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By Nina de Boo | Nov 17, 2011 |

Red Crow Mysteries: Legion - Game Introduction

Welcome to the Red Crow Mysteries: Legion walkthrough on Gamezebo. Red Crow Mysteries: Legion is an Adventure game played on Mac, PC or iPad, created by Cateia Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide on how to complete Red Crow Mysteries: Legion.

General Information

This game can be played in three difficulty modes:

  • Easy: Faster hint and skip recharge, sparkle hints on active areas, find items panel
  • Casual: Slower hint and skip recharge, no sparkle hints on active areas, find items panel
  • Adventure: Slower hint and skip recharge, no sparkle hints on active areas, no find items panel

Quite usefully, you can decide to change difficulty modes at any point during the game by going to the Settings menu. In the Settings menu you can also individually change hint and skip recharge times and toggle the Find Items panel and Sparkle Hints on or off.

The cursor is normally arrow-shaped, but changes into the following symbols when you hit an interactive area:

  • Magnifying glass: zoom in on an object
  • Walking person: move to another scene
  • Hand: the hand cursor is only available if you’ve chosen to play without the Find Items panel, to indicate objects that can be picked up. When you do have the Find Items panel, the cursor remains arrow-shaped and you will need to find the object with the clue from the panel

In the bottom left of the screen is the Hint button. Unfortunately, it doesn’t do much other than indicate items in the current window that can be interacted with. So, if you need to unlock a door, but the key is not on the current screen, all the hint button will do is highlight the door that you need to unlock.

This game doesn’t have a journal to keep track of your progress or any clues you may have found. However, in the bottom left of the screen, next to the Hint button there is a list of your current tasks.

Puzzles can be skipped once the Skip button has charged, but most puzzles cannot be reset. Even if you exit the puzzle and return to it later, it will be as you left it the first time. So, in this walkthrough puzzle solutions are given that only work from the start of the puzzle. If you already made changes to the puzzle and then get stuck, the walkthrough instructions won’t be of any help – sorry!

Walkthrough

Screen shots will be provided for each new area you get to. Objects that can be picked up to go into your inventory will be circled in yellow. Areas that can be interacted with on the first visit to a new scene will be outlined in orange. Areas that can be interacted with later, once you have found new objects or information, will be outlined in blue.

Chapter 1 – The House

Bedroom

  • Find the 6 GOLDEN FLOWERS and a hidden rose. Roses will be indicated in the images, but I will not mention them in the text. A full list of roses is provided at the end of the walkthrough

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  • Zoom in on the cabinet on the left wall and pick up the DRAWER LOCK HINT
  • Move the lid and take the SILVER BULLET
  • Zoom in on the cabinet on the back wall and find 3 more GOLDEN FLOWERS

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  • Zoom in on the door and place each of the 9 GOLDEN FLOWERS in one of the circles
  • Solve the puzzle by rotating the circles so that all colored balls are next to a ball of the same color. Note that rotating some of the flowers moves others too. The quickest solution is to click flower 2 twice, flower 4 twice, flower 6 twice

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  • Go through the door to the hallway

Hallway

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  • Pick up the PAINTING PIECE
  • Zoom in on the chair, pick up the KNIFE and use the KNIFE to cut through the fabric of the chair. Take out another PAINTING PIECE
  • Zoom in on the painting and place the two PAINTING PIECES. Oops! You’ve scrambled the painting. Complete the jigsaw. You can rotate pieces clockwise by clicking and counter clockwise by right clicking
  • Receive the MEDALLION-SHAPED KEY
  • Go back to the bedroom and zoom in on the cabinet on the back wall
  • Zoom in on the lock and place the MEDALLION-SHAPED KEY on it
  • Select the DRAWER LOCK HINT and click on the center of the key to go to a puzzle. To solve the puzzle, you need to think of the lock as a 24-hour clock. Click on the ‘hours’ in the order according to the hint. So, for example, it says 14=1, meaning 14 h (or 2 o’clock) is the first to click; 17=2 means that 5 o’clock is the second to click etc. If you make a mistake, you have to start over. The order to click is: 2, 5, 4, 7,11, 9, 12, 9, 6, 11

