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By Lynne Basinet | Jan 11, 2011 |

Phantasmat - Game Introduction

Welcome to the Phantasmat walkthrough on Gamezebo, written by Lynne Basinet. Phantasmat is an interactive, Hidden Object game played on PC or Mac, created by Codeminion. This walkthrough includes tips and tricks, helpful hints, and a strategy guide for how to complete Phantasmat.


Copyright Information

This walkthrough was created by Lynne Basinet, for Gamezebo.com, and is protected under US and International Copyright laws. Any unauthorized use, including re-publication, in whole or in part, without permission, is strictly prohibited.

General Information

  • You begin by creating your profile, consisting of 1 to 14 characters (letters and numbers, only). Click on the link, just below your profile name, to Create New, Delete or Rename profiles. You may create several (at least 6) profiles.
  • Bonus:
    • Epilogue (bonus gameplay chapter is locked until you complete the main game)
    • Music (unlocked; 25 tracks)
    • Concept Art (unlocked; 45 images with commentary)
    • Wallpapers (unlocked; 12 images each in 1024x768, 1280x800 and 1280x1024 resolutions)
    • Replay Spotters (locked until you complete each of the 26 object search scenes)
    • Replay Match 3 (locked until you complete each of the 26 Match 3/object search scenes)
    • Bios (unlocked; information on each of the 3 game characters)
  • Options:
    • Music and Volume level adjustments
    • Fullscreen (default is on; uncheck to play in Windowed Mode)
    • Detect Panoramic Screen (default is off; check for Widescreen Monitors)
    • Film Grain (default is off; check to add a film grain effect)
    • Tool Tips (default is on; uncheck if you don’t want ‘action’ tips on cursor mouseover)
    • Match 3 Hints (default is on; uncheck if you don’t want to be shown possible moves)
    • High Details (default is on; uncheck if game plays sluggishly)
    • Custom Cursor (default is on; uncheck if cursor moves slowly)
  • Trophies (There are several levels of Trophies. The first level is for playthrough in one mode, achieving the minimum requirements):
    • ‘Spotter’ The Dog (5 object searches without using the Hint/Power)
    • Phantasmat (all trophies in one game mode)
    • Eye for Detail (found Codeminion logo – there are a total of 3)
    • Problem Solver (3 puzzles without using the Skip button)
    • Explorer (found the Town Ruins)
    • Eye Catcher (50 Golden Eyes in Match 3 play)
    • The Bride (completed the game in any mode)
  • Credits: click on this for information on the Codeminion development team
  • Game Modes (choose when you click on Play, the first time):
    • Casual – no penalties for misclicks, Hint and Skip buttons recharge quickly, no timer
    • Challenge – mild penalties for misclicks, Hint and Skip buttons recharge normally, no timer
    • Extreme – severe penalties for misclicks (time deducted), Hint and Skip buttons are disabled, Dialogs with clues can’t be repeated, gameplay is timed
  • Once you begin gameplay, you’ll have the option to use or disable a Tutorial.
  • The in-game Strategy Guide is located at the upper left, the Menu is located at the upper right (you may also press the Esc key on your keyboard to open and close the Menu), the Task list is located at the lower left and the Hint/Skip buttons are located at the lower right (disabled in Extreme mode).

Gameplay and Guide Tips

  • This guide assumes you’ve read the General Information, used the in-game Tutorial and/or Help features or otherwise familiarized yourself with the gameplay.
  • This guide was written in Challenge mode, but all puzzle solutions, for Casual, Challenge and Extreme modes, will be provided.
  • Match 3 play will not be shown, but the game will give you the instructions if you choose to play in that mode. During Match 3 play, a random item in the search list will be eliminated for every Golden Eye removed from the playing field. Occasionally, a Golden Eye will appear to be stuck in an inaccessible area. If this happens, you’ll need to wait and make a match, create enough explosions with Power Ups or use the Power button to move it. Note that you can’t click on a Golden Eye to move it. It can only be moved by clicking and making a match with another object.
  • You can switch back and forth between Normal Search and Match 3 mode, whenever you like. Your next Search will begin in the same mode that you completed the previous one. Click on the button at the top of the screen to switch to a different mode.
  • If you’re playing on a Widescreen monitor, check the box for “Detect Panoramic Screen,” under Options, to avoid distorted, horizontally stretched images. You will have small, unobtrusive, black borders at the sides of the screen, but the picture will be properly proportioned and clear. If the borders bother you, you can play with the default setting although your picture will be distorted. See the following images for examples.

