Mortimer Beckett and the Lost King Walkthrough, Cheats and Strategy Guide

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By Tom Hayes | Jan 20, 2010 |

Mortimer Beckett and the Lost King Walkthrough

Welcome to Gamezebo's walkthrough for Mortimer Beckett and the Lost King.

 

General Information


Main Menu

  • The name of the currently selected player is displayed below the title. To change this, click the black button below the name of the player to display the players window. In the player window, up to five players can be added, selected or deleted.
  • The Play Game button displays the play game window, where there are options to resume the game from a current point that a player has reached, play a tutorial (required for new players) or start a new game.
  • The Options button displays a window where music, ambient and SFX volume can be changed. There is also a toggle button for full screen mode.
  • The Credits button displays a list of the people that were involved in making this game.
  • The Exit button exits the game if Yes is selected or returns to the main menu if No is selected.


Gameplay

  • There are eight chapters in the game, and one aim in each chapter is to explore the locations on the map to find all of the items that are displayed at the bottom of the screen. Items that are found are shown in red, with a question mark that can be selected to reveal a hint.
  • Each item that is found can be used on a specific object or character in one of the locations in that chapter. For example, a corkscrew may be used on a corked bottle. All of the items must eventually be used before the chapter can be completed.
  • Not all of the items on the object list can be taken straight away, as sometimes a puzzle may have to be solved first before the item becomes available to take.
  • Using one of the items in the correct place in a chapter can sometimes result in a jewel piece being awarded. All of the jewel pieces must be found in the chapter in order to complete the jewel. The main aim is to restore the eight completed jewels to the crown.
  • Mini-games have to be completed throughout the course of the chapters, which are generally quite easy. It is not possible to give an exact solution for some of these mini-games as they are random with each new game. Occasionally, an item or clue will to have been found in one of the locations before the mini-game can be completed.


Controls

  • A red arrow is the default mouse cursor. Move the cursor around the current location and it will change when it passes over an interactive area. Items that can be picked up do not change the cursor, as these are hidden objects that should be searched for and found in each location.
  • A pointing arrow moves Mortimer to a new location, spinning gears means that an inventory item must be used on this object, a magnifying glass examines a section of the interactive area more closely, a puzzle piece reveals a mini-game that can be solved without using an inventory item and a speech bubble talks to a character.
  • Press the F1 key to reveal a general tips window that displays these cursors and other important information about the game.


Game Interface

The image below shows the main game action window, where cursors have been added to the image on the hotspots and hidden objects:

The mailbox shows the gear cursor, so an inventory item will need to be used on it. The door to the blacksmith's shop shows the pointing arrow, so by clicking on the door Mortimer will enter the blacksmith's shop. The top hat and the metal mold do not change the cursor, but by clicking on these two items they will be added to the object list at the bottom of the screen.

The object list is shown below:

The object list displays all of the objects that are available in the chapter. Objects that have been found are shown in red, and a question mark at the top-right corner of a found item will give a hint on where it should be used. All objects must be found and then used before a chapter can be completed.

The control window is shown below:

A: Jewel panel. This shows how many pieces of the jewel have been found in the chapter. All of the jewel pieces must be found in every chapter.

B: Map. Select the map to travel to a new area in the chapter.

C: Notebook. Select the notebook to read new pieces of information and clues when they are added as you progress through the game.

D: Hint. Pressing the hint button displays the location of a hidden object or interactive location in the area. Pressing the red question mark on a found item in the inventory also uses a hint. After using a hint, it takes two minutes before the hint button becomes active again.

E: Menu. Displays the game options menu, where there are buttons to continue, access the options menu, and to save and exit the game to return to the main menu.


Walkthrough

Please note that the locations of the items shown in the walkthrough below may differ, as there are five possible placements for each item and the locations are random each time. Some objects may appear in the location mentioned in the walkthrough, but for a majority of the objects the walkthrough only gives an indication of where they may be found.

Tutorial


Giant Spider

The game starts near a giant spider in the Braul Forest, where a tutorial must be completed before the main adventure can begin. Take the sickle next to the log and it will be added to the object list at the bottom of the screen. Select the map at the bottom-right corner of the screen and then click the cottage to travel there.


Cottage

Use the sickle on the weeds below the cottage door to reveal a dry brush. Take the dry brush. Click on the cottage door to enter the cottage. Take the crowbar on the floor. Examine the book of spiders on the chair to see that the spider's favorite food is the house fly. Use the crowbar on the closed glue can on the table to open it. Use the dry brush on the open glue can to get the brush with glue. Use the brush with glue on the fly ribbon to take the flies. Select the map.


Giant Spider

Give the flies to the giant spider to complete the tutorial.


Chapter 1 - Town of Dern


Town Square

The chapter starts outside the blacksmith's shop in the town square. Take the metal mold at the bottom of the lamppost and the top hat on the roof:

Enter the shop. Take the watering can at the right side of the fireplace, the metal ball on the shelf and the corkscrew near the bottom-right corner of the room:

Select the map.


Church

Take the bowl of milk below the right side of the door:

Go through the door to enter the churchyard. Take the old photo on the windowsill and the coins near the base of the tree:

Talk to the monk and he will ask for something to cure his headache when the bells ring. Select the map.


Tavern

Use the corkscrew on the corked bottle of plum juice at the left side of the room to find a jewel piece. Take the iron key on the wall at the left side of the room, the ear plugs on the table and the bowl of seeds on the chair nearest to the tavern keeper:

Give the coins to the tavern keeper and the guest room can now be accessed. Enter the guest room. Use the old photo on the picture frame at the left side of the room to find a jewel piece. Give the bowl of milk to the cat under the bed to find a jewel piece. Use the top hat on the coat hanger above the bed to find a jewel piece. Use the iron key on the locked cabinet at the left side of the room and take the orange bottle from inside. Take the letter on the bed and the crowbar leaning on the back of the chair:

Select the map.