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  • Take the GUN from the drawer
  • In the inventory, put the SILVER BULLET in the GUN to get a LOADED GUN
  • Go back to the hallway, zoom in on the padlock on the door and shoot the lock with the LOADED GUN
  • Click on the door to open it and go through to the next scene

Statue Room

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  • Find the KEY in the top right
  • Move the curtain and find a HORN
  • Zoom in on the padlock hanging from the big wall unit and open the padlock using your KEY
  • There is another HORN inside the cabinet
  • Zoom in on the skull hanging above the door and place the two HORNS on either side
  • Take the BIG KEY from the skull’s jaw
  • Zoom in on the picture book on the floor and click on the picture to get a message there used to be statues. Note that you have to click on the picture and get this message to get a new objective and to be able to open the curtains
  • Zoom in on the large wall unit and move all the curtains

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  • Take the GREEN MEDALLION
  • You can’t take the golden medallion in the middle right now, but remember this for later
  • Zoom in on the painting behind the left curtain and recreate the image by swapping tiles around

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  • You receive a DRAGON STATUE that you need to place in the same alcove, in front of the painting
  • Zoom in on the door, unlock it with the BIG KEY and exit
  • Pick up the STATUE PART at the right of the stairs (no image provided, it’s very obvious – looks like a large head)
  • You can go back in and place the STATUE PART on the middle statue now, if you like, or do it later when you have to come back anyway
  • Back away from the stairs to the front of the house and first go right to the garden

Garden

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  • Pick up the WEIGHT from the bench
  • First go to the pond under the arch to the left and pick up the WORM and the VALVE

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  • Go back to the main garden, go forward to the fountain in the middle and take another VALVE

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  • Zoom in on the bottom edge of the fountain, move the stone and pick up the BRUSH and the ROSETTA MEDALLION
  • Zoom in on the fountain mechanism puzzle. You need to turn the valves in the correct sequence so the bar on the right fills up. If you make a mistake, the bar will go one level down, and you will have to click on the last correct valve again. The order is: 1, 2, 6, 6, 4, 1, 3, 1, 2, 5

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  • Back out to the main garden and go to the gazebo on the left

Gazebo

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  • Pick up the RED CABLE
  • Zoom in on the stone panel to the left of the entrance and pick up the NUMBER 7 TILE
  • Enter the gazebo itself and pick up the SPONGE and SCREWDRIVER
  • Click on the well cover and place the NUMBER 7 TILE in the empty space
  • You need to complete a classic nonogram/picture logic puzzle: the numbers on the side and bottom show how many tiles there should be in each row or column. Within a row or column, there can be no gaps between tiles. Click on a tile twice to get an X mark, if you know a field does definitely not contain a tile

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  • Receive a MACHETE
  • Back out and destroy the vines on the left with the MACHETE
  • Walk to the left towards the big tree

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  • Pick up the IRON CYLINDER
  • Zoom in on the crow in his nest and give him the WORM from the pond
  • Zoom in on the nest and take the LARGE KEY
  • Zoom in on the tree trunk and scrub it with your BRUSH to get a CARVED SYMBOL
  • Back out to the main garden and zoom in on the tree on the right

The Skull Tree

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  • Pick up the WHEEL
  • Zoom in on the panel at the base of the tree, pick up the third VALVE and undo all the screws with the SCREWDRIVER
  • Move the panel and pick up the OLD PAPER in the hollow tree
  • Back out and zoom in on the stone tablet to the left of the tree
  • Place the OLD PAPER on the tablet to get a series of symbols. Remember the symbols or write them down (or just refer to this walkthrough when you need them). Note that you have to click on the paper to unlock the puzzle related to it at the gazebo!

