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By Margie Bissainthe | Oct 21, 2008 |

Mushroom Age Tips

Check out our strategy guide for Mushroom Age.

 


GENERAL TIPS
  • There is no timer in this game, so you can take your time and play at your leisure. There are 23 chapters in this game, with an average of 4 or 5 levels per chapter.
  • If you want to skip the dialogue in the game, you can click on the screen repeatedly or you can click on the "menu" tab that is on the top left corner and click on "skip dialog" to go straight to the game.
  • When you see an item shimmering with light, it means that you need to interact with that item in some sort of way.
  • The game will only save itself after it tells you so at the end of each chapter. if you exit out before the game tells you that it saved itself, you will have to start at the beginning of that chapter.
  • If you just go to the main menu and return without exiting the game it will take you back to where you left off, at least to the beginning of the last scene that you were on.
  • If you click on a hint and the item is in the room next door, the hint will light the entrance to the other room but it will not show you where the item is.  You have to wait for the hint to refill before you can get the answer.
  • Hints are unlimited in this game, you just have to wait for it to refill itself before you can use them again. In some instances, the last item that you need will not show up on the list and the hint will not show it to you either. Most likely that item will be under the last thing that you were asked to look for.
  • The items in silhouette may not always be in the same position in the scene as you see in the bar above.

 



CHAPTER 1 - THE LABORATORY



 

HELP PROF EINBOCK REGAIN CONSCIOUSNESS 1.1

 


  • Pick up the bottle of ammonium chloride that is on the left side of the table and it will go into inventory.
  • Click on the books that are on the second shelf, next to the binders and the book will move out of place. Underneath there will be a handkerchief, pick it up.
  • Drag the handkerchief to the inventory bar on top of the page and click the handkerchief unto the bottle and both pieces will merge.
  • Take the "handkerchief soaked with ammonium chloride" and give it to the professor and he will regain consciousness.

GETTING INTO THE LAB 1.2

  • Your goal is to find the missing photo of Professor Einbock's wife.
  • There are 2 rows of clocks on the top left side of the wall, click on the first clock that is in the second row and the clock will tilt to the side. You need to find a screwdriver to get the picture off the wall.
  • Click on the potted plant that is on the left side of the desk and it will move aside, click on the screwdriver that appears in that spot.
  • Pick up the screwdriver and place it on the tilted clock and a photo will appear on the wall, once the clock is removed. Click on the picture and your mission will be accomplished.

ENTER THE LAB 1.3
  • In this scene you have to find a way to enter the lab and find the items that appear in the inventory bar that is above.
  • Use the security key that is in the bar above and place it on the electronic lock that is on the left side of the door.
  • Enter the room and search for the items that are in silhouette.
  • Please look at the screenshot so you can see which compartments open up and which items can be moved aside.

 


CHAPTER 2 - 3008 A.D.

 


ROBOT PASSWORD 2.1

  • This mini game is similar to Wheel of Fortune, in which you guess a letter and if it's in the word, all those letters will light up.
  • Enter your guess by clicking on the letters on the screen with your mouse. If you enter a letter that's in the word, the letter will turn green and it will go up on the board.
  • If the letter is incorrect, it will turn red and the amount of guesses you have is reduced by one.
  • The amount of guesses you have is displayed on the board, try to guess the word before your turns run out.
  • The password is random, but all passwords are computer-related words. Two possibilities are "PROCESSOR" and "REBOOT"

FIND THE KEY AND OPEN THE GATE 2.2

  • Click on the cabinet that is on the right side of the garage and when it open you will find a key.
  • Click on the cabinet that has the green numbers in it and when you open it, you will see a lightbulb inside of it.
  • Place the lightbulb in the socket that is missing a light and it will light up the garage area.
  • Take the key from inventory and place it on the top drawer that is on the inside of the garage. you will find a sledgehammer.
  • Place the sledgehammer on the cabinet that is outside and the door will open.
  • Grab the green gas can that is inside the bottom of the cabinet and place it on the red weed wacker that is inside the garage. The weed wacker will now be full of gasoline.
  • Grab the oil can that is at the bottom of the large cabinet and place it on the weed wacker.
  • Place the weed wacker on the weeds that are are close to the gate. You will find a key on the ground, pick it up.
  • Place the key on the large gate to exit the scene for now.

FIND ALL THE NAME PLATES 2.3

  • In this scene you will have to click on all the name plates that are in each scene.
  • If you look on the main page that you are on, there are 2 arrows on each side, click on those arrows to toggle between all 3 locations.
  • Please look at the screenshots for the location of all the name plates.
  • The headstones that glimmer when you hover your mouse around can be moved. Look for items on the ground, once they've been moved around.
  • If you see that I highlighted a headstone and it has an arrow going downwards then it means that you will find a name plate underneath it once it's moved out of the way.
  • You will be able to find all the name plates except for one. In order to get the last name plate, you will have to go to the location all the way to the left (by using the arrows) and grab the shovel that is by the gate and place the shovel in inventory.
  • Click on the arrow that's going to the right and place the shovel in the mound of dirt that's in the middle of the ground. Grab the last name plate that is inside.


REPAIR AND ACTIVATE THE HOLOGRAM 2.4

  • Click on each wire and they will rotate, your goal is to make a connection between all the wires until they turn blue.
  • Please look at the screenshot for the solution.