Detect Panoramic Screen off (box “unchecked”)

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Detect Panoramic Screen on (box “checked”)

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  • Mouseover the bottom of the screen to highlight the Inventory and Task/Hint buttons. Mousing over the Hint/Skip buttons will show you a timer indicating how long before they’re fully recharged/charged. The Hint/Skip buttons recharge/charge as follows:

Button

Area

Casual Time

Challenge Time

Extreme Time

Hint

General Scene

3 minutes

6 minutes

n/a

Hint

Search Scene

1 minute

3 minutes

n/a

Hint

Puzzles/Minigames

1 minute

3 minutes

n/a

  • If you use the Hint button in a General Scene, you’ll need to wait extra time for it to recharge before using it in again. You can shorten the recharge time by quickly finding items in Normal Search mode or by making matches of 4 or more in Match 3 mode during Search Scenes. Note that the Hint and Skip buttons are connected and you’ll have to wait for the Skip button to recharge if you’ve just used the Hint button.
  • Search Scenes are timed in Extreme Mode. You can add time by quickly finding items in Normal Search mode or making matches of 4 or more, in Match 3 mode.
  • In order to get the maximum Trophies, you’ll need to play one of the modes in Match 3, only. I recommend first playing through in Challenge mode, without using the Hint or Skip button and alternating between Normal Search and Match 3 until you have either 50 or 100 Golden Eyes (100 Golden Eyes is the second level for that Trophy). Play through in Casual Mode, primarily, or only, playing in Match 3 mode. There are 26 search scenes, with 12 items in each scene, so the maximum must be at least 312 Golden Eyes. I haven’t done this, so the maximum number of Golden Eyes may be more than 312, which may require you to play through in Extreme mode, also.
  • Object lists are random and only Inventory Items will be indicated.
  • Items you can click on won’t be mentioned unless they’re necessary for game progression.
  • Dialogs, Cutscenes and clickable Items won’t be mentioned unless they contain specific information or clues, necessary to progress in the game. You can always click on a Character to have them repeat information. Note that, in Extreme mode, you’re expected to remember all information because it won’t be repeated.
  • Many of the tasks, in this walkthrough, do not need to be performed in the order shown. If you choose to do them in a different order, scroll to the appropriate area of this walkthrough for the help you need. This walkthrough was written using the most efficient (quickest) path through the game.
  • In this walkthrough, Inventory Items will be indicated in green, Interactive Items in blue, Miscellaneous Items in purple, Codeminion logos in orange and Entrances/Exits to Locations in yellow. Additional/Alternate colors will be used where necessary and for clarification.

Walkthrough

Click on Play, choose your gameplay mode and watch the opening movie.

1 – Crash Site

Click on the Closed Map (1) and then click anywhere on the Open Map (2).

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Collect the Flashlight, click on the Codeminion logo, click on the Trunk (1) and then click on the Swamp (2). Find all the items in the list – Inventory Item: Key (3 – located at the middle left). When complete, click on the Trunk, again. Use the Key in the Lock (4), collect the Wrench (5) and then click on the Electrical Box (6). When complete, enter the Forest (7).

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Use the Wrench on each of the Bolts (1), click on the Terminals to turn all the lights off and then click on the Switch (2). Enter the Forest after you’ve turned off the Electricity. The solutions are as follows:

  • Casual and Challenge Modes: click on “b” 3 times, “c” twice and “d” once.
  • Extreme Mode: click on “a,” “b,” “c,” “d” and “e” once, each.

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After speaking with the Girl, click forward to attempt to head off to the Hotel (1). She’ll stop you with directions on how to proceed through the Forest Maze. The solution is to go right, right, left and then right, at every fork (split) in the Path. If there is only one direction, go straight. If the Path has 2 directions, follow the Girl’s instructions. Once you enter the Forest, use the Flashlight on the Path (2).

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Path through the Forest: Right (1), (2 – Straight), Right (3), Left (4), Right (5), (6 – Straight)

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2 – Visiting the Hotel

Enter the Gate to the Drowned Dead Hotel (1), click on the Poster (2), find all the items in the list – Inventory Item: Notebook (3 – located at the middle left) and then continue on to the front of the Hotel (4).

