Super Meat Boy Overview

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By: Team Meat

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Our meaty hero will leap from walls, over seas of buzz saws, through crumbling caves and pools of old needles. Sacrificing his own well being to save his damsel in distress. Super Meat Boy brings the old school difficulty of classic NES titles like Mega Man 2, Ghost and Goblins and Super Mario Bros. 2 (The Japanese one) and stream lines them down to the essential no BS straight forward twitch reflex platforming.

Team Meat halts work on next Super Meat Boy to finish Mew-Genics

Feb 6, 2013

Team Meat says it has stopped working on the mobile-based Super Meat Boy: The Game to focus its time and attention solely on Mew-Genics, a title which originally began as a Ludum Dare game jam entry.

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Amongst other platforms, Team Meat's upcoming Mew-Genics is headed to iOS

Jan 2, 2013

There's a whole lot we've yet to learn about the upcoming Mew-Genics (like how it's played), but developer Team Meat has revealed on their blog that it's coming to—alongside other, unannounced platforms—iOS. Are phones and tablets capable of handling 12,207,031,250,000,000,000,000 cats? I suppose we'll find out soon enough.

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Edmund McMillen Interview, Part 5: Oh, the Horror!

Aug 31, 2012

Welcome to the fifth and final part of our interview series with Team Meat's Edmund McMillen. One quick thing before we begin: The Basement Collection is out today! In fact, I'm writing this as quickly as I can so I can fire it up and check out all the awesomeness. And with that out of the way, let's get on to today's entry. It's quite short, but when you read it, you'll no doubt see that we saved the best for last. McMillen has ambitions to make a horror game, and while the project is up in the air at the moment, he was kind enough to share a few details with us. Enjoy!

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Edmund McMillen Interview, Part 4: The Living Room Conspiracy

Aug 30, 2012

We’ve reached part four of our five-part interview series with Team Meat’s Edmund McMillen, and today we’re going to discuss gaming in the living room. More specifically, where it’s failed in the past and where it may be heading in the months and years ahead. If your Kinect is the sensitive type, I’d recommend keeping it away from this post at all costs.

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GamesBeat 2012: The importance of quality in the indie scene

Jul 11, 2012

As far as Chris Hecker is concerned, we’re currently in the “golden age of indie.” It was a concept at the heart of this year’s indie games panel at GamesBeat, where the Spy Party developer, Team Meat’s Tommy Refenes, Braid mastermind Jonathan Blow, and Nicalis founder Tyrone Rodriguez shared a candid discussion of what life is like outside the AAA world.

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