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  • Go back to the gazebo and zoom in on the stone panel by the door and place the CARVED SYMBOL in the empty spot
  • You now need to click on the stones to reveal the symbols you found on the stone tablet, in the order according to the old paper template. Fortunately the developers have kept this simple, and you need to click the top left stone once, the one next to it twice etc, moving along the stones left to right, top to bottom

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  • Back out to the outside of the house and go left to the garage

Garage

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  • Pick up the CROWBAR, EMPTY CANISTER, HEADLIGHT, WEIGHT and WHEEL
  • Zoom in on the lock of the garage and use the LARGE KEY from the crow’s nest to open the door. Go in

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  • Pick up the BUCKET, BLUE CABLE, WEIGHT, DETERGENT, FISHING ROD and TAPE
  • Back out to the outside of the garage and put the BUCKET in the barrel filled with rainwater to get a BUCKET WITH WATER
  • In the inventory, put the DETERGENT in the BUCKET WITH WATER to get WATER WITH DETERGENT
  • Also in the inventory, put the SPONGE in the WATER WITH DETERGENT to get a SPONGE WITH DETERGENT
  • Walk to the car

The Car

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  • Place the two WHEELS and the HEADLIGHT (you will find another headlight later)
  • Use the SPONGE WITH DETERGENT to clean the windscreen
  • Enter the car

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  • Find an OIL CAN, SET OF WIRES and a pair of PLIERS
  • Back out and zoom in on the hood of the car
  • Put the CROWBAR under the hood and hang the 3 WEIGHTS from it to open the hood

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  • Open the hood, place the 3 VALVES and the SET OF WIRES in the indicated spots and use the OIL CAN on the oil valve
  • Back out to the house, go back to the garden and zoom in on the pond under the arch
  • Take the HORSE STATUE from the pond using your FISHING ROD
  • Go back to the fountain in the middle of the garden, zoom in on the middle part of the fountain and take another ROSETTA MEDALLION from the lion’s mouth using the PLIERS
  • Back out and zoom in on the tree on the right, and click on the skull
  • Place the two ROSETTA MEDALLIONS in the eye sockets of the skull
  • For the next puzzle you have to reproduce a sequence of lights and sounds by clicking on the skull’s teeth. One tooth is added to the same sequence after each correct step. The sequence is different each time you play. If you make a mistake, the last sequence will be repeated. When you’re done you will get a second GREEN MEDALLION
  • Go back to the gazebo, zoom in on the stone tablet by the door and place the two GREEN MEDALLIONS in the holes to get a BUTTON

The Attic

  • Back out to the house, move towards the house, up the stairs and inside
  • Zoom in on the wall cabinet with the statues and use the SCREWDRIVER to get the GOLDEN MEDALLION from the drawer
  • Place the HORSE STATUE on the right, and the STATUE PART on the statue in the middle, if you haven’t already done so. A spiral staircase will drop down – go up

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  • Find the RED HEART, LION and RECIPE
  • Zoom in on the crate on the floor to find a BOTTLE, a SILVER HEART and a second LION

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  • Go up the stairs to the right and find two more BOTTLES and a third LION

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  • On the table on the left is a NOTE
  • On the little balcony under the window is a GREEN CABLE
  • Click on the object hanging on the wall on the far right, and place the GOLDEN MEDALLION in the center. You need to click on the buttons in the correct order to make the slides pop out. When you make a mistake, all slides pop back in and you have to start again. The order is 2, 6, 3, 1, 5, 4, with the slides numbered as in the image above
  • A chandelier will come down. Take the GOLDEN HEART from the chandelier
  • Back out to the previous room and zoom in on the table with the 3 buckets. The RECIPE will automatically appear on the table
  • Put the purple BOTTLE on the middle and right buckets; put the blue BOTTLE on the left and right buckets; put the green BOTTLE on the left and middle buckets
  • Put the GOLDEN HEART on the left bucket, the RED HEART on the middle bucket and the SILVER HEART on the right bucket
  • Now put a LION in each of the three buckets with paint to get a GOLDEN LION, a RED LION and a SILVER LION
  • Now zoom in on the three empty pedestals by the chair. The NOTE you found on the desk upstairs will appear automatically
  • Place the lions on the pedestals in order of importance according to the note. Put the RED LION on the left (“most of all we cherish flesh and blood”), the GOLDEN LION in the middle and the SILVER LION on the right (“we worship gold and silver”)
  • Zoom in on the new panel on the floor by the pedestals for a standard match 3 puzzle. Keep swapping tiles to make strings of 3 or more until all lights have turned green. You will receive a CROSS KEY
  • Zoom in on the statue in the corner, place the IRON CYLINDER in the circle on his chest and put the CROSS KEY in the cylinder
  • You will get the CAR KEY (and I thought *I* had trouble finding my keys!)
  • Go back to the garage and enter
  • Click on the cabinet and place the BUTTON in the empty space
  • You now need to click the buttons until they all turn green. The colors change in the following order: blue, red, yellow, green, and occasionally they all turn. Unfortunately, I haven’t figured out the trick to this…
  • Zoom in on the mechanism underneath the fuel tank

