Mystery Case Files: Fate's Carnival Overview

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Mystery Case Files: Fate's Carnival Review

Nov 27, 2013

Despite being the tenth game in the long-running and hugely successful HOG series, Mystery Case Files: Fate’s Carnival is actually a sequel of sorts to the fourth game in the franchise, 2007’s Mystery Case Files: Madame Fate, as it marks the player detective’s return to Madame Fate’s carnival and all of the mystery and wonder that is swirling around inside. But while the carnival setting itself might seem rehashed on paper, this time around everything in Madam Fate’s world just seems so much livelier, and Elephant Games packs on the content and inventive puzzles to match. I hope you picked up a carnival day pass and have your pockets lined with tickets, because you’re going to be enjoying your time at this spooky fair for quite a while!

Truth be told, I didn’t feel like there was much of a story to accompany the action of Fate’s Carnival at first. The player detective simply shows up at the titular carnival and references repeatedly through the dialogue that you had been there once before on a previous case. The majority of the game will simply involve your silent character moving through the carnival, and saving various carnies in distress: like the Amazing Larry, who’s somehow found himself irreplaceably sawn in half, or the Strong Man, who’s found his muscles being pushed to their limit in a hellish gauntlet of sorts. There’s also the occasional scare or two, which actually made me jump in both their sounds and execution.

Mystery Case Files: Fate's Carnival

However, that’s certainly not to say the story never heats up as more mysteries and evil forces gradually get introduced, and that it doesn’t lay the foundation for all sorts of carnival magic and wonder to crop up along the way. You’ll also be given a spooky ghost cat by Madame Fate at the start of the game, who will help by reaching certain items that are well out of your reach, or scaring bats and attacking fish for your own personal gain: just like any good ghost cat would do. This adds a unique component to the exploration segments of the game, as you’ll often forget that the ghost cat is exactly what you need to solve a puzzle when you’ve exhausted all other options in your inventory.

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Mystery Case Files: Fate's Carnival coming November 27

Nov 22, 2013

Can’t wait for Big Fish Games to unleash the next great entry in the Mystery Case Files series? You won’t have to! Gamezebo has just confirmed with Big Fish Games that the 10th entry in the franchise, Mystery Case Files: Fate’s Carnival, will be launching on Wednesday, November 27. What’s more, we’ve been given a handful of details to whet your appetites until the game’s launch.

As you might have guessed from the title, Madame Fate (from the fourth Mystery Case Files game) is back from the dead, and needs your help. This time you’ll partner up with her cat Isis as you explore 15 hidden object scenes at this cursed carnival. You’ll even get to revisit old acts, like Amazing Larry and Marlena Mermaid. Elephant Games are handling the development duties on this one, which should put a huge smile on the faces of hidden object hunters everywhere.


Beyond those basic facts, Big Fish are remaining fairly tight-lipped about what you can expect when the game launches next week. That said, they do have one more surprise for Gamezebo’s readers: Pictured below are some images that they say hold clues to the game. Take a look, and if you can figure out the clues, be sure to let fellow MCF fans know over at the official speculation thread

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