Casual Game News

New iOS Games Tonight: Hyper Breaker Turbo, Zombie Fish Tank and more!

2 hours ago

I don’t know about you, but I tend to like a nice dose of action with my weekly helping of new mobile games. And judging from the look of tonight’s new iOS releases, mobile gamers will have nothing short of all that fast-paced arcade bliss to keep us up at night. 

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Replay Wednesdays: Flashout 3D, Dracula: Love Kills and more!

4 hours ago

We cover plenty of new games here at Gamezebo every week, but the number of games we’ve already covered that show up on new platforms?  It’s staggering.  This Wednesday and every Wednesday, Gamezebo is rounding up the games that aren’t quite new, but might be new to you depending on your platform of choice.  And who doesn't love new(ish) games?

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Is Star Wars: Knights of the Old Republic coming to the iPad?

7 hours ago

A long time ago (2003) in a galaxy far far away (their studio was in Edmonton), BioWare released what many consider to be the finest Star Wars experience to date: Knights of the Old Republic.  If you haven’t played it, don’t worry – there’s a new hope on the horizon.

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Mobile March of the Penguins: Chris Heatherly on Club Penguin's first mobile migration

8 hours ago

As the head man in charge of Club Penguin, Disney Interactive Worlds Vice President and General Manager Chris Heatherly has a problem many people would love to have.

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The Xbox One is why I’m proud to be a part of Gamezebo

May 21, 2013

Following an endless wave of hype, rumors, pomp and circumstance, Microsoft unveiled the third generation of Xbox earlier today at their headquarters in Redmond, Washington. Though I suppose the location didn’t matter too much. Press and gamer alike, you could watch it from anywhere - whether streamed to your desktop or sent straight to your TV via your soon-to-be-last-gen Xbox 360.

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A Focus on Quality: Does It Make For Better PR?

May 21, 2013

We spend way too much time in our team Skype chats talking about how to do a better job of… umm… our jobs. Granted, much of it is brought on by my own anxiety about the gradual death of PR as a profession, as well as an unfortunate rebellious streak that drives me to subvert the establishment at any cost…. but the fact is — despite a rather solid reputation (I hope) within the industry — we still struggle constantly to secure publicity for some of our clients. What follows is a look into the thoughts we have as a PR agency that wants to constantly adapt to changing market conditions to stay at the forefront of our business.

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ROBLOX introduces new Dynamic Lighting engine

May 17, 2013

ROBLOX, the popular social gaming site that encourages user-based creation has released a new lighting and shadow engine this week called Dynamic Lighting. When all is said and done, the innovative new technology will be able to light the millions of user-generated worlds that are currently available on the platform, and enable many users to look at ROBLOX in a completely different light.

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Free Games and Sales: Gardenscapes, The Incident and more!

May 17, 2013

Every Friday, we here at Gamezebo like to round up the best deals for our readers.  But unlike most weekend roundups, this week’s is particularly special.  Why?  Because there’s a deal in here that you’ll only find on Gamezebo!

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Ruby Seven Studios bets big on casino games

May 17, 2013

Back in April, I had the good fortune of moderating a panel at the Social Casino Summit in San Francisco. The panel was about how to stand out in the crowded social casino marketplace.  It’s a topic that Michael Carpenter, CEO of Ruby Seven Studios, knows all too well.

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Rovio partners with Sony Pictures Entertainment for Angry Birds movie

May 16, 2013

We’ve been hearing a lot of rumbling (or squawking) around these parts lately about the hotly anticipated Angry Birds animated movie that Rovio has wanted to make. We already knew that a number of major studios were vying for the rights to purchase the film, but now we have official confirmation this week that Sony Pictures Entertainment has been the early bird to get the multi-million dollar worm.

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5 games every Star Trek fan should beam up

May 16, 2013

We’re less than a day away from the latest Star Trek motion picture, and even if you’re not a Trekker, there’s a pretty good chance that this could be your summer movie of the year.  Of course, spending 133 minutes in the theater might not be quite enough to give you your fill of the final frontier. When you get home from the movies, you’re going to want to set phasers to fun!

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A Unique Marketing Tool For Japanese Mobile Games: Collaborations

May 16, 2013

Japan is the only country in the world where mobile games are regularly being advertised on television. And this isn’t about cheap night time slots in niche TV programs no one watches: DeNAGREEGungHo, and many other developers are paying for spots aired during prime time, on national TV channels, and in heavy rotation. This has been going on for years.

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Pet Rescue Saga gets a mobile release this summer

May 16, 2013

Your smartphone and tablet just got a whole lot more adorable, because King has announced this morning that their popular social game Pet Rescue Saga will be headed to mobile devices starting this summer. Pet Rescue Saga is currently the third largest game overall on the Facebook platform, with more than 6 million players visiting the unique and charming fairytale landscapes on a daily basis.

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New iOS Games Tonight: Frozen Synapse, Bombcats and more!

May 15, 2013

Some might argue that the greatest mobile games on the market these days feature a cuddly animal or two taking over the lead role, and if you happen to be a part of this crowd, then boy is tonight a night of gaming for you! So go make sure that Fido and Mrs. Butterscotch have been fed, because Gamezebo is here to give you a glimpse of all the new games headed your way on the iOS App Store tonight.

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Replay Wednesdays: Go Home Dinosaurs, Mini Dash and more!

May 15, 2013

We cover plenty of new games here at Gamezebo every week, but the number of games we’ve already covered that show up on new platforms?  It’s staggering.  This Wednesday and every Wednesday, Gamezebo is rounding up the games that aren’t quite new, but might be new to you depending on your platform of choice.  And who doesn't love new(ish) games?

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Dragon Season Developer Diary #1: Trying To Make An Interesting Endless Runner

May 15, 2013

Hey. I'm Dom. I'm one quarter of our four-man team Ghostbox, and we're making an endless runner for mobile featuring a cute dragon who can blow stuff up. Today I wanted to chat about some of the ways we're trying to make our game stand out from every endless runner you've played before, and hopefully turn you into a fan!

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PR Pro Tips: Targeting and Pitching Your Game to Media

May 14, 2013

One of the first mistakes developers make when handling their own PR is emailing everyone under the sun who writes about games in any capacity. While initially that may seem like a good idea—I see you writing comments like “Isn’t that what you guys do?!”—writers are busy, and a generic pitch that isn’t in line with what they cover is a surefire way to get Marked As Spam and disappear from their inbox forever.

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Kickstarter Picks: Pixel Press

May 10, 2013

If you’re an ‘80s kid who loved Nintendo, then you probably tried to design at least one level for a favorite video game. Maybe you worked at it with a piece of graph paper and a pencil, a cold glass of Coke at your side. Then you had to imagine the whole thing in motion, since you lacked the skills to make your sketch into a real game. That was then, and this is the future. A Kickstarter for Pixel Press wants to help today’s kids bring their games to life by simply scanning the paper with an iOS device (or Android, if stretch goals are reached).

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Ninja Raft Developer Diary #1: Level design is so awesome that you should do it

May 10, 2013

Hi. Don Kirkland here, one of the two developers on Ninja Raft. Ninja Raft is a tower defense game with a twist. The game is played out in two phases, rather than a continual struggle of resources and tower construction. 

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Project Shuffle Developer Diary #1: Finding The Fun

May 9, 2013

When we started on Project Shuffle, we breathed a sigh of relief. Our previous games had been, comparatively, quite complex, even if they were an endless runner and a puzzle game. 

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