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  • Place the RED CABLE, BLUE CABLE and GREEN CABLE in the holes of matching color
  • Patch the hole in the tube with the TAPE
  • Now place the EMPTY CANISTER under the tap to get a FULL CANISTER
  • Go to the car, zoom in on the gas tank, take off the cap and use the FULL CANISTER to fill the tank
  • Use the CAR KEY on the car

Chapter 2 – Aunt Mildred’s

The Bar

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  • Go to the right side of the bar

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  • Find the GLASS BELL and LONG STICK
  • Combine the GLASS BELL and LONG STICK in your inventory to get a GLASS BELL ON A STICK
  • Back out and go to the main entrance of the bar
  • Use the GLASS BELL ON A STICK on the snake to trap the snake
  • Go into the bar and talk to the friendly man in the chair

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  • Leave through the door on the left and back out of the porch to the road. You can now go into the fog on the left

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  • Pick up the SPATULA
  • Zoom in on the potted palm on the right and dig in the dirt with your SPATULA to find a KEY
  • Use the KEY on the door to go in

Aunt Mildred’s House

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  • Pick up the FLASHLIGHT
  • As soon as you have the flashlight, find and pick up the ROTARY KNOB on the chair

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  • Go to the sitting room through the first door on the right and pick up another ROTARY KNOB from the dresser (left in picture above)
  • Go through the door on the left to the kitchen and pick up the third ROTARY KNOB (right in picture above)

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  • Go back to the hallway and through the second door on the right and find the 4 FUSES
  • Back to the hallway and through the doors in the back

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  • Find a ROTARY KNOB on the floor below the fuse box
  • Zoom in on the fuse box in the top right of the screen and first place the 4 FUSES, then the 4 ROTARY KNOBS
  • Switch on the 4 green lights by rotating the knobs until the light under it comes on. Turn them in the following order: 3, 1, 2, 4

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  • When the lights are on, find the CLOCK POINTER

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  • Go into the hallway, zoom in on the row of books in the bottom left and find a LIGHT BULB
  • Go through the second door on the right to the bedroom

Bedroom

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  • Find another CLOCK POINTER
  • Zoom in on the desk and find a DRAWER HANDLE and a PICTURE PIECE

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  • Put the DRAWER HANDLE on the middle drawer of the desk, open the desk and find another… (wait for it!) KEY!
  • Move one of the apples in the fruit bowl and find a SMALL SPHERE
  • Go back to the room and use the KEY on the chest

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  • Inside the chest find 4 more PICTURE PIECES and 5 CUBES
  • Zoom in on the empty picture frame above the desk for another jigsaw. The code on the painting says 615
  • Zoom in on the 4 wooden circles beside the chest and the 5 CUBES will be placed on them. You need to move the cubes to the right, moving one at a time and only placing smaller cubes on top of bigger ones. There are many solutions, this is one:

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1. Move cube 1 to B, 2 to C and 3 to D
2. Move cube 1 on top of 2
3. Move cube 4 to B and put cube 3 on top of it
4. Move cube 5 to D
5. Move cube 3 from B to A,
6. Move cube 4 from B to D, and cube 3 from A to D
7. Move cube 1 from C to B
8. Move cube 2 from C to D, and cube 1 from B to D