River

Give the seeds to the bird to find a jewel piece. Take the metal bars at the left side of the bridge and the pincers at the right side of the bridge:

Select the map.


Town Square

Use the letter on the mailbox below the bakery sign to find a jewel piece:

Enter the shop. Use the metal mold on the fire in the fireplace. Use the orange bottle on top of the melting mold in the fireplace and the glass will melt. Use the pincers on the melted glass to take the piece of glass:

Select the map.


Church

Approach the window at the right side of the room to see fifteen pieces of glass around the outside of the window:

Put the pieces of glass in the correct places on the window to see that there is still one piece of glass missing. Put the piece of glass from the inventory in the remaining slot and light will shine through the window onto the stone plate. Examine the stone plate to make a note of the numbers and colors in the notebook. Take the prison key from the hole:

Enter the churchyard. Use the watering can on the flower buds to find a jewel piece:

Give the ear plugs to the monk and he will start ringing the bells. Return to the church. Use the crowbar on the locked cabinet to open it:

Take the monk's robe from the cabinet to complete the area.


Prison

Use the metal bars on the hole in the right door for a jewel piece. Take the twin swords at the left side of the room and the floor tile in the bucket at the right side of the room:

Select the map.


Town Square

Enter the shop and use the twin swords on the shield above the fireplace to find a jewel piece and complete the area:


Tavern

Use the floor tile on the hole in the floor to find a jewel piece:

Enter the guest room. Use the monk's robe on the reflection of Mortimer to wear it and complete the area:


Prison

The guard will let Mortimer pass now that he is wearing the monk's robe. Approach the door at the back of the room and Mortimer will automatically put the key on the key hook. Use the metal ball on the chain to complete the first jewel:

Examine the notebook to see the numbers and colors that were noted after the stained glass window was completed in the church. The numbers listed in the notebook are different with every new game that is played. Put all of the keys on the hooks mentioned in the notebook: The door will then open and the old man will agree to take Mortimer across to the other side of the river.


River

Move to the rowing boat to complete the first chapter:


Chapter 2 - Dwarf City


East Corridor

The chapter starts outside the alchemist's shop in the east corridor. Take the gauge above the alchemist sign and the log below the blue tubes:

Enter the shop. Take the matchstick below the blue water and the empty shell above the gray dust:

Exit the alchemist's shop and use the empty shell on the bare snail to find a jewel piece:

Select the map.


Main Hall

Take the candle in the pot at the left side of the left flame, the gear above the throne and the stone hammer on the steps at the top-right corner of the area:

Approach the pillar below the steps to see a tile mini-game. Solve the mini-game by turning the tiles and matching pairs of tiles which have the same symbols. The tile layout is random with every new game. Take the alchemist bowl from the pillar after solving the puzzle. Select the map.


Mushrooms

Take the alchemist hat on the mushroom at the right side of the fairy and the wrench above the barrel at the right side of the area:

Select the map.


Machine Room

Take the empty fuel container at the top-left corner of the machine and the fairy dust in the basket of jewels at the right side of the dwarf. Use the wrench on the rotating fan to stop the presser:

Take the rune dictionary from the presser:

Select the map.


Mushrooms

Give the fairy dust to the fairy to find a jewel piece. Use the rune dictionary with the inscriptions on the pillar:

Notes about the powerful fluid are added to the notebook. Go upstairs to the sawmill.


Sawmill

Use the gauge on the pipe near the left side of the saw blade to find a jewel piece. Take the lantern by the pipe at the left side of the room, the wheel above the pipe at the top-right corner of the room and the ornament piece below the pipe near the bottom-right corner of the room. Use the gear on the blade axis at the right side of the saw blade to make the saw blade start spinning:

Use the log on the rotating blade to get the wood plank. Select the map.


Machine Room

Use the lantern on the dwarf's pole to find a jewel piece. Use the wheel on the mine cart at the bottom-left corner of the area to find a jewel piece and complete the area:


East Corridor

Give the alchemist hat to the alchemist to find a jewel piece. Enter the shop. Use the candle on the candlestick at the bottom-left corner of the table to find a jewel piece. Use the alchemist bowl on the pot holder:

The notebook mentions the order of the ingredients that are needed here, which are random with every new game. Select the ingredients in the correct order to make the magic fuel. Use the empty fuel container on the magic fuel to fill it. Use the matchstick on the matchbox below the green dust to light the match:

Exit the shop. Use the wood plank on the hole between the stairs to create a bridge:

Go upstairs to the airship.


Airship

Use the stone hammer on the dwarf statue to find a jewel piece. Take the gunpowder below the dwarf statue at the left side of the area, the frog below the ladder on the ship and the steak near the right side of the mast. Use the full fuel container on the fuel gauge on the mast:

Select the map.


Mushrooms

Use the frog on the puddle of water in the middle of the area to find a jewel piece. Use the gunpowder on the large rock below the pillar:

Use the lit matchstick on the gunpowder to free the engine. Take the engine to complete the area:


Main Hall

Use the ornament piece on the broken stone plate above the left side of the throne to find a jewel piece. Give the steak to the lion's pet to complete the second jewel and the area:


East Corridor

Go upstairs to the airship.


Airship

Use the engine on the engine slot at the right side of the ship:

Board the airship to complete the second chapter.


Chapter 3 - Magical City of Halabath


Magic School

The chapter starts outside the magic school. Take the green feathers in the leaves of the tree above the house of mirrors:

Enter the school of magic. Take the paper glue on the desk:

Talk to the principal: He needs three magical artifacts for an experiment and will pay gold for each artifact found. Select the map.


Elevator

Take the cloth above the hole in the tree and the watermelon on the grass at the right side of the elevator:

Talk to the lift boy: He wants three gold coins before he will take Mortimer to the cloud city. Select the map.


Office

Take the teabag on the shelf at the left side of the office and the hammer and nails at the bottom of the stairs:

Talk to the bookkeeper: She has lost her eyeglasses. Select the map.