 



CHAPTER 3 - THE ELIXIR OF UNDERSTANDING

 


FIND ZODIAC SYMBOLS IN NOSTRADAMUS' HOUSE 3.1

  • Click on all the curtains and they will open up. Also click on all the cabinets and drawers to see if they open. Click the door in order to enter the storeroom
  • Click on the rug, a corner will lift up and you'll find a key underneath.
  • Place that key on the lower cabinet that is on the left side and the lower right drawer of that cabinet will open up. Click on the pillows that are in the cabinet and a key will appear, pick it up.
  • Take that key and place it on the lower left side cabinet.


STOREROOM-ZODIAC SYMBOLS 3.2

  • Click open the curtains in the back of the room and the ones on the right side. Once you click the curtains on the right side, the light will shine in. Click on the large white vase that is on the right side and once it moves you will be able to see some other zodiac signs.
  • Click on the globe and it will move aside


ALIGN ZODIAC SYMBOLS 3.3

  • In this mini game you have to align the zodiac symbols so that none of the lines cross each other.
  • Pull on the zodiac signs to untangle the lines.
  • A green beam means that the line is untangled and a red beam means that the lines are crossed.
  • The solutions are random but you can look at the screenshots to get a better idea of what to do.


 

CHAPTER 4 - THE JURASSIC PERIOD


 


THINK OF WHAT TO DO NEXT 4.1

  • There are 4 visible cockroaches in the scene and a 4Th one that is buried under some leaves in the lower right side.
  • Give the cockroaches to the lizard that is in the lower center of the scene. Each time you give the lizard a cockroach, it will move up the tree until it reaches the pterodactyl that is on the top left side.

DO SOMETHING TO MAKE THE DINOSAUR DRINK THE ELIXIR 4.2
  • There are 2 scenes in this section, to go to the right click on the arrow that is on the right hand side.
  • In the second scene there is a plant that needs to be moved in the lower right corner, click on that plant and you will find a melon.
  • You need to collect 18 pieces of fruit in the scene.
  • Please look at the screenshots for the location of all the fruit pieces.
  • Once you have all the fruit, combine the fruit on the elixir from the bar above and they will turn red, give it to the dinosaur.


CLEAN DINO'S TEETH 4.3

  • When you enter this level you will be taken to the dinosaur's mouth.
  • Click on the bird and it will fly away.
  • Click on the bone that is at the bottom and it will go into the dinosaur's tongue.
  • Click on the chewed up branches that are on the left side of its mouth.
  • Place the chewed up branches on the bone that is on the tongue and they will merge.
  • Go to the left side of the scene, by clicking on the arrow that is on the side of the mouth.
  • Once you're outside, pick up the string that is on the lower right side of the ground.
  • Once outside, click on the arrow that is going to the right side. Once you're on that side, look on the left side of the ground. You'll see a bone that is sticking out of the ground, at the bottom of that bone there is some string, pick it up.
  • Go back to where the dinosaur is and click on its mouth to go back inside.
  • Take the string (the shorter one) and place it on the yellow tooth that is on the left side of the scene and the string will pull the tooth out once you click on it again.
  • Once that tooth is pulled you will see some bacteria underneath, don't forget to clean that with the toothbrush.
  • Take the other string (the longer one) and place it on the bone with branches that is on the tongue and they will merge to form a toothbrush.
  • Clean all the places that have green or blue bacteria with the toothbrush.
  • Click on the green tooth at the bottom and once it moves, get the yellow bacteria that is underneath.
  • There is a red bacteria that is on the top left side of the screen.


SEPARATE INTO 2 GROUPS 4.4

You have to separate the items into two categories.
  • The left side should be all the items that Dino should eat, the right side should have items that Dino should not eat.
  • Click on 2 items that are on the opposite page and they will swap places.
  • LEFT PAGE
  • Mushroom, banana, apple, lettuce, eggplant, cake, leaves and trees.
  • RIGHT PAGE
  • Mice, other dinosaurs, UFO, fly, woman, fish, pterodactyl and frog.
  • Once all the pieces have been separated correctly, the mini game will end.


FIND DINO'S EGGS 4.5
  • Please look at the screenshot for the location of all the eggs.
  • I tried to make the screenshot with all the pieces that needed to be moved already out of the way so you could see the eggs clearly.


PUT THE PHOTO BACK TOGETHER 4.6

  • There are some photo pieces in the scene, click on the pieces and arrange them so you can look at the picture.
  • The pieces do not have to be rotated so just place them in the middle of the scene.
  • Start with the edges first, if two pieces fit, they can be connected by themselves without being attached to the rest of the pictures.


 


CHAPTER 5 - THE CAVEMAN

 


START A CONVERSATION WITH THE CAVEMAN 5.1
  • You have to collect the ladder pieces that are around the scene, 9 in total,
  • Once the ladder us assembled, place it by the tree and an apple will fall to the ground, pick up the apple and place it in inventory.
  • Click on the hand prints that are on top of the cave and the statue will fall to the ground. Click on the door and you can enter the cave.
  • INSIDE THE CAVE-Click on the wall close to the door and the curtain will fall off revealing a picture of the caveman.
  • Give the caveman the apple of understanding and the task will be complete.


COLLECT FIREWOOD 5.2
  • You have to collect 25 pieces of firewood inside the cave and outside the cave.
  • Make sure that you move certain items that are hidden under other things.
  • On the outside of the cave, click on the hands by the entrance and collect the piece of wood that is behind the statue.