  • You receive a STRANGE PART

Sitting Room

  • Go into the hallway and to the left into the kitchen

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  • Find the MATCHES
  • Zoom in on the table to find a KNIFE
  • Go back to the hall and through the first door on the right into the sitting room

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  • Put the LIGHT BULB in the small table lamp in the middle
  • Find the 2 SMALL KEYS

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  • Walk to the fireplace on the left and find another SMALL KEY and a FIRE POKER
  • Turn the red handle and light the logs with the MATCHES
  • Use the FIRE POKER on the fire to get a BURNING LOG ON A FIRE POKER
  • Back in the room, zoom in on the locked case on the chair and open it with the 3 SMALL KEYS to find another SMALL SPHERE

Kitchen

  • Go back to the kitchen, open the fridge and use the BURNING LOG ON A FIRE POKER to melt the ice and find a HINT, which is the letter S
  • Zoom in on the exposed brick wall and use the KNIFE to carve out the brick marked S (this can only be done once you found the hint)

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  • Find another SMALL SPHERE
  • Go back to the hallway and through the big doors
  • Zoom in on the clock and reassemble the clock face. You can rotate pieces clockwise by clicking and counterclockwise by right clicking
  • Place the CLOCK POINTERS and set the clock to 6:15 to receive a fourth SMALL SPHERE
  • Zoom in on the door in the back and place all 4 SMALL SPHERES into the empty slot on the right

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  • Turn all lights to green. Some lights change color in pairs. To light them all, click 2xB, 1xA, 2xD, 1xC

Basement

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  • In the next room, zoom in on the chair and take the HAMMER
  • Then use the HAMMER to smash the pot, and you’ll receive a COMBINATION PAPER
  • Zoom in on the chest underneath the curtain and click on the grid above it for another nanogram puzzle

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  • Find the MIRROR inside the chest
  • Move the curtain and zoom in on the strange structure

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  • Place the STRANGE PART in the center, the MIRROR on the right and the COMBINATION PAPER in the holder on the left
  • Click on the shapes that are colored in the mirror image
  • Read mother’s letter and then leave through the door and back out of the house

Chapter 3 – The Cemetery

  • Zoom in on the car and pick up the SANDWICH, CROWBAR, SLINGSHOT and WATER

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  • Move on to the gate

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  • Find 2 SILVER COINS and a SMALL STONE
  • Put the SANDWICH on the bird feeder
  • Load the SLINGSHOT with the SMALL STONE and shoot the bird’s nest
  • Pick up a third SILVER COIN from the nest
  • Use the CROWBAR to move the rock to the right of the gate to find a fourth SILVER COIN
  • Zoom in on the wall to the right of the gate and clean it with the WATER to get a poem
  • Zoom in on the gate and place the 4 SILVER COINS in the lock

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  • Change the colors of the lock according to the poem on the wall. Top row: gold (hair), red (fire); bottom row: purple (flower), blue (sea)

The Shed

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  • First go to the right towards the shed

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  • Pick up the CLOTH, the LANTERN and the STONE
  • Zoom in on the door and pick up the LIGHTER
  • Zoom in on the crates for another block moving puzzle. You need to move all blocks away from the middle, moving one block at a time and only stacking smaller blocks on top of bigger ones:

1. Move 1 to A and 2 to C
2. Move 1 to C (on top of 2)
3. Move 3 to A
4. Move 1 from C back to B
5. Move 2 from C to A (on top of 3)
6. Move 1 from B to A (on top of 2)
7. Move 4 to C
8. Move 1 from A to C (on top of 4)
9. Move 2 from A to B (on top of 5) and move 1 from C to B (on top of 2)
10. Move 3 from A to C (on top of 4)
11. Move 1 from B to A
12. Move 2 from B to C (on top of 3)
13. Move 1 from A to C (on top of 2)
14. Move 5 to A

  • Use the STONE to smash the window you just revealed, then use the CLOTH to take out the sharp edges
  • Combine the LIGHTER with the LANTERN to get a LIT LANTERN and put the LIT LANTERN in the window
  • Zoom in on the window and pick up the KEY (oh dem keys, dem keys)
  • Go back to the door and open it with the KEY