Elephant Stage

Take the squirrel in the branch of the tree at the right side of the area:

Enter the trap room below the elephant stage. Take the empty bucket at the left side of the trap room:

Exit the trap room and enter the tent at the right side of the elephant stage. Use the tea bag on the cup at the bottom-right corner of the tent to find a jewel piece. Take the glowing powder behind the tower of cards. Use the paper glue on the tower of cards. Take the ace of clubs from the top of the tower of cards:

Select the map.


Magic School

Use the water melon in the cart at the right side of the area to find a jewel piece:

Approach the shell man to see the cup game. Use the glowing powder on the hex nut. Select one of the cups and then wait until the man has finished moving the cups. Select the cup with the glowing outline to win the hex nut. Select the map.


Magician

Take the walking cane above the king of clubs at the right side of the area. Use the hex nut on the broken pump and water will start flowing:

Use the empty bucket on the working pump to get the full bucket. Enter the trailer. Use the green feathers on the mask at the bottom-right corner of the trailer to find a jewel piece. Take the pendulum at the left side of the hat and the eyeglasses above the clock on the right shelf.

Use the hammer and nails on the trap door. Select the hat and the rabbit will land on the trap door. Take the ace of hearts from the hat. Exit the trailer and enter the magician's house. Select the rope at the right side of the room to start the card mini-game, where the aim is to watch when the faces of the cards are shown to see where the two aces are. When the cards have finished moving, select the two aces to win the ace of spades and the ace of diamonds. Give the four ace cards to the magician to see the purple artifact on the table at the right side of the magician. Take the artifact to complete the area:


Office

Use the pendulum on the clock above the desk to find a jewel piece:

Give the eyeglasses to the bookkeeper and she will leave to see the principal. Approach the desk and put the pieces of paper back in the correct order. There will be one piece of paper that is fixed in place, and the other pieces of paper should be placed in the correct order around this. A sound will be made when a piece has been placed correctly. The completed paper is shown below:

Close the notebook to complete the area.


Elephant Stage

Give the walking cane to the gentleman at the left side of the elephant stage to find a jewel piece:

Note the name of the elephant on the sign above the stage, as this name changes with every new game that is played. Enter the trap room below the elephant stage. Read the notebook to see the weight for the elephant that is on the stage. Turn the wheels to the weight mentioned in the notebook, which will be 4 tonnes and 300 kg for Sagara, 3 tonnes and 500 kg for Darsha, or 6 tonnes and 800 kg for Hanibal. Exit the trap room. Select the elephant to close the curtains on the stage. When the curtains open again, the elephant will be gone and a red artifact will be on the stage. Take the artifact to complete the area:


Magic School

Enter the house of mirrors. Use the full bucket on the dirty mirrors and then use the cloth on the wet mirrors. Press the red button above the middle mirror to start the mirror mini-game. The aim is to find the differences on Mortimer in every mirror except the middle one. Only ten differences need to be found. The image below has been edited to show all possible differences:

After finding the ten differences, take the green artifact below the middle mirror:

Exit the house of mirrors and enter the school of magic. Give the three artifacts to the principal to get three gold coins and complete the area.


Elevator

Use the squirrel in the tree hole to complete the third jewel:

Give the three gold coins to the lift man and he will allow Mortimer to use the elevator. Enter the elevator to complete the third chapter.


Chapter 4 - Cloud City


Main Street

The chapter starts near the florist on the main street. Take the blue ink in the flowers and the lid above the gutter on the building:

Enter the printing office. Take the trowel on the shelf at the left side of the press, the metal grate at the bottom-left corner of the ink machine and the plastic tube on top of the printing machine:

Select the map.


City Tower

Take the film above the right shelf and the toy train at the bottom-right corner of the right shelf:
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Select the map.


Customs

Take the camera lens at the right side of the door next to the customs officer:

Talk to the officer: Only passengers with signed passports are allowed to leave Cloud City. Select the map.


West Dock

Use the metal grate on the hole in the floor near the ship to find a jewel piece. Use the trowel on the yellow paint on the photo studio building to take the dry paint. Take the house number above the bowsprit of the ship, the red ink on the right window outside the photo studio building, the antenna above the lamp on the photo studio building and the silk ribbon above the drawing of the camera on the photo studio building:

Enter the photo studio. Use the camera lens on the camera at the left side of the room to find a jewel piece. Take the rose from the vase of flowers at the left side of the boy and the empty bottle on the floor at the right side of the photographer:

Talk to the photographer: He can't get the boy to smile. Give the toy train to the boy. Talk to the photographer: He needs film for the camera. Give the film to the photographer and he will take a picture of Mortimer. Take the photo from the camera:

Select the map.


Main Street

Give the rose to the florist to find a jewel piece. Climb to the balcony on the building:

Use the house number on the depression on the wall of the building to find a jewel piece. Take the needle from the ledge:

Use the silk ribbon on the curtain to see an interesting tile layout on the floor below. Mortimer records the layout in his notebook. Select the map.


West Dock

Approach the door above the cart to see a tile layout:

Open the notebook to see the sketch of the tile layout that was seen from the balcony. The sketch of the layout changes with every new game as there are three possible layouts available. Make the tiles on the door into the same layout as the sketch in the book to open the door. It will be one of the following images:


Enter the laboratory. Use the lid on the fuse box at the left side of the water creature's tank to find a jewel piece. Take the balloon at the left side of the water creature's tank and the chart fragment on the shelf at the right side of the room. Use the plastic tube on the hole in the water creature's tank. Talk to the water creature to write down coordinates in the notebook. Use the empty bottle on the burner at the bottom-left corner of the room:

Use the dry paint on the empty bottle to make yellow ink. Take the yellow ink. Exit the laboratory and enter the photo studio. Use the chart fragment on the torn palette at the right side of the photographer to write down the palette information in the notebook and complete the area:


Main Street

Enter the printing office. Use the antenna on the radio on the bottom shelf at the left side of the room to complete the fourth jewel. Use the yellow ink, blue ink and red ink in the containers above the printing press:

Open the notebook to read the palette information. Set the yellow, blue and red ink levels on the ink machine to the settings that are shown in the notebook. Select the press and it will print a passport. Use the photo on the passport to complete the area:


City Tower

Use the balloon on the venting tube to inflate it:

Use the needle on the inflated balloon to wake the clerk:

Give the passport to the clerk to receive the completed passport and complete the area.