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Click on the Front Door (1), click on the Broken Doorbell (2), click on the Porch (3) and then find all the items in the list – Inventory Item: Boat Hook (4 – located at the middle left). Click on the Front Door, again, use the Boat Hook on the Broken Doorbell and then enter the Hotel.

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22 – Mysterious Keys

Return to Basement Corridor (click back 13 times and then forward 5 times), click on the Barred Door (1), use the Mysterious Keys in the Locks (2 – click on each of the 7 Locks) and then enter the Secret Room (3).
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4 – Fixing the Generator

Return to the Generator Room, replace the Fuse (a), use the Duct Tape on the Broken Wires (b) and then use the Water Bottle (c) and the Twin Bottles (d) on the Table.

Use the Water Bottle (1) on the 5 Unit Bottle (2) and/or the 3 Unit Bottle (3) and transfer the water between them so you end up with 4 units in the 5 Unit Bottle. When complete, use the 5 Unit Bottle on the Scale (4) and then click on the Generator Handle (5). The following solution is the same for Casual, Challenge and Extreme modes:

  • Click on 1 then 2
  • Click on 2 then 3
  • Click on 3 then 1
  • Click on 2 then 3
  • Click on 1 then 2
  • Click on 2 then 3

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Click on the following for a video solution.

5 – Hotel Room

Return to the Hotel Lobby (click back 3 times), click on the Telephone (1 – click twice) and then go Upstairs (2). Use the Key on Door 106 (3) and then enter the Room (4).

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Click on the Note (1), click on the Nightstand (2), click on the Drawer (3), collect the Hairpin (4) and then click back.

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Click back (1), enter the Bathroom (2), find all the items in the list – Inventory Item: Screwdriver (3) and then click back.

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Use the Screwdriver on each of the 2 Screws (1), use the Hairpin on the Lock Mechanism (2), click on the Handle (3) and then return to the Basement.

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Click on the Pile of Debris (1) and find all the items in the list – Inventory Item: Hook (2 – located at the lower left, at the top of the bag). Return to the Lobby (click back twice), click on the Aquarium (3), use the Hook on the Mysterious Key (4) and then exit the Lobby (click back once).

Click on the Porch (5), find all the items in the list – Inventory Item: Piano Key (6 – located at the lower left, on the railing), exit the Porch (click back once) and then return to the Lookout (7).

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6 – Tea Party

After speaking to the Girl and the Hotel Owner, return to the Hotel and go Upstairs. Enter the Old Lady’s Room (1), click on the Dressing Table (2) and then find all the items in the list – Inventory Item: Tea Cup (3 – located at the center, just to the left of the mannequin with the tiara).

Exit to the Hallway (click back once), enter the Right Hallway (4), enter the Kitchen (5) and then find all the items in the list – Inventory Item: Teapot (6 – located at the center, just to the right of the grey cabinet).

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Return to the Old Lady’s Room (click back once and then right) and use the Tea Cup and Teapot (in any order) on the Table.

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As an Image appears in the Tea Cup (1), click on the matching Card (2). The object is to remove all 20 Cards. If you take too long, another image will appear. If you click on the wrong Card, the game will continue, however, the cards will be reshuffled. The Image remains for approximately 5 seconds. Take your time, before you click on a Card, and you should be able to complete the game without a reshuffle. Note that this minigame is completely random and there are no differences in play between Casual, Challenge and Extreme modes.

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When complete, attempt to leave the Old Lady’s Room and she’ll tell you to take the Left Path, at the Old Shack, and tell you directions to navigate through the second Forest Maze: Left, Right, Left, Left and then Right.

7 - Lost in the Forest

Return to the Kitchen and find all the items in the list – Inventory Item: Rust Remover (1). Return to the Bathroom in your Hotel Room and find all the items in the list – Inventory Item: Matches (2). Return to the Old Shack (click back 6 times), click on the Shack, find all the items in the list - Inventory Item: Fuel Canister (3).

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Take the Left Path to Town, outside the Old Shack, and then follow the Old Lady’s directions: (1 – Straight), Left (2), Right (3), Left (4), Left (5), Right (6).

Take the Left Path to the Road (1) and use any directions you like as long as you change directions 5 times. Return to the Kitchen Hallway (click back once and then right) and click on the Picture (2).