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  • Inside, find the ACID, the FLASHLIGHT (both red), 4 HANDLES (green, one is inside the cabinet) and 9 SCHEME PARTS
  • Zoom in on the bench on the right and put the 9 SCHEME PARTS in the empty square at the top. Recreate the images by swapping the tiles. This is quite tricky as there are few clues, but it should be visible which pieces go around the edges and which crosses are connected

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  • Underneath the puzzle, clear the obstructed holes with the ACID
  • Put the 4 HANDLES on the 8 holes
  • Pull down the first and third handle according to the image of the crosses and receive a… KEY!

The Hallway and Basement

  • Back out to the front of the main building, zoom in on the door and use the KEY on the padlock
  • The next puzzle is tricky. You need to move all colored discs to the right by moving them to the center disc, rotating the center panel and then moving them out again. The panel can only turn if it has at least one disc in it. Now, the tricky part is that there can never be more red than blue discs on either side, including any discs that are on that side on the rotating panel. However, you can have only reds and no blues, or more blues than reds. To solve this puzzle, do the following steps (only the discs that are moved in each step are mentioned, so if there already is a red in the panel and it says “1 red in”, it means that one more red is added to the panel, making it 2 reds in the panel):

1. 2 red in, turn right
2. 1 red out, turn left
3. 1 red in, turn right
4. 1 red out, turn left
5. 1 red out, 2 blue in, turn right
6. 1 blue out, 1 red in, turn left
7. 1 red out, 1 blue in, turn right
8. 2 blue out, 1 red in, turn left
9. 1 red in, turn right
10. 1 red out, turn left
11. 1 red in, turn right
12. 2 red out

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  • In the hallway, find the HAMMER
  • Zoom in on the reception desk

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  • Find the EMPTY GLASS, MAGNET, PENCIL (which is actually a pen) and BOTTLE OF SCOTCH
  • Move one of the books on the right and find a SMALL KEY
  • Unlock the drawer on the right with the SMALL KEY and take out the SCREWDRIVER
  • Zoom in on the panel at the bottom left and undo the four screws with the SCREWDRIVER
  • Zoom in on the puzzle. You need to draw lines between the empty dots, connecting them all and without crossing each other or any of the existing lines

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  • Receive a LARGE KEY
  • Open the door on the left with the LARGE KEY

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  • In the next room, use the torch to find the CLOTH, LIGHTER, PLANK and NAIL
  • Open the cabinet on the right

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  • Find 2 more NAILS, a BLACK LIGHT TUBE and a HANDLE
  • Go back outside and right to the shed

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  • Someone has kindly left us 3 more PLANKS since our last visit
  • Go into the shed where, inexplicably, it has suddenly become dark

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  • Find the PLIERS (red)
  • Use the PLIERS to pull out a NAIL from the bear head and another NAIL from one of the boards covering the window
  • Also pick up the FORK, the WRENCH, a PLANK from behind the pot, and a PLANK from the far right
  • Use the FORK to pick up the SMALL CAN OF OIL from the shelf
  • Go back to the hallway and through the door on the left.
  • Go back to the wall cabinet and use the SMALL CAN OF OIL to grease and then the WRENCH to remove the bolt
  • Then put the HANDLE on the hole, open the door and take out the METAL DENOTEMENT
  • At some point when you’re here or when you’re upstairs later your torch will fail. In that case, put the CLOTH on the BOTTLE OF SCOTCH and then light it with the LIGHTER to get a MAKESHIFT TORCH, which is automatically used to light the room

Upstairs

  • Go back to the hallway, put the PLANKS on the broken stairway (you should have 6), put the NAILS in them (you should have 5 nails, though it also seemed to work for me with 4) and nail them down using the HAMMER
  • Go through the door on the right on the upstairs landing

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  • Find 9 FUSES
  • Use the SCREWDRIVER on the fuse box to the left of the door, select the FUSES from your inventory and click on the fuse box to go to another puzzle