LIGHT A FIRE 5.3
  • Pick up 5 pieces of dry bark around the scene.
  • There's some firewood on the left side of the ground, pick it up and place it on the pit that is to the right of it.
  • Once you collected all 5 dry bark pieces, place them over the firewood.
  • Go inside the cave and pick up the stone ax that is hiding behind the greenery and place it on the "stalagmite" that is on the lower left side of the scene and a piece will break off. Place the flint in inventory and go back outside.
  • Pick up the flint from inventory and place it on the other flint that is on the ground. The flint pieces will knock together in the air and fire will start.

EVOLUTION PUZZLE 5.4


  • The pictures need to be in evolution order, then align the food required by each organism.
  • Click on 2 pictures and they will swap places.
  • Once the pictures in the bottom row are correct, the food items will appear on top, place them in order next.
  • Please look at the screenshot for the correct order.


 

CHAPTER 6 - THE NAKED THINKER

 


FIND SOCRATES' TUNIC 6.1
  • Click on the painting that is on the back wall and you will get a closer view, pick up the sheep that is in the lower right side.
  • I highlighted the places that need to be moved and some of the items that you may be asked for in the game.
  • After you found everything, the last thing the game will ask you for is a basket top. The basket top is outside of the temple, in the lower left side.
  • After you click on the basket top, the key will appear underneath the basket, pick up the key and place it in inventory.
  • Go back inside and place the key on the chest and the tunic will be inside.

GIVE SOCRATES A MASSAGE 6.2


  • In this mini game you have to give Socrates a massage. You will see some white X's appear on his back and some numbers will follow.
  • You have to click on the X's in the order shown. This must be repeated 10 times, to pass the game. Each time the number of sequences will get longer and longer.
  • If you make a mistake and click the wrong thing, you will have to start the sequence over until you get it right.
  • The progress bar at the bottom will let you know how many more sequences you need to do. When the bar gets bluer it means that all the sequences you entered were correct up to that point. The bluer it is the closer you are to completing that sequence.


FIND THE EGG 6.3
  • Collect the letters around the scenes and place them in inventory. You can only place 4 letters at a time in there.
  • Place the letters inside, on top of the back wall. Once all the letters are in place, the wall on the right side will open up and there will be a lever inside, get the lever.
  • Click on the lever and get the egg from the pool once the water drains.

DECODE THE MESSAGE 6.4

  • You have to decode the message by placing the letters in the right place.
  • To swap letters, just click on 2 letters and they will swap places.
  • You can only swap letters that are in the same line or row.
  • The message should read:
  • DEAREST
  • PROFESSOR,
  • HAPPY
  • BIRTHDAY!
  • LOVE YOUR
  • PUSSYCAT.


 

CHAPTER 7 - THE PROFESSOR'S SPIRIT

 



FIND ALL THE MICE 7.1
  • In this scene you have to go in and out of the lab.
  • There are three pieces of cheeses on the plate that is on the desk, the main scene, pick up all 3 pieces of cheese.
  • Please look at the screenshot and look at where the pieces of cheese have to be placed. Once the pieces of cheese are out, mice will appear somewhere in that area. Usually on the floor.
  • When you're in the second location, click on the light switch that is by the door and use the spotlight to help you find some mice.
  • Please look at the screenshots for the location of all the pills.


FIND EINBOCK'S PILL 7.2
  • In this level you have to help professor Einbock regain consciousness by finding his pills.
  • Click on the green bottle that is on the top shelf and it will fall to the ground. Once the glass shatters you will find a pill on the floor, amongst the pieces of glass. Behind the bottle you will see a pill on the shelf, where the bottle was.
  • Move the gold drums and some pills will be on the floor. Open the cabinets and move things around to find all the pills.
  • On the cabinet that is on the bottom left side, when you open it click on the silver pot and 2 pills will fall out of it.
  • Please look at the screenshot to see the location of all the pills. Whenever you see a circle with an arrow going through it, it means that you have to move that object before you can get to the pill.
  • You can use the spotlight to search the items by clicking n the light switch that is close to the door.
  • Click on the door to go to the office and search for pills there as well.


REMOVE THINGS THAT CAUSE AUTOPHOBIA IN EINBOCK'S MIND 7.3

  • Click on all the items that are shown in the silhouette in the bar above.
  • Click on all the cabinet doors and pick up the items that are inside.
  • When you open the cabinet that is in the top right side, you will see a key, use that key to open the cabinet door that is locked (please look at screenshot)
  • In the lower left side, you will see a crowbar. use it on the locked cabinet that is next to it and inside you will find the last 2 items that will show up in the silhouettes.


FIND THE DIFFERENCES 7.4

  • Find the differences between the 2 pictures and click on them to eliminate them.
  • I marked the differences that I found in the game but the solution is random so everyone will not have the same items to find. In some instances, the answer will be the same but the item will shown in the opposite page of what I marked.

 


CHAPTER 8 - THE MUSHROOM AGE

 



FIND ALL OF TOM'S FOOTPRINTS 8.1
  • Please look at the screenshot for the location of all the footprints.
  • Make sure that you click on the arrow that is on the left side, to access the rest of the footprints.

FIND ALL THE SYMBOLS 8.2
  • Please look at the screenshot for the location of all the symbols.
  • Make sure that you click on the arrow that is on the left side, to access the rest of the symbols.