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Click on the differences to restore the Picture (1) and collect the Mysterious Key (2). The solution is always the same and there are no differences in play between Casual, Challenge and Extreme modes.

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Return to the Hotel Walkway (click back 4 times), click on the Poster (1) and then find all the items in the List - Inventory Item: Piano Key (2 – located at the lower right). Continue to the Lookout (3) and then return to the Hotel. Enter the Old Lady’s Room, click on the Dressing Table (4), find all the items in the list – Inventory Item: Piano Key (5 – located at the lower left, on top of the books) and then continue back to the Path to the Road (click back 6 times and then right at the Old Shack).

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8 - Pet Shop's Door

Enter the Town (1), continue to the Street (2), go right to the School (3), collect the Codeminion Logo (4), click on the School Yard (5) and then find all the items in the list – Inventory Item: Coin (6).

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Return to the Street (click back once), click on the Phone Booth (1), use the Rust Remover on the Sign (2), use the Coin in the Slot (3) and then Dial the Number (4): SECRET (732738), to get a Code. The Code is different each time you play; if you forget, you can go back to the Phone Booth and redial the Number.

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Continue to the Pet Store (1), click on the Door (2), enter the Code by clicking on the Up or Down Arrows (3) and then enter the Pet Store (4). Click on the Broken Aquarium (5), find all the items in the list – Inventory Item: Shears (6 – located at the center left, on the cage) and then return to the School (click back twice and then right).

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9 – Abandoned Town

Enter the School (1), use the Shears on the Vines (2), click on the Classroom (3) and then find all the items in the list – Inventory Item: Gear (4 – located near the center, on the corkboard).

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Return to the Street (click back twice), continue to the Bar (1), click on the Window (2) and find all the items in the list – Inventory Item: Gear (3 – located near the center, behind the bar, on the refrigerator). Enter the Ruined House (4) and then enter the Basement (5).

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10 – Ruined House

Return (click back once) and then go Upstairs (1). Click on the Desk (2), find all the items in the list – Inventory Item: Gear (3 – located left of center, on the right side of the oil lamp) and then return to the Lookout (click back 6 times, forward twice and then right).

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11 – The Elevator

Click on the Pile of Doll’s Heads (1), find all the items in the list – Inventory Item: Hatchet (2) and then return to the Hotel Basement (click back once and then forward 4 times). Enter the Elevator (3) and click on the Control Box (4).

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Click on the Handle (1) and then use the Gears on the Posts (2). The object is to place the Gears so that Chains at the upper left and lower right move together. The solution is the same for Casual, Challenge and Extreme modes. When complete, click on the Down button (3).

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12 – The Pier

Exit the Elevator (1), use the Hatchet on the Rope (2), click on the Boat (3), click on the Canvas (4) to reveal the code (5) and then click on the Fuel Tank (6).

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Open the Cover (1), Remove the Fuel Cap (2), use the Fuel (3) and then use the Code to set the Gauges (4).

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Set the Gauges to : 12:00, 4:00, 10:00 and 5:00. Click to rotate clockwise and right click to rotate counter-clockwise. The solution is always the same.

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13 – Cemetery Lodge

Click right, twice (1 and 2) and then enter the Cemetery (3).

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Collect the Notes (1 – Fa and Me), click on the Gravestone (2), find all the items in the list - Inventory Item: Chisel (3 – located at the upper right) and then click right to the Old Lady’s Husband’s Grave (4). Collect the Notes (5 – Re and Sol), click on the Graves (6), find all the items in the list – Inventory Item: Piano Key (7 – located at the center, just above the handcuffs) and then return to the Cemetery (click back once).

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Click left to the Memorial, collect the Notes (Fa, Mi and Mi) , click on the Memorial (1), collect the Note (Re), use the Matches on the Candle (2), collect the Note (3 – Re) and then continue to the Lodge (4).

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Collect the Notes (Re and Do), click on the Stone Fish (1), use the Chisel (2 – click 3 times), collect the Sphere (3), return to the Memorial (click back once) and then click on the Stone Cross (5).

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Use the Sphere (1), collect the Cross (2), return to the Lodge, use the Cross on the Gravestone (3) and then enter the Lodge (4).

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14 – Finding Piano Notes

There are a total of 12 Notes. See the previous screenshots, in section 13, for the locations (purple) of 11 of 12 Notes.