Customs

Give the completed passport to the customs officer. Enter the submersible at the bottom of the ladder:

Enter the coordinates from the notebook that were written down after talking to the water creature. The latitude coordinates are placed in the right column and the longitude coordinates are placed in the left column. The green launch button will become active after the correct coordinates have been entered. Press the green launch button to complete the fourth chapter:


Chapter 5 - Ocean Realm


North Passage

The chapter starts at the bottom of the stairs in the north passage. Take the sharp stone next to the pillar at the right side of the stairs:

Select the map.


Jellyfish Field

Take the pincers above the coral at the right side of the area:

Select the door and the jellyfish will glow in a certain order. Select the jellyfish in the order that they glowed and the door will open slightly. Keep moving toward the door and selecting the order that the jellyfish glow in until the door is fully opened. Take the crystal from the door:

Select the map.


Coral Hall

Take the anchor in the coral at the left side of the sea princess, the filament in the white area at the right side of the sea princess and the knife in the coral at the top-right corner of the area:

Enter the passage. Use the sharp stone on the wooden cage at the bottom-right corner of the area to find a jewel piece. Take the starfish above the fish at the left side of the area and the brush above the pillar at the right side of the area:

Select the map.


Green Canyon

Use the filament on the anglerfish near the bottom-right corner of the area to find a jewel piece. Take the magnet near the bottom-left corner of the area:

Enter the passage to see a tile puzzle. Take the chiseling tools at the right side of the tile puzzle:

Put the pieces of the tiles into the correct order. There are three possible tile puzzles, and the tile puzzle that you need to solve will differ with every new game. The completed puzzles are shown below:


Mortimer writes a combination in the notebook after the tile puzzle is completed. Select the map.


Shipwreck

Use the anchor on the ring above the dirty window to find a jewel piece. Take the diving helmet at the bottom-left corner of the area and the black ink at the right side of the mermaid figurehead:

Use the brush on the dirty window to clean it. Use the pincers on the window to open it. Enter the wreck and take the fish lure at the left side of the chest:

Open the notebook to see the combination numbers. Close the notebook and turn the keys in the order mentioned in the notebook to open the chest. Take the plastic bottle from the chest:

Select the map.


North Passage

Use the black ink on the octopus at the right side of the area to find a jewel piece. Use the magnet on the seagrass at the bottom-left corner of the area to take the lever:

Select the map.


Coral Hall

Use the starfish on the starfish colony above the sea princess to find a jewel piece:

Enter the passage. Use the plastic bottle on the acid vapor below the left fish to get the bottle of acid. Use the lever on the large rock below the statue in the middle of the area:

The five pieces of the mermaid statue can now be turned by selecting them. Start by turning the top three pieces so that the mermaid is facing forward and then turn the bottom two pieces to complete the puzzle:

Use the chiseling tools on the stuck crystal held by the statue and then take the crystal. Select the map.


Green Canyon

Use the bottle of acid on the chain attached to the whale to reveal the blowfish hideout:

Use the fish lure on the blowfish hideout to see the puffer fish:

Take the puffer fish to complete the area.


Jellyfish Field

Use the diving helmet on the diving suit at the right side of the area to complete the fifth jewel. Use the knife on the seaweed at the left side of the area to take the seaweed strands and complete the area:


Shipwreck

Use the seaweed strands with the gold amulet on the shipwreck:

Use the puffer fish on the seaweed strands above the amulet to take the gold amulet and complete the area.


Coral Hall

Give the gold amulet to the sea princess and then take the crystal to complete the area.


North Passage

Use the three crystals on the bases at the bottom of the stairs and the shark will disappear:

Climb up the stairs to complete the fifth chapter.


Chapter 6 - Elven Village


Glade

The chapter starts near the stone platform in the glade. Take the pincers at the left side of the fallen pillar and the rope above the tree root at the right side of the area:

Select the map.


Riverside

Take the telescope on the tree at the left side of the area, the trousers in the bush above the boat and the compass in the grass at the right side of the frog:

Approach the log to see a fairy. Take the portrait in the grass at the left side of the log:

Select the fairy to see a four lights glow in the holes. Select the holes in the order that the lights glowed and then select the fairy again to complete the same puzzle with five lights, and then finally with six lights. Take the tree fairy:

Select the map.


Wise Tree

Take the figurehead on the grass at the left side of the scout:

Give the telescope to the scout to find a jewel piece. Select the map.


Tree Cottage

Take the magnifying glass on the desk at the left side of the cottage, the sword shards on the floor at the right side of the desk and the black candle on top of the large cabinet:

Use the pincers on the middle wooden chair to make the planks. Take the planks. Select the map.


Blacksmith

Take the pruning shears at the right side of the shield and the window on the roof at the right side of the area:

Use the rope on the treehouse in the middle of the area. Use the planks on the ropes to create a ladder. Enter the treehouse.


Treehouse

Use the portrait on the picture frame above the bed to find a jewel piece. Take the wooden lock below the chest at the bottom-left corner of the room and the jug on the floor at the left side of the bed. Use the tree fairy on the entangled bottle above the flowers to take the fire potion. Use the black candle with the candlestick on the bed. Use the magnifying glass on the windowframe at the left side of the room to take the lit black candle:

Select the map.


Wise Tree

Use the pruning shears on the grass at the bottom-left corner of the area to find a hammer. Take the hammer:

Select the map.