DECODE THE FOLLOWING TEST 8.3


  • You have to decode the message by placing the letters in the right place.
  • To swap letters, just click on 2 letters and they will swap places.
  • You can only swap letters that are in the same line or row.
  • The message should read:
  • CAREFUL
  • HYPNOTIC
  • POWERS
  • HERE!
  • TOM


 


CHAPTER 9 TIMEQUAKE

 


FIND ACCESS CARDS AND ENTER THE LAB 9.1

  • When you enter the scene, the room will be dark, click on the box that is in the lower right corner and you'll find the access card underneath it.
  • On the left side of the wall, there are 2 sets of clicks, click on the first clock, second row, and you'll find the yellow access card.
  • Click on the coffee pot and when it falls on the ground, a key will fall out of it, pick up the key
  • Use the key to open the lower cabinet and look on the door that is on the left and pick up the Professor's access card.
  • Take the access cards, all 3 of them and place them on the electronic pad that is on the left side of the door and the door will open.



RESTORE THE POWER 9.2

  • GLOVES-Click on the lower left cabinet and you'll find some gloves inside, pick them up.
  • FUSE 1-On the left side of the cabinet, there is a golden drum, click on it and a fuse will be behind it, pick it up.
  • FUSE 2-Click on the large clock that is on the shelf and small fuse will be under it.
  • FUSE 3-Click on the fire extinguisher that is on the lower right side and a fuse will be underneath it.
  • FUSE 4-After you get the gloves, there will be another fuse behind it.
  • Place the gloves first and then the fuses next on the fuse box that is on the top left side of the scene.
  • Click on the lightswitch that is on the side of the door to complete the task.


FIND ALL THE PARTS OF THE TIME MACHINE 9.3
  • You have to find all the items in the time machine. As you find each item they will go into the bar above.
  • Please look at the screenshots for the location of all the items.


REASSEMBLE THE TIME MACHINE 9.4

  • Pick up the pieces on the floor and place them on the time machine that is on the left side.
  • Please look at the screenshot for the solution.


REPAIR AND ACTIVATE THE HOLOGRAPHIC DEVICE 9.5

  • Click on the wires to connect them. Only the left side needs to be connected and the majority of those wires should be blue.
  • Please look at the screenshot for the solution.

 


CHAPTER 10 - JURASSIC ZODIAC

 



HELP NOSTRADAMUS REGAIN HIS SENSES 10.1

  • Place the historical events in order.
  • Place the past events at the bottom, future events on top.
  • The solution is:
  • The End of the world
  • The discovery of Life on Mars
  • World War III
  • The First Man on the Moon
  • World War I
  • The Sinking of the Titanic
  • The Storming of the Bastille
  • Columbus Discovers America
  • The Second Crusade
  • The Birth if Jesus Christ
  • Socrates' Death
  • The Earth's Creation



FIND NOSTRADAMUS' ZODIAC SYMBOLS 10.2
  • Please look at the screenshots for the location of all the symbols, please remember to click on the arrows to toggle between locations.


ALIGN ZODIAC SYMBOLS 10.3

  • In this mini game you have to align the zodiac symbols so that none of the lines cross each other.
  • Pull on the zodiac signs to untangle the lines.
  • A green beam means that the line is untangled and a red beam means that the lines are crossed.
  • The solutions are random but you can look at the screenshots to get a better idea of what to do.



ALIGN ZODIAC SYMBOLS 10.4

  • In this mini game you have to align the zodiac symbols so that none of the lines cross each other.
  • Pull on the zodiac signs to untangle the lines.
  • A green beam means that the line is untangled and a red beam means that the lines are crossed.
  • The solutions are random but you can look at the screenshots to get a better idea of what to do.


 


CHAPTER 11 - LEONARDO'S TIME MACHINE

 


FIND SILHOUETTES IN NOSTRADAMUS' HOUSE 11.1
  • Find the items that are in silhouette at the top of the page.
  • KEY #1-Click on the mirror that is on the right side, close to the curtains and a key will be behind it.
  • KEY #2-Use the key to open the cabinet door that is on the lower right side and you'll find another key.
  • KEY #3-Take that key and place it on the door that is exactly next to it. Once the door opens you will find several items in there. Pick up key # 3 that will be under all the stuff. Place that key on the chest that is under the window.
  • FIRE POKER-Click inside the chest and you'll find several items in there, amongst them is a fire poker.
  • OPEN DOOR-Use the fire poker and place it on the wooden bar that is at the door and it will open. You now have access to the storeroom.
  • KEY #4-Click on the canteen that is on the wall next to the door and it will fall to the ground. Click on it again while it's on the floor and pick up the key that appears on the floor.
  • KEY #5-Use that key on the lower right cabinet door that is on close to the door. Get all the stuff out of the way and key #5 will be in there. Place that key on the cabinet that is next to it and you'll find one of the items that is on top of the page.
  • IT WON'T BUDGE-Click on the wooden panel that that is next to the door and the wood piece on the floor will move out of the way, click on the mask behind it.
  • GO TO THE STOREROOM
  • Click on the curtains to open them.
  • Move the cross that is on the back wall and place it in inventory.
  • Grab the mirror that is on the right side of the floor and place it on the dark spot that is on the carpet, right side, close to the large creme vase.
  • The mirror will shine a light on the star that is on the carpet, lower center of the scene. Click on it and the item that was on top of the star will move away.
  • Place the cross in the center of the star on the floor and a secret door will open in the same spot that you picked up the cross from.
  • Click on the hologram box that appears in that section when you're asked for it. It will be the last item on the list.



REPAIR AND ACTIVATE HOLOGRAPHIC DEVICE 11.2

  • Click on the wires to rotate them so they can connect with other wires. Not all wires will be connected and some wires will not move at all.
  • Please look at the screenshot to see the solution for this puzzle.