15 – Finding Piano Keys

There are a total of 5 Piano Keys. You should have collected 3, before you reached the Cemetery. The 4th of 5 Piano Keys is shown in a previous screenshot, in section, located in an object search scene.

16 – The Piano & the Crypt

Click on the Crate (1), find all the objects in the list – Inventory Item: Piano Key (2 – the final Piano Key is located at the center top, in the lower right corner of the upper left window pane), click on the Piano (3), collect the final Note and then use the Piano Keys on the Keyboard (4 – click on each empty space).

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Watch and/or listen to the melody and repeat them on the Piano Keys (1). The solution is: D – E – F – D – G – A – D - E- F – D – C – E. When complete, enter the Crypt (2).

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Click on the Coffin (1) and then click on the Lid (2).

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Trace a path through all the Circuits to illuminate the Lights. You must begin at one of the 4 Lights radiating out from the bottom left Light. Click on each of the Lights, one after the other. It must be an uninterrupted path and you can’t backtrack once you’ve illuminated a Light. Click on the Reset button to start over. There are several solutions, depending where you begin. The in-game strategy guide has one solution and the following image has another. The colors of the illuminated lights are random each time you play.

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Exit the Crypt (click back once), click on the Crate (1) and find all the items in the list – Inventory Item: Crowbar (2 – located at the lower right). Return to the Old Lady’s Husband’s Grave (click back 3 times and then right), click on the Gravestones (3) and find all the items in the list – Inventory Item: Searchlight (4 – located at the lower left, just to the left of the handcuffs). Return to the Cemetery (click back once), click on the Tomb (5) and find all the items in the list – Inventory Item: Mysterious Key (6 – located at the right, just below the revolver).

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Return to the Elevator (click back once, left twice and then back twice), click the Up button (1), return to the Lookout (click back 5 times and then right once) and then click on the Viewer (2) to copy the Pattern of the Lights (3 – they’ll be automatically copied into the Notebook).

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17 – Mysterious Cube

Return to the School, in Town (click back 3 times, left once, forward twice and right once), enter the School, click on the Classroom Door (1) and find all the items in the list – Inventory Item: Gauntlet (2 – located at the left, on the skeleton’s arm). Return outside (click back once), click on the School Yard (3) and find all the items in the list – Inventory Item: Mysterious Key (4 – located at the lower right, to the right of the broom).

Return to the Street and continue to the Pet Store (click back once and then forward, on the left), click on the Door (5), click on the Aquarium (6) and find all the items in the list – Inventory Item: Diving Faceplate (7 – located at the lower right).

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Click on the Cupboard (1), use the Crowbar (2) and collect the Mysterious Key (3). Return to the Bar (click back once and right once), click on the Bar’s Window (4) and find all the items in the list – Inventory Item: Boot (5 – located at the bottom, just below the binoculars). Enter the Ruined House (6) and go Upstairs (7).

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Click on the Desk (1), find all the items in the list – Inventory Item: Mysterious Key (2 – located at the bottom, between the skeleton’s fingers) and then click on the Cube (3).

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Click on each Square to match the Pattern of the Lights recorded in your Notebook (1). The Squares start in the Off position. Click once for Yellow, twice for Red, 3 times for Blue and 4 times to return to Off. The solution is different each time you play; there is no difference for Casual, Challenge and Extreme modes. When complete, collect the Valve (2) and then return to the Basement (click back once and then down).

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18 – Diving Suit

Bring the Diving Suit to the Platform (1) by clicking on the Red Levers (A, B and C). It takes 5 clicks to bring the Diving Suit all the way to the platform. The solution is completely random, so keep track of the levers you click; the Diving Suit will return to the starting position if you click on the wrong Lever. Once the Diving Suit is at the Platform, use the Boot, Gauntlet, Diving Faceplate and Searchlight, in any order, on the Diving Suit (2) and then click on the Generator (3).

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Use the Valve on the Stem (1) and set the pressure to 150. Click on the 30, 55 and 65 Valves (2) and then click the Switch (3).

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19 – Sewers

Enter the Sewers (1), click on the Keypad (2) and enter the correct sequence of digits to light up the correct Sewer Passage (3). This minigame is similar to the board game Mastermind. You must try and guess the correct sequence of digits. After you press the Enter Key, the lights below the Display, and a small display, at the upper right, will indicate how many of the numbers are correct and in the correct place (green), correct but in the wrong place (yellow) or incorrect (red). Re-enter a new 3-Digit sequence and repeat until all the lights and numbers are green.