Blacksmith

Use the trousers on the clothes line at the right side of the area to find a jewel piece. Use the fire potion on the fireplace to make a fire. Use the sword shards in the fire to get the red hot shards. Use the red hot shards on the anvil at the bottom-right corner of the area:

Use the hammer on the red hot shards to get the red hot sword and complete the area.


Tree Cottage

Use the jug on the jug hanger at the top-right corner of the cottage to find a jewel piece. Approach the small cabinet above the left chair:

A lock puzzle is displayed on the cabinet. Use the wooden lock on the bottom-right slot. The aim now is to turn the locks so that the yellow numbers are next to the same numbers in the wood:

Examine the inscription to see a series of arm movements. Close the notebook to complete the area.


Wise Tree

Use the red hot sword in the cold stream to cool it. Take the magic sword from the stream:

Open the notebook to see the series of arm movements. Pull the arms of the tree in the order mentioned in the notebook, remembering that as the tree is facing toward the screen, the right arm of the tree is on our left side and the left arm is on our right side. Take the old shoes from the mouth of the tree to complete the area:


Riverside

Use the window on the hole in the house on the other side of the river to find a jewel piece. Use the figurehead on the prow of the ship to complete the sixth jewel and the area:


Glade

Use the magic sword on the enchanted hawthorn to meet the fairy princess:

Give the compass, the lit black candle and the old shoes to the fairy princess to complete the sixth chapter.


Chapter 7 - Rockberg


Town Gate

The chapter starts near the guard at the town gate. Take the knife above the rock at the left side of the area and the raven on the ledge near the top-right corner of the area:

Talk to the guard: He wants a puzzle to solve. Select the map.


Invention Dome

Use the raven on the cage above the barrel to find a jewel piece. Take the coal on the floor at the right side of the barrel and the chisel in the spider web at the top-right corner of the room:

Approach the desk. Take the sundial below the right side of the desk:

Select the map.


Upper Town

Use the chisel on the tools to find a jewel piece. Take the pestle in the window at the left side of the tools, the stone chocolate on the roof above the doorway and the lever above the ladder at the right side of the area:

Enter the house.


House

Use the coal on the fire to find a jewel piece. Take the rough stone at the top of the stairs and the wrench next to the wall below the window:

Use the knife on the string at the left side of the doorway to see the sanding belt drop out of the pot. Take the sanding belt to complete the area.


Art Studio

Use the pestle on the mortar near the bottom-left corner of the room to find a jewel piece. Take the beret on the top shelf at the left side of the room and the oil can on the barrel at the right side of the room:

Enter the studio. Take the stone disk above the cover and the brush above the patch of blue paint on the wall:

Give the beret to the artist and he will reveal his painting:

Select the map.


Town Gate

Use the lever on the lever base near the bottom-right corner of the area to see the brass stand:

Take the brass stand. Select the map.


Mechanic

Use the sundial in the base on the floor in the middle of the area to find a jewel piece. Take the cushion in the doorway above the left stairs:

Use the wrench on the hex nut to see the wheel. Take the wheel. Use the stone chocolate on the anvil to make the stone cubes. Take the stone cubes to complete the area.


Art Studio

Use the wheel on the axle:

Use the sanding belt on the wheel to make the belt sander. Use the rough stone on the belt sander to make the stone ball. Select the map.


Invention Dome

Use the cushion on the stool below the board at the left side of the room to complete the seventh jewel:

Approach the board to see a missing disk. Use the stone disk on the hole in the middle of the disks. Rotate the disks to the correct positions and a panel will open in the wall. Take the stone cube from the panel:

Back away from the view of the disks and approach the desk at the right side of the room. Use the brass stand on the desktop. Use the stone ball on the holder:

Use the stone cubes on the ball to make the incomplete puzzle. Use the stone cube on the incomplete cube and the box with the fives shapes on top will now become active. The painting in the art studio showed the order for the shapes. Press the correct order of shapes to open the box:

Use the brush on the palette to paint the puzzle. Use the oil can on the magic cube to take the puzzle cube. Select the map.

Town Gate

Give the puzzle cube to the guard and he will reveal the exit to the city. Exit the Stone City to complete the chapter.

 

Chapter 8 - Rhinia Castle


Garden

The chapter starts in the garden outside a locked house. Take the painting fragment on the bush at the right side of the garden:

Move the cursor between the two bushes at the right side of the area and approach the pond. Take the flint stones above the left side of the pond and the hay on the grass above the right side of the pond:

Back away from the pond to return to the garden. Use the hay on the branch of the tree:

Use the flint stones on the hay and the bees will fly away. Take the silver rattle below the beehive:

Select the map.


West Wing

Take the painting fragment at the left side of the fireplace, the flute at the right side of the fireplace and the painting fragment on the fireplace shelf:

Approach the bookshelf at the left side of the room and take the silver ball from the top-left shelf:

Select the map.


Main Hall

Take the shovel at the left side of the battle axe:

Select the map.


East Wing

Take the hose on the floor at the right side of the mirror and the painting fragment at the left side of the left window:

Select the map.


Wizard

Take the painting fragment at the left side of the door:

Select the map.


Garden

Use the shovel on the pile of earth at the left side of the small tree:

Take the handle from the hole. Approach the pond. Use the hose on the hole in the pump. Use the handle on the peg to drain the pond and reveal the key:

Take the golden key:

Back away from the pond to return to the garden. Use the golden key on the locked door. Enter the house. Take the gold coin on the desk at the left side of the room:

Move the paintings twice to see a painting with a picture of a man spinning a globe:

Note the books on the bookshelf in this painting to see that they all have letters and numbers on them. Select the map.


West Wing

Approach the bookshelf at the left side of the room. Arrange the books on the bookshelf so that the letters and numbers are in the same order that was shown on the picture in the house at the garden:

A book will appear after the books have been placed in the correct order. Take the book:


East Wing

Approach the display case on the carpet:

Put the silver rattle, gold coin, book, silver ball and flute in the display case:

Mortimer will take the display case after the five items have been added to it. Select the map.