HELP NOSTRADAMUS THINK 11.3

  • Click on Nostradamus' forehead and you'll see some pictures appear. your goal is to click on two identical pictures consecutively.
  • For each match that you make, you will see those two squares close off and a picture will start forming in the background.
  • Once you've matched all the identical pictures the level will be completed.


SUMMON DA VINCI'S SPIRIT 11.4

  • Match pairs of cards and remove them from the pile.
  • You can only click on cards that are on top of the pile, to get to the ones at the bottom you have to make matches with the cards on top first.
  • You can tell which cards are on top because they are brighter than the ones at the bottom.
  • Jokers are wild and can be paired with any card on the deck.

DECODE THE PLANS 11.5

  • Piece the picture back together by clicking on two pictures and they will swap positions.
  • You can only click on certain squares to make the swaps. Click on any square and you'll notice that the one you touched turns yellow, some other squares around it turn green. You can only swap the yellow piece with one of the green ones.


ASSEMBLE DA VINCI'S TIME MACHINE 11.6

  • Pick up the pieces from the time machine that are scattered on the floor and place them on the time machine in their appropriate spots.
  • Please look at the screenshot for the solution.

 


CHAPTER 12 - THE OMNISCIENT ONE

 



HIT THE YELLOW BALLS 12.1

  • In this game you have to hit the yellow balls by positioning the red ball as a bumper.
  • Drag the red ball around the middle of the puzzle so that when the ball drops, it gets rid off all the yellow balls before the ball falls off the screen.
  • You have to beat 2 levels of this mini game to complete it.
  • There is more than one way to complete this mini game, the solution shown is an example of what worked for me.
  • If the ball gets stuck in a corner, click on the "stop" button and the ball will reset itself back to the top.


HIT THE YELLOW BALLS 12.2



HIT THE YELLOW BALL 12.3

 

CHAPTER 13 - TOM

 


FIND THE KEY AND ENTER THE CEMETERY 13.1

  • Move the boxes out of the way and you'll see a gear on the floor, pick it up.
  • There's another gear on the fan that is on the floor, next to the metal cabinet, pick it up.
  • Grab a third gear over by the gate.
  • Place the gears on the top right side of the garage and click on the switch that is at the bottom, on the purple part of the wall. The garage door will open.
  • Once the doors are open, click on the cloth that is on the lower cabinet and then click on the cabinet door that is on the right. When you're inside, pick up the key.
  • Place the key on the top shelf that is on the right side of the garage and inside you will find another key.
  • Get that key to open the gate.


CLEAR THINGS FROM TOM'S SUBCONSCIOUS 13.2

  • Find the 24 differences between both pictures. Please look at the screenshot for the solution.
  • If you see an arrow pointing to a spot it means that there was something underneath an item that was removed.


GET INTO CONVERSATION WITH TOM 13.3

  • Pick up the drumsticks that are on the lower right side shelf and place them in inventory.
  • Click on the pillow and a screwdriver will be underneath, pick it up.
  • Collect 7 drum pieces that are around the room.
  • Grab the crowbar that is on the wall behind the bed and place it on the third drawer from the top and it will open, pick up the drum set that is in there too. Click on the green bottle that is on that shelf and it will fall to the ground and shatter, pick up the key that falls out.
  • Place the key on the tall cabinet that is on the left, and the left door will open, there's a baseball bat inside, wait before you pick it up.
  • Take the screwdriver and place it on the vent that is under the window and you will find a key inside.
  • Use the key on the right door of the large cabinet and it will open. There's some green glass on the top right shelf of that door, place the baseball bat on it.
  • Pick up the drum piece that is at the bottom shelf.
  • Click on the third panel from the top and you will find a saxophone inside, click on it and the sax will go on the bed. The last piece of the drum will be where the saxophone was located.
  • Place the drum pieces and the drumstick on the drum set to end this round.


FIND THINGS THAT TOM HAD DURING HIS CHILDHOOD 13.4

  • Click on the drum set to move it out of the way.
  • Open all the drawers and cabinets.
  • I only highlighted a few of the items on the silhouettes because the solutions are random.


COLLECT SACRED FANGS 13.5
  • Get the shovel in the scene that's all the way to the left, by the gate. While you're there pick up the fang that is on the ground in front of the shovel.
  • CLICK ON THE GATE to go to the cemetery.
  • Place the shovel on the part of the soil that is in the middle of the ground and inside you'll find 2 fangs.
  • Please look at the screenshot for the location of all the fangs.


 

CHAPTER 14 - CAVE PHILOSOPHY

 


FIND IMAGINARY SHADOWS ON THE WALL OF THE CAVE 14.1

  • Look for little round faces on the walls of the cave. They will all have different expressions on them.
  • In this case you will find all 40 shadows inside the cave, there's no need to go outside because they are not there.
  • Keep in mind that some pieces are inside of other pieces.
  • Please look at the screenshot for the location of all the items. Please keep in mind that the items that were under the rug on the floor were hard for me to pinpoint on the pic.



FIND AN ABSOLUTE TRUTH 14.2

  • Combine the following basic concepts
  • Combine certain items with each other in the following order.
  • Place the fruit on the cup with the snake.
  • Place the swimmer on the cup
  • Place the healing cup (the snake with the glass) on the brain and it will add some color to the brain.
  • Place the brain on the hearts that are together.
  • Place the 2 hearts on the broken heart and you've cured loneliness.
  • Place the brain on the eye.
  • Place the eye on the hand.
  • Place the brain on the sun.
  • Place the sun on the skull and all the pieces will go into the box.
  • Click on the box and the fruit will fall.
COLLECT REPRESENTATIVE FAUNA 14.3
  • Please look at the screenshot for the location of all the items.