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  • Select the fuses again and place them in the order indicated on the metal plate. Place fuses in the following order: 7, 3, 1, 8, 2, 6, 4, 5, 9, with the holes numbered according to the diagram as shown in the picture
  • Back out to the room, move the painting under the fuse box and flick the switch to turn on the light

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  • Find the ENTANGLED ROPE and the BRICK
  • Zoom in on the painting and use the BLACK LIGHT TUBE to get the code 1337
  • Break the window with the BRICK and pick up the GLASS SHARD
  • Use the GLASS SHARD on the ENTANGLED ROPE in your inventory to get the CUT ROPE
  • Zoom in on the door and use the MAGNET on the cracked floor to get the HOOK
  • Put the HOOK together with the CUT ROPE to get a HOOK ON ROPE
  • Still looking at the base of the door, use the HOOK ON ROPE to get the KEYCARD
  • Zoom in on the panel to the left of the door and swipe the KEYCARD, then enter 1337

The Office

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  • In the office, find the FLINT STONE, OLD SHIRT, CHAIR LEG and BOTTLE OF PETROLEUM
  • Zoom in on the sink and empty it with the EMPTY GLASS to find yet another SMALL KEY
  • Use the SMALL KEY on the wall cabinet on the right. There are three doors to the cabinet and the KEY you are looking for is in a different part of the cabinet each time you play
  • Use this KEY to open the large cupboard
  • Click on the map inside the cupboard and find and click on grave D3. This only works if you’ve found the METAL DENOTEMENT in the basement

The Tomb

  • Go to the front of the building and walk to the left towards the graveyard
  • Go left at the sign towards the tomb

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  • Zoom in on the round structure on the left and turn on all the lights by clicking the buttons in the order shown in the image
  • Click on the dragon for a puzzle. For this puzzle you need to move the white dragons to the left and the yellow dragons to the right. They can move to an empty space next to them or jump across one other dragon. Make the following moves:

1. 1 white left
2. jump 1 yellow, move next yellow right
3. jump first 2 white, move third white left
4. jump all 3 yellows to the right
5. move first white and jump other 2 whites left
6. move 1 yellow, jump 1 yellow right
7. move 1 white left

  • Receive a STONE DRAGON
  • Put the STONE DRAGON on the stone pedestal
  • Put the OLD SHIRT on the CHAIR LEG to get an OLD SHIRT ON A CHAIR LEG (brilliant)
  • Combine it with the BOTTLE OF PETROLEUM to get an UNLIT TORCH
  • Then light the UNLIT TORCH with the FLINTSTONE to get a LIT TORCH
  • Use the LIT TORCH on the dragon to light its breath
  • Enter the tomb

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  • Read what’s on the stone book and on the side of the sarcophagus
  • Zoom in on the roses and try to pick the rose to get some BLOOD DROPS. Note that this will only work if you have read the book on the sarcophagus
  • Zoom in on the urn and put the BLOOD DROPS in the water
  • After the scene, back out to the gate and get in the car

Full List of Roses

1. Ch 1: Bedroom, on the bed
2. Ch 1: Statue room, on the mannequin
3. Ch 1: Rose bush by skull tree
4. Ch 1: By the pond in the garden
5. Ch 1: By the fountain in the garden
6. Ch 1: In the tree with the crow
7. Ch 1: In the crate with objects in the attic

8. Ch 2: On the road outside the bar
9. Ch 2: In the bar under the record player
10. Ch 2: In the vase by the clock
11. Ch 2: In the plant beside the desk in the bedroom
12. Ch 2: By the fire place in the sitting room
13. Ch 2: By the red chair in the basement

14. Ch 3: In the gramophone in the cabin
15. Ch 3: In the hallway by the reception desk
16. Ch 3: On the shelf in the dark basement
17. Ch 3: Upstairs, after you’ve switched on the light
18. Ch 3: On the chair in the office upstairs
19. Ch 3: On the front façade of the tomb
20. Ch 3: Inside the tomb, by the roses
21. Ch 3: Inside the tomb, behind the cross on the wall

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