West Wing

Give the display case to the king's mother to receive instructions on how to open the lost king's throne door and complete the area.


Main Hall

Enter the throne room. Take the magic potion at the left side of the room and the painting fragment below the statue at the right side of the room:

Select the map.


Wizard

Give the magic potion to the wizard and he will make the shapeshift spell. Take the shapeshift spell to complete the area:


East Wing

Approach the painting above the door:

Use the six painting fragments on the painting to take the completed crown and complete the area.


Main Hall

Enter the throne room and use the shapeshift spell on Cerdic to see the black feather fall to the floor. Take the black feather:

Back out of the throne room. Enter the corridor at the left side of the main hall:

Open the notebook to read the correct sequence for the buttons. Press the buttons in the sequence given in the notebook to activate the black stone:

Use the black feather on the black stone to open the door. Use the crown on the empty spot in front of the machine to complete the game:


Item List

Please note that the locations of the items shown in the item list below may differ, as there are five possible placements for each item and the locations are random each time. Some objects may appear in the location mentioned in the item list, but for a majority of the objects the item list only gives an indication of where they may be found.

Tutorial


Found by using the dry brush on the open glue can in the cottage. It is used on the dry fly ribbon in the cottage to get the flies.

Found on the floor in the cottage. It is used on the closed glue can on the table in the cottage to open it.

Found after the sickle has been used on the weeds outside the cottage. After the crowbar has been used to open the closed glue can on the table in the cottage, the dry brush is used on the glue can to get the brush with glue.

Found by using the brush with glue on the dry fly ribbon in the cottage. They are used on the giant spider to complete the tutorial.

Found next to the log near the giant spider. It is used on the weeds outside the cottage to find the dry brush.


Chapter 1


Found below the right side of the door in the church. It is used on the cat under the bed in the tavern guest room to find a jewel piece.

Found near the base of the tree in the churchyard. They are given to the tavern keeper in the tavern to gain access to the guest room.

Found at the bottom-right corner of the town square blacksmith's shop. It is used on the corked bottle in the tavern to find a jewel piece.

Found leaning against the chair in the tavern guest room. After the monk in the churchyard has been given the ear plugs, the crowbar is used on the locked cabinet in the church to find the monk's robe.

Found on the table in the tavern. They are given to the monk in the churchyard so that he can then ring the church bells.

Found in the bucket at the right side of the prison. It is used on the hole in the floor in the tavern to find a jewel piece.

Found on the wall at the left side of the tavern. It is used on the locked cabinet in the tavern to find the orange bottle.

Found on the bed in the tavern guest room. It is used on the mailbox in the town square to find a jewel piece.

Found on the shelf in the town square blacksmith's shop. It is used on the chain near the locked door in the prison to find a jewel piece.

Found at the left side of the bridge at the river. They are used on door at the right side of the prison to find a jewel piece.

Found at the bottom of the lamppost in the town square. It is used on the fireplace in the town square blacksmith's shop.

After the ear plugs have been given to the monk in the churchyard, the monk's robe is found by using the crowbar on the locked cabinet in the church. It is used on the reflection of Mortimer in the tavern guest room so that the guard can then be passed in the prison.

Found on the windowsill in the churchyard. It is used on the picture frame in the tavern guest room to find a jewel piece.

Found after the iron key has been used to unlock the cabinet in the tavern. After the metal mold has been used on the fireplace in the town square blacksmith's shop, the orange bottle is used on the metal mold.

After the metal mold has been used on the fireplace in the town square blacksmith's shop, the orange bottle is used on the metal mold to melt the glass. The pincers are then used on the melted glass to take the piece of glass. It is used on the stained glass window in the church.

Found at the right side of the bridge at the river. They are used to take the melted glass from the fireplace in the town square blacksmith's shop.

After completing the stained glass window puzzle in the church, the prison key is found by examining the stone plate in the church. It is used as one of the keys to unlock the door in the prison.

Found on the chair nearest to the tavern keeper in the tavern. They are given to the bird at the river to find a jewel piece.

Found on the roof next to the lamppost in the town square. It is used on the coat hanger above the bed in the tavern guest room to find a jewel piece.

Found at the left side of the prison. They are used on the shield above the fireplace in the town square blacksmith's shop to find a jewel piece.

Found at the right side of the fireplace in the town square blacksmith's shop. It is used on the rose buds in the churchyard to find a jewel piece.


Chapter 2 - Dwarf City


Found after solving the tile puzzle on the pillar in the main hall. It is used on the pot holder in the east corridor alchemist's shop.

Found on the mushroom at the right side of the fairy in the mushrooms area. It is given to the alchemist outside the alchemist's shop in the east corridor to find a jewel.

Found in the pot at the left side of the left flame in the main hall. It is used on the candlestick at the bottom-left corner of the table in the east corridor alchemist's shop to find a jewel.

Found at the top-left corner of the machine in the machine room. After the magic fuel has been created in the bowl in the east corridor alchemist's shop, the empty fuel container is used on the magic fuel to make the full fuel container.

Found above the gray dust in the east corridor alchemist's shop. It is used on the bare snail outside the alchemist's shop in the east corridor to find a jewel piece.

Found in the mushrooms area after the gunpowder has been used on the large rock and the lit match has been used on the gunpowder. It is used on the engine slot at the right side of the airship in the east corridor.

Found in the basket of jewels at the right side of the dwarf in the machine room. It is given to the fairy in the mushrooms area to find a jewel piece.

Found below the ladder of the ship outside the east corridor airship. It is used on the puddle in the mushrooms area to find a jewel piece.

After the magic fuel has been created in the bowl in the east corridor alchemist's shop, the empty fuel container is used on the magic fuel to make the full fuel container. It is used on the fuel gauge on the mast outside the east corridor airship.

Found above the sign outside the alchemist's shop in the east corridor. It is used on the pipe at the left side of the saw blade in the mushrooms sawmill area to find a jewel piece.

Found above the throne in the main hall. It is used on the blade axis at the right side of the saw blade in the mushrooms sawmill area to make the saw blade start spinning.

Found below the dwarf statue outside the east corridor airship. It is used on the large rock in the mushrooms area.

Found at the left side of the mushrooms sawmill area. It is used on the dwarf's pole in the machine room to find a jewel piece.

Made by using the matchstick on the matchbox in the east corridor alchemist's shop. After the gunpowder has been used on the large rock in the mushrooms area, the lit matchstick is used on the gunpowder to free the engine.

Found below the blue tubes outside the alchemist's shop in the east corridor. After the gear has been used on the sawmill gear axis, the log is used on the saw blade to make the wood plank.

Found below the blue water in the east corridor alchemist's shop. It is used on the matchbox in the east corridor alchemist's shop to make the lit matchstick.

Found below the pipe at the bottom-right corner of the mushrooms sawmill area. It is used on the broken stone plate above the left side of the throne in the main hall to find a jewel piece.

After the wrench has been used on the rotating fan in the machine room, the rune dictionary is found behind the presser. It is used on the inscription pillar in the mushrooms area to make a note of the items needed for the magic fuel.

Found at the right side of the mast outside the east corridor airship. It is given to the king's pet in the main hall to find a jewel piece.

Found on the steps at the top-right corner of the main hall. It is used on the dwarf statue outside the east corridor airship to find a jewel piece.

Found above the pipe at the top-right corner of the mushrooms sawmill area. It is used on the mine cart at the bottom-left corner of the machine room to find a jewel piece.

After the gear has been used on the sawmill gear axis, the log is used on the saw blade to make the wood plank. It is used on the hole in the stairs outside the alchemist's shop in the east corridor to create a bridge to the airship.

Found above the barrel at the right side of the mushrooms area. It is used on the rotating fan in the machine room to stop the presser.


Chapter 3 - Magical City of Halabath


After the paper glue has been used on the tower of cards in the elephant stage tent, the ace of clubs is found at the top of the tower of cards. It is one of four cards that is given to the magician.

Found after winning the card game in the magician's house. It is one of four cards that is given to the magician.

After the hammer and nails have been used on the trap door in the magician's trailer, the ace of hearts is found by selecting the hat. It is one of four cards that is given to the magician.

Found after winning the card game in the magician's house. It is one of four cards that is given to the magician.

Found by moving the wheels in the trap room below the elephant stage to the correct weight of the elephant. It is one of three artifacts that is given to the principal in the school of magic.

Found by giving the four cards to the magician. It is one of three artifacts that is given to the principal in the school of magic.

Found after finding all of the differences in the hall of mirrors game. It is one of three artifacts that is given to the principal in the school of magic.

Found above the hole in the tree outside the elevator. After the full bucket has been used on the dirty mirrors in the hall of mirrors, the cloth is used on the wet mirrors.

Found at the left side of the trap room below the elephant stage. After the hex nut has been used on the broken pump in the magician area, the empty bucket is used on the working pump to get the full bucket.

Found on the right shelf in the magician's trailer. They are given to the bookkeeper in the office.

After the hex nut has been used on the broken pump in the magician area, the empty bucket is used on the working pump to get the full bucket. It is used on the dirty mirrors in the hall of mirrors.

Found behind the tower of cards in the elephant stage tent. It is used on the hex nut on the shell man's stall outside the house of mirrors.

Found by giving the three artifacts to the principal in the school of magic. The three gold coins are given to the lift boy outside the elevator.

Found at the top of the tree outside the house of mirrors. They are used on the mask at the bottom-right corner of the magician's trailer to find a jewel piece.

Found at the bottom of the stairs in the office. They are used on the trap door in the magician's trailer.

Found by using the glowing powder on the hex nut on the shell man's stall and then playing his game. It is used on the broken pump in the magician area.

Found on the desk in the school of magic. It is used on the tower of cards in the elephant stage tent.

Found at the left side of the hat in the magician's trailer. It is used on the clock in the office to find a jewel piece.

Found on the tree branch at the right side of the elephant stage. It is used in the tree hole in the outside the elevator to find a jewel piece.

Found on the shelf at the left side of the office. It is used in the cup at the bottom-right corner of the elephant stage tent.

Found above the king of clubs card in the magician area. It is given to the gentleman at the left side of the elephant stage to find a jewel piece.

Found on the grass at the right side of the elevator. It is used on the cart outside the school of magic to find a jewel piece.


Chapter 4 - Cloud City


Found above the lamp outside the photo studio on the west dock. It is used on the radio in the printing office on the main street to find a jewel piece.

Found at the left side of the water creature's tank in the laboratory on the west dock. It is used on the venting tube in the city tower to inflate the balloon.

Found in the flowers on the main street. It is used on the blue ink container above the press in the printing office on the main street.

Found at the right side of the door near the customs officer in the customs area. It is used on the camera at the left side of the photo studio on the west dock to find a jewel piece.

Found on the shelf at the right side of the laboratory on the west dock. It is used on the torn palette at the top-right corner of the photo studio on the west dock to write palette information in the notebook.

Found by giving the passport to the clerk in the city tower. It is given to the customs officer in the customs area to gain access to the submersible.

Found by using the trowel on the yellow paint on the wall outside the photo studio on the west dock. After the empty bottle has been used on the burner in the laboratory on the west dock, the dry paint is used on the empty bottle to make the yellow ink.

Found at the right side of the photographer in the photo studio on the west dock. It is used on the burner in the laboratory on the west dock.

Found on top of the right shelf in the city tower. It is given to the photographer in the photo studio on the west dock.

Found above the bowsprit of the ship on the west dock. It is used on the depression seen from the balcony above the main street to find a jewel piece.

Found above the gutter on the building on the main street. It is used on the fuse box at the left side of the water creature's tank on the west dock to find a jewel piece.

Found at the left side of the ink machine in the printing office on the main street. It is used on the hole in the floor on the west dock.

Found on the balcony above the main street. After the balloon has been used on the venting tube in the city tower to inflate the balloon, the needle is used on the balloon to see the clerk.

After printing the passport from the press in the printing office on the main street, the photo is used on the passport to take the passport. It is given to the clerk in the city tower to get the completed passport.

Found in the photo studio on the west dock after the toy train has been to the frowning boy and the film has been given to the photographer. After printing the passport from the press in the printing office on the main street, the photo is used on the passport to take the passport.

Found on top of the ink machine in the printing office on the main street. It is used on the hole at the top of the water creature's tank in the laboratory on the west dock.

Found in the right window outside the photo studio on the west dock. It is used on the red ink container above the press in the printing office on the main street.

Found in the vase of flowers in the photo studio on the west dock. It is given to the florist on the main street to find a jewel piece.

Found above the drawing of the camera outside the photo studio on the west dock. It is used on the curtain on the balcony above the main street to make a note of the interesting tile layout.

Found at the right side of the right shelf in the city tower. It is given to the frowning boy in the photo studio on the west dock.

Found on the shelf at the left side of the press in the printing office on the main street. It is used on the yellow paint on the wall outside the photo studio on the west dock to get the dry paint.

After the empty bottle has been used on the burner in the laboratory on the west dock, the dry paint is used on the empty bottle to make the yellow ink. It is used on the yellow ink container above the press in the printing office on the main street.


Chapter 5 - Ocean Realm


Found in the coral at the left side of the sea princess in the coral hall. It is used on the ring on the right side of the shipwreck to find a jewel piece.

Found at the right side of the mermaid figurehead on the shipwreck. It is used on the octopus at the right side of the north passage to find a jewel piece.

Found by using the plastic bottle on the acid vapor near the bottom-left corner of the coral hall passage area. It is used on the chain attached to the whale in the green canyon to reveal the entrance to the blowfish hideout.

Found above the pillar at the right side of the coral hall. It is used on the dirty window on the shipwreck to clean it.

Found at the right side of the tile puzzle in the green canyon. After completing the rotating statue puzzle in the coral hall passage area, the chiseling tools are used on the stuck crystal to free the crystal.

Found when the door opens after pressing the correct combinations of jellyfish at the jellyfish field. It is used on the base at the bottom of the stairs in the north passage.

After completing the rotating statue puzzle in the coral hall passage area, the crystal is found by using the chiseling tools on the stuck crystal. It is used on the base at the bottom of the stairs in the north passage.

Found by giving the gold amulet to the sea princess in the coral hall. It is used on the base at the bottom of the stairs in the north passage.

Found at the bottom-left corner of the shipwreck area. It is used on the diving suit at the right side of the jellyfish field to find a jewel piece.

Found in the white area at the right side of the sea princess's staff in the coral hall. It is used on the anglerfish near the bottom-right corner of the green canyon to find a jewel piece.

Found at the left side of the chest in the shipwreck. After the bottle of acid has been used on the chain holding the whale in the green canyon, the fish lure is used on the blowfish hideout to find the puffer fish.

After the seaweed strands have been used on the amulet outside the shipwreck, the puffer fish is used on the seaweed strands to take the gold amulet. It is given to the sea princess in the coral hall to get a crystal.

Found in the coral at the top-right corner of the coral hall. It is used on the seaweed at the left side of the jellyfish field to get the seaweed strands.

Found by using the magnet on the lever in the seagrass at the left side of the stairs in the north passage. It is used on the large rock in the coral hall passage area to reveal the rotating statue puzzle.

Found at the bottom-left corner of the green canyon. It is used on the seagrass at the left side of the stairs in the north passage to take the lever.

Found above the coral at the right side of the jellyfish field. After the brush has been used to clean the window on the shipwreck, the pincers are used on the window to open it.

Found in the treasure chest in the shipwreck. It is used on the acid vapor near the bottom-left corner of the coral hall passage area to get the bottle of acid.

After the bottle of acid has been used on the chain holding the whale in the green canyon, the fish lure is used on the blowfish hideout to see the puffer fish. After the seaweed strands have been used on the amulet outside the shipwreck, the puffer fish is used on the seaweed strands to take the gold amulet.

Found by using the knife on the seaweed at the left side of the jellyfish field. They are used on the amulet outside the shipwreck.

Found next to the pillar at the right side of the stairs in the north passage. It is used on the wooden cage at the right side of the coral hall passage area to find a jewel piece.

Found at the left side of the coral hall passage area. It is used on the starfish colony above the sea princess in the coral hall to find a jewel piece.


Chapter 6 - Elven Village


Found on top of the large cabinet in the middle of the tree cottage. It is used on the candlestick on the bed in the blacksmith's treehouse.

Found in the grass at the right side of the frog in the riverside area. After the magic sword has been used on the enchanted hawthorn in the glade, the compass is given to the fairy princess.

Found on the grass near the left side of the scout at the wise tree area. It is used on the prow of the ship at the riverside area to find a jewel piece.

Found by using the tree fairy on the entangled bottle above the flowers in the blacksmith's treehouse. It is used on the fireplace in the blacksmith area to start a fire.

Found by using the pruning shears on the grass at the bottom-left corner of the wise tree area. After the red hot shards have been used on the anvil at the bottom-right corner of the blacksmith area, the hammer is used on the red hot shards to make the red hot sword.

Found on the floor at the left side of the bed in the blacksmith's treehouse. It is used on the jug hanger at the top-right corner of the tree cottage to find a jewel piece.

After the black candle has been used on the candlestick on the bed in the blacksmith's treehouse, the magnifying glass is used on the window frame in the blacksmith's treehouse to get the lit black candle. After the magic sword has been used on the enchanted hawthorn in the glade, the lit black candle is given to the fairy princess.

Found by using the red hot sword on the cold stream at the wise tree area. It is used on the enchanted hawthorn on the platform in the glade to meet the fairy princess.

Found on the desk in the