REPAIR THE ALIEN'S RADAR 14.4
  • Click on the hands on the wall and the statue will move, click on the wall where the statue was and in it you will find a piece of flint. You will also find an antenna part in there as well. it's very hard to see so make sure that you click on it properly.
  • Pick up the antenna parts that are outlined in the screenshot.
  • Pick up the stone ax that is on the lower left side.
  • Place the flint on the rocks and it will start a fire.
  • GO INSIDE THE CAVE
  • Click on the rug and when it lifts up, pick up the last antenna part.
  • GO BACK OUTSIDE
  • Place the antenna part in the fire.
  • Take the stone ax and place it on the hot antenna so you can bang it out. The antenna is now fixed.

 


CHAPTER 15 - THE FIGHT FOR DEMOCRACY

 



LOOK AROUND SOCRATES' HOUSE 15.1
  • Just look for the items in silhouette, make sure that you move all the items that are in the way.


RESTORE DEMOCRACY TO ATHENS 15.2

  • Pick up the 3 red tunics and the 2 white tunics that are on the ground.
  • Click on the 5 reliable people that are around the scene.
  • From the bar above the page, place the reliable naked people, on the clothes and they will become revolutionaries.
  • Place the revolutionaries on the bank and everyone can take a loan from the bank.
  • Take the money chest and place it on the warehouse filled with wine and you will receive two barrels of wine.
  • Give a barrel of wine to the soldiers and they will fall asleep.
  • Give the other barrel of wine to the guards that are in front of the warehouse filled with weapons.
  • Take the confiscated clothes and place them on the naked people.
  • Take the dressed people and place them on the warehouse filled with weapons and they will become armed and dressed people.
  • Place the armed and dressed people in the tyrant's house and they will have the deposed tyrant in a cage.
  • Place the new government people (formerly the revolutionaries) and place them in the liberated palace.
  • Take the money from the palace that appears on the far left side, on the ground, next to the liberated palace and give it to the bank.
  • Click on the sleeping soldiers and the sleeping guards and they will wake up.
  • Place the soldiers with the people in front of the palace and they will become unarmed people. Task completed!


REBOOT THE ROBOT 15.3

  • This mini game is similar to Wheel of Fortune, in which you guess a letter and if it's in the word, all those letters will light up.
  • Enter your guess by clicking on the letters on the screen with your mouse. If you enter a letter that's in the word, the letter will turn green and it will go up on the board.
  • If the letter is incorrect, it will turn red and the amount of guesses you have is reduced by one.
  • The amount of guesses you have is displayed on the board, try to guess the word before your turns run out.
  • I'm not sure if the password is different each time but for me it was the word "DEMOCRACY"


 

CHAPTER 16 - TOADSTOOL

 

ROBO-CHECKERS 16.1

  • The goal of this game is to eliminate the balls by jumping, the balls one over the others.
  • You can jump them vertically, horizontally and diagonally.
  • When you pick up a ball, you will see a yellow circle form around the area(s) that it can go into. If there are more than one yellow spots, click on the one that is closest to other balls after you jump.
  • If you made a mistake and you want to undo your last move, click on the arrow button on the lower right side.
  • You have to do 16 moves, when the counter gets down to zero you will pass the level.


ROBO CHECKERS 16.2
  • The goal of this game is to eliminate the balls by jumping, the balls one over the others.
  • You can jump them vertically, horizontally and diagonally.
  • When you pick up a ball, you will see a yellow circle form around the area(s) that it can go into. If there are more than one yellow spots, click on the one that is closest to other balls after you jump.
  • If you made a mistake and you want to undo your last move, click on the arrow button on the lower right side.
  • You have to do 36 moves, when the counter gets down to zero you will pass the level.

ROBO CHECKERS 16.3

  • The goal of this game is to eliminate the balls by jumping, the balls one over the others.
  • You can jump them vertically, horizontally and diagonally.
  • When you pick up a ball, you will see a yellow circle form around the area(s) that it can go into. If there are more than one yellow spot, click on the one that is closest to other balls after you jump.
  • If you click on a ball and there are no moves available, no spots will light up, choose another ball.
  • If you made a mistake and you want to undo your last move, click on the arrow button on the lower right side.
  • You have to do 16 moves, when the counter gets down to zero you will pass the level.


FIND THE DIFFERENCES 16.4

  • Please look at the screenshot to find all the differences.


UNSCRAMBLE THE BLOCKS 16.5

  • You have to recreate the picture by clicking on 2 squares so they can swap places. In this puzzle you can swap any 2 pieces no matter how far they are from each other.
  • Please look at the screenshot to see the solution.


TRY TO BECOME HUMAN AGAIN 16.6

  • Click on the mushroom that appears and it will begin growing. Once that mushroom is fully grown, 2 other ones will appear beside it, repeat the same steps for them.
  • Take the tops off the mushrooms that are on each side of the one in the middle and they will attach themselves.
  • Now take the stems from the mushrooms that have no tops and place them on the mushroom in the middle that has 3 tops.
  • Place the other 2 tops at the bottom of the stems that are in the middle and they will look like legs with shoes.
  • Take the last 2 stems and place them in the middle and they will look like arms.
  • The mushroom will start walking all over the edges of the page and will eventually walk off the screen and the level will end.
  • The first time I played it, the mushroom kept walking in place for a long time and no matter what I did it would not stop. I clicked and went to the main menu, by the time I returned, I built the human again and everything was fine.


