Going into Thomas Was Alone, I thought I had it all figured out. “Interesting, a puzzle-platformer featuring a cast of different-shaped cubes,” I said to myself. And, to an extent, I was correct. At face value, that is exactly what this game is. But I didn’t anticipate how much I would care for those little cubes, or how excitedly I’d cheer them on in their quest for answers. I wanted nothing but the best for them.
Read more »