You’ll repeat this 2 more times, with 4 digits and then 5 digits. The Keypad Solutions and the Sewer Passages are completely random and will be different each time you play..

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After entering the correct sequences, on each Keypad, I took the Right (1), Left (2) and then Right (3) Sewer Passages. Note that these may be different for you. At the end, click Up (4) to enter the Sunken City.

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20 – Chessboard

Collect the Pieces of Photograph, click on the Car (1), find all the items in the list – Inventory Item: Queen (2 – located at the top, on the left side of the windshield) and then enter the House (3).

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Collect the Pieces of Photograph, click on the Portrait (1), find all the items in the list – Inventory Item: Horse (2 – located at the lower right) and then click on the Chessboard (3).

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Collect the Castle (1 – located at the upper left part of the board) and then use the Castle [Tower], Queen and Knight [Horse] in the empty spaces on the Chessboard (C, Q and K). Click on one of the Chessboard Squares to reveal a Symbol and then click on another to make a match (2). Repeat until you’ve made 16 matches and then click on the Red Button (3).

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Enter the Secret Passage (on the right), collect the Pieces of Photograph, click on the Codeminion logo, click on the Desk (1), collect the Vial of Poison (2), collect the Piece of Photograph, return outside (click back 3 times).

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21 – Sunken Church

Continue to the Church (1), collect the Pieces of Photograph, click on the Church Door (2) and then use the Pieces of Photograph on the Door (3).

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Click and drag the pieces into place to reassemble the Picture.

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Enter the Church (1), click on the Stained Glass Window (2) and find all the items in the list – Inventory Item: Mysterious Key (3 – located near the center, just below the neck of the lute).

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22 – Mysterious Keys

Return to Basement Corridor (click back 13 times and then forward 5 times), click on the Barred Door (1), use the Mysterious Keys in the Locks (2 – click on each of the 7 Locks) and then enter the Secret Room (3).

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23 – The Hotel Owner's Story

Click on the Portrait (1) and find all the items in the list – Inventory Item: Hotel Deed (2 – located at the lower right). Use the Hotel Deed on the Hotel Owner (3), and you’ll receive the Right Half of the Heart Key (4).

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24 – The Old Lady's Story

Return to the Old Lady’s Husband’s Grave (click back, forward, enter the Elevator, click the Down button, forward twice, right twice, forward and right), use the Poison on the Old Lady (1) and you’ll receive the Left Half of the Heart Key (2).

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25 – The Church Tower

Return to the Church Tower (click back twice and right once), click on the Window (1), use the Halves of the Heart Key (2) and enter the Church Tower (3).

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26 – The Girl's Story

Click on the Skeleton (1), find all the items in the list – Inventory Item: Engagement Ring (2 – located at the center right, just to the left of the clothespin) and then click on the Bell Rope (3). Click on the Nest (4), collect the Lighter and Nail File (5), use the Lighter on the Candelabra (6) and then click on the Cabinet (7).

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Use the Nail File on the Latch (1), click on the Cabinet, again, find all the items in the list – Inventory Item: Hammer (2 – located at the bottom, just to the right of the anchor) and then use the Hammer on the Stained Glass (3) to collect a Piece of Sharp Glass. Use the Sharp Piece of Glass on the Vines (4) and use the Engagement Ring on the Girl (5).

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Enter the Path to the Road (1), continue down the Path (2 and 3 – click forward twice) and you’ve made it to the Road (4).

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Watch the ending movie and credits. Congratulations! You’ve completed Phantasmat.

Collector's Edition Bonus Chapter

Click on Play to begin the Epilogue.


27 - Epilogue: Wanted

Click on the Phone Booth (1), collect the Wanted Poster (2), exit the Phone Booth and collect the Wanted Poster on the Fence (3). Click on Pet Store (4), find all the items in the list – Inventory Item: Fuse (5 – located at the lower left, on the crate, just above the soda can) and continue to the Bar (6).

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Collect the Wanted Posters and then continue to the Mayor’s Residence (click right).

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Collect the Wanted Poster (1), click on the Car (2), find all the items in the list – Inventory Item: Engagement Ring (3 – located at the middle right, just below the brooch) and then return to the Street (click back once).

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28 - Epilogue: Mayor's Residence

Click on the Phone Booth (1), return to the Bar (2) and then enter (3). Receive the Key (4) and return to the Mayor’s Residence (5).

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Use the Key on the Door (1). Enter the House (2) and click on the Chessboard (3).

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Click on one of the Chessboard Squares to reveal a Symbol and then click on another to make a match (1). Repeat until you’ve made 16 matches and then click on the Red Button (2).

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Click on the Secret Passage (1), find all the items in the list – Inventory Item: Empty Bag (2 – located at the bottom center, just below the blond mannequin head) and then click on the Secret Passage again.

Find all the items in the list – Inventory Item: Pieces of Photograph (3 – located at the bottom center, just below the daffodil) and return outside. Click on the Car (4), find all the items in the list – Inventory Item: Photo Pieces (5 – located at the center bottom, on the car bumper), return to the Street (click back once).

Phantasmat

Click on the Pet Store (1), find all the items in the list – Inventory Item: Photo Pieces (2 – located at the left, on the counter, in front of the birdcage), continue to the Bar (3) and go inside (4).

Phantasmat


29 - Bar Games

Click on the Arcade Game (1) click on the Panel (2) and use the Fuse (3).

Phantasmat

You must conquer the “Foe” shown at the Top (1), with the correct “Victor” at the Bottom (2). You’ll play 10 rounds and must illuminate up all 10 Lights (3) to win the game. Correctly click on one of the 4 Images to win the round. The game is completely random each time you play and there are more than 10 combinations. The following is a partial list:

Foe

Victor

Foe

Victor

Robber

Policeman

Cat

Dog

Vampire

Sun

Mouse

Cat

Balloons

Pin

Elephant

Mouse

Raincloud

Umbrella

Fire

Raincloud

Fish

Hook

Fly

Spider

Dragon

Knight

Devil

Angel

When complete, use the Empty Bag on the Money (4), return to the Mayor’s Residence (click back once and right once) and enter the House.

Phantasmat


30 - Epilogue: The Beautiful Picture

Click on the Frame (1) and use the Photo Pieces in the empty space (2).

Phantasmat

Click on a piece and drag it into the correct position. You may match pieces together and move them as a unit.

Phantasmat

Use the Bag of Money on the Old Lady (1), receive the Key, return to the Bar (click back once and forward once) and use the Key on the Door of the Old House (2). Enter the House (3) and then enter the Basement (4).

Phantasmat


31 - Epilogue: Back to the Sewers

Click on the Red Levers (A, B and C), in the correct sequence, to unlock the Gate. You must illuminate all 6 Lights (1); the solution is completely random, so keep track of the levers you click. If you click on a wrong lever, the Lights will reset and you’ll need to begin again. Once you’ve unlocked the Gate, continue into the Sewers (2) and then click on the Keypad (3).

Phantasmat

Enter the correct sequence of digits to light up the correct Sewer Passage (1). This minigame is similar to the board game Mastermind. You must try to guess the correct sequence of digits. After you press the Enter Key, the lights below the Display, and a small display, at the upper right, will indicate how many of the numbers are correct and in the correct place (green), correct but in the wrong place (yellow) or incorrect (red). Re-enter a new 3-Digit sequence and repeat until all the lights and numbers are green.

You’ll repeat this 2 more times, with 4 digits and then 5 digits. The Keypad Solutions and the Sewer Passages are completely random and will be different each time you play. When you get to the end, click on the Panel (2).

Phantasmat

Enter the correct combination in order to unlock the Safe. Use the Colors and Numbers, at the top (1), to figure out the correct combination. Red, Blue and Yellow each have a Number assigned and you need to combine colors, and add the numbers together, to make Green, Orange and Purple.

  • Blue + Yellow = Green
  • Red + Yellow = Orange
  • Blue + Red = Purple

Click the Up and Down Arrows (2) to enter the Combination. Note that the combination is different each time you play. When complete, collect the Diary (3) and return to the Mayor’s Residence (click back 6 times and right once).

Phantasmat


32 - Epilogue: Broken Heart

Continue to the Church (1); use the Engagement Ring and then the Diary on the Girl (2).

Phantasmat

Congratulations! You’ve completed the Bonus Chapter of Phantasmat.

You may now play again, in a different mode, to collect the remaining Trophies. Click on Bonus Content to access all the extra features.

Read more: Phantasmat, Codeminion

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