 

CHAPTER 17 - THE END OF THE WORLD

 


DISARM THE ANNIHILATOR 17.1
  • Go the left 2 times and go to the garage, move the box that is close to the gate and underneath you will find a toolbox.
  • Click on the toolbox and it will move to the left, click on it again and the 2 screwdrivers, a wire cutter and a hammer will fall out, pick them up.
  • Go right 2 times, to return to the original scene.
  • Click on the rubber ducky AKA The Annihilator and you will get a close-up view.
  • Place the screwdriver with the wooden handles on the two screws that are on the duck and they will come off.
  • Click on the red screwdriver and place it on the last bolt that is in front of the ducky.
  • Click on the hammer and place it on the duck and it will lift the up.
  • Take the wire cutter and place it on the yellow and orange wires that are on the top left side and the wires on the top right side.

 

CHAPTER 18 - THE ALL JOYOUS ONE

 


MOVE THE MIRRORS
  • Move the mirrors so the beam of light touches all of the red targets.
  • You have to place the mirrors in just the right position so that all the red balls turn yellow. Sometimes you have to adjust the mirrors a little bit if you notice that they it's missing a ball by just a few centimeters.
  • Below we have screenshots with the solutions to all the mirror puzzle. There's more than one way to complete some of them, this is one way to do it.


MOVE THE MIRRORS 18.1~1/2


MOVE THE MIRRORS 18.1~ 2/2

MOVE THE MIRRORS 18.2~1/2

MOVE THE MIRRORS 18.2~ 2/2

MOVE THE MIRRORS 18.3~1/2

MOVE THE MIRRORS 18.3~ 2/2


 

CHAPTER 19 - THE END OF THE WORLD PART II

 


DISARM THE ANNIHILATOR IN A POOL OF WATER 19.1
  • Pick up the 5 hose pieces that are hidden in the scene. Please look at the screenshots for the locations.
  • Go left and enter the gate, pick up the shovel that is close to the gate.
  • Click on the tall cabinet and get the hose piece that's in the top shelf.
  • Click on the hose piece that is on the gate.
  • Grab the handle and the tape that is at the bottom shelf.
  • Grab the shovel and place it in the ground.
  • Click on the switch that is on the back of the garage and the motor will start pumping water.
  • Go to the right twice to enter the last scene, grab the ducky (bomb) and also grab the last hose piece that is on the right side, on top of the small stone tower.
  • GO BACK TO THE SCENE IN THE MIDDLE
  • From the inventory bar on top, place the pieces of hose over the tape so it can be fixed.
  • Place the hose on the fire hydrant, then place the faucet handle on top of the fire hydrant and water will fill the hole that you dug.
  • Place the bomb (ducky) in the water.
  • THERE SEEMS TO BE A FLAW IN THE GAME-If you bypass some of the other steps and place the faucet handle on the hydrant then it will fill the space with water and when you place the ducky, it will end the level.


REBOOT THE ROBOT 19.2

  • This mini game is similar to Wheel of Fortune, in which you guess a letter and if it's in the word, all those letters will light up.
  • Enter your guess by clicking on the letters on the screen with your mouse. If you enter a letter that's in the word, the letter will turn green and it will go up on the board.
  • If the letter is incorrect, it will turn red and the amount of guesses you have is reduced by one.
  • The amount of guesses you have is displayed on the board, try to guess the word before your turns run out.
  • I'm not sure if the password is different each time but for me it was the word "EXTRATERRESTRIAL"


REPAIR THE ROBOT 19.3

  • Place all the pieces of the motherboard in place. Since there are so many pieces to this jigsaw puzzle, it would be best to move all the small pieces to a corner so you can get a better view of what you're doing.
  • Normally I would suggest that you assemble the corner pieces first but there are some pieces that look like corner pieces and they are not. Try to start by connecting pieces that look like they belong together. You can also look at the screenshot for the exact solution.
  • The pieces do not rotate so you can place them on the board in the position that they are already in.
  • The pieces will lock into place once the right matches are made.
  • Please enlarge the screenshot for the solution.


 

CHAPTER 20 - COMPUTER GAMES

 

FIND A LAPTOP AND A DISC WITH GAMES 20.1
  • Move the gold drum that is on the left side of the cabinet and a case will appear, click on it and a laptop will appear, click on it.
  • Click on the lower left cabinet and a power supply cord will be inside.
  • GO TO THE OFFICE
  • Click on the box that is on the lower left corner and a CD will be underneath, click on it and it will go on the desk.
  • Grab the key that is on the left side of the desk.
  • Place the key on the lower cabinet door and you will find a battery in one of the compartments.
  • Put the laptop on the folding table that is on the right side. Put the battery in the laptop,followed by the power cord. Click on the laptop and it will ask you for a CD, take the CD from the table and place it on the laptop to end the level.


PLAY COMPUTER GAME WITH TOM 20.2
  • This game is like Tetris, place the pieces in the area that will fill in the spots in the main puzzle the best.
  • Drag the piece that you want to place in the puzzle and left click it in the spot that it goes to.
  • Please look at the screenshots for the solution to all 3 puzzles.


DIAGRAM 20.2 TRUCK PUZZLE

DIAGRAM 20.3 SMILEY FACE PUZZLE

DIAGRAM 20.4 HOUSE PUZZLE



 


CHAPTER 21 - JOAN OF ARC


 



NOSTRADAMUS' HISTORICAL ORDER 21.1

  • Place the following people in historical order starting from the most recent on top.
  • Click on two names and they will swap places.
  • The solution is:
  • Arnold Schwarzenegger
  • Albert Einstein
  • Abraham Lincoln
  • Napoleon Bonaparte
  • Wolfgang Amadeus Mozart
  • Michel de Nostradamus
  • Joan of Arc
  • Genghis Khan
  • Jesus Christ
  • Alexander the Great
  • Socrates
  • Moses

MATCH PAIRS OF CARDS 21.2
  • Match pairs of cards and remove them from the pile.
  • You can only click on cards that are on top of the pile, to get to the ones at the bottom you have to make matches with the cards on top first.
  • You can tell which cards are on top because they are brighter than the ones at the bottom.
  • Jokers are wild and can be paired with any card on the deck. But be careful what you pair the jokers up with because if you make the wrong choice, you will have to start over.


PREPARE THE ELIXIR OF TOTAL UNDERSTANDING 21.3
  • Click on the carpet and when the edge lifts up, get the key and place it on the cabinet door that is on the lower left side.
  • Click on the bottom cabinet that is on the right side and the doors will open. Go in the door that is on the lower left, get everything out and take the key,
  • Place that key on the chest that sits under the window,Inside the chest there should be some items that you need.

 


CHAPTER 22 - MUSHROOM SOUP


 

FIGHT HYPNOSIS BY SWAPPING PIECES 22.1

  • Restore the picture by swapping squares into the right place.
  • Piece the picture back together by clicking on two pictures and they will swap positions.
  • You can only click on certain squares to make the swaps. Click on any square and you'll notice that the one you touched turns yellow, some other squares around it turn green. You can only swap the yellow piece with one of the green ones.
  • Please look at the screenshot for the solution.



FIND THE IMAGES OF EVERYONE INVOLVED IN RECENT EVENTS 22.2
  • In this level you have to find everyone that Vera has been in contact with since her journey began.
  • Click on all the people that you find and as you click on them, their pictures will be enlarged. To make the large figures disappear, simply click on them.
  • Once you've collected all 14 people they will be on the bar that is on the top page. Take the people and place them over the mushroom to end the level.


COLLECT EDIBLE MUSHROOMS TO TALK TO TOM 22.3
  • Please look at the screenshots for the location of all the edible mushrooms.


 


CHAPTER 23 - THE WEDDING



 

FIND THE WEDDING RINGS 23.1


  • Click on the crow and he will tell you that he wants a kiwi, grapes, a pear and a watermelon.
  • Click on the first chair that is on the left side and it will move, click on the tablecloth where the chair was and a monkey holding a ring will be under the table.
  • Click on the first chair that is on the right side and it will move away. Click on the tablecloth where the chair was and you'll find a banana.
  • Click on the sleeping cat that's in the middle of the red carpet and it will tell you that the cat is sleeping and doesn't want any fruit.
  • Click on the red pillow that is at the end of the red carpet and it will go to the opposite end of the red carpet. That pillow will be for the rings.
  • Pick up the slice of pear that is on the lower left side, on the grass.
  • Click on the watermelon that is on the table and it will fall and break into pieces. Grab the slice by the chair.
  • Click on the kiwi that is on the right table.
  • Give the crow, the watermelon, the pear, the kiwi and the grapes. The crow then tells you that it also wants an apple. Pick up the apple that is on the left table and give it to the crow. The crow will fly away, leaving the mancover exposed.
  • Click on the lower right side of the grass and a crowbar will appear, click on it.
  • Place the crowbar on the manhole cover and inside you will find the shovel.
  • Place the shovel on the mound of dirt that is on the left side of the grass and you'll find another manhole cover, place the crowbar on it as well.
  • In that second manhole cover you will find a mouse, give the mouse to the sleeping cat and when he wakes up the ring will be underneath. Place the ring on the pillow.
  • Give the monkey that is under the table ALL the bananas that are under the right table. You have to keep giving him bananas until there are no more left on the ground.

HELP EINBOCK REGAIN CONSCIOUSNESS 23.2

  • Match the image of the lost Gretchen with the real one.
  • While the professor is on the ground, click on his eye and you will be taken to a different scene.
  • Get the key that is in the upper right cabinet door and place it on the cabinet door that is locked and you will find a glass bottle.
  • There's a tall cabinet on the left side of the scene, if you click on the door that's on the right, take all the items out of both doors until all you have left is a rose.
  • The rifle will go on the right side of the screen.
  • Click on the stack of coins that is in the top cabinet and it will fall down.
  • A bullet will appear where the glass bottle was, place the bullet in the rifle. There's some gunpowder in a bowl that is on the bottom cabinet of the one that is on the right side.
  • Click on the gun and it will shoot at the space ship and a robot will come out.
  • Take the crowbar and break all the glass bottles that are on the cabinet that's on the right side. Click on their debris and they will all go into the water. There's an ivory looking figure on that bottom cabinet, click on it and when it moves a coin will appear, click on the coin.
  • Now collect the 16 roses around the scene. There are 6 roses around the scene in Einbock's mind and 10 in the wedding scene.
  • To get back to the wedding scene click on Einbock's black and white picture that is on the far left side. To get back to his mind, click on his eye again.
  • Once you collected all the roses, click on his eye and give the bouquet of roses to the alien and the UFO will fly away.
  • Give the coin to Einbock's wife who is in the canoe and she will go closer to the sunset. Click on her to place her in inventory.
  • Go back to wedding scene and place her in the shadow that is shaped like her.

Read more: Mushroom Age, NevoSoft

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