather than one long, endless encounter, the fights are more or less broken up into sequential rounds. Beat the Boss, and he’ll duck out for a moment before coming back, sometimes with a new trick up his sleeve. Perhaps you were able to handle his coin-dropping and deflectable missiles, but can you stand up to his new electrified projectiles?
Maybe, but then again, maybe not. Endless Boss Fight is a fun concept hampered by a critical flaw, and it’s that the controls just aren’t as reliable as you’re going to need to truly go the distance. It’s the same old song and dance that goes with touchscreen controls, and while Endless Boss Fight offers up three different ways to move around – a floating thumb stick, a stationary D-pad (our preference), and just moving your thumb across the screen freestyle – each one still manages to feel a bit sticky in one way or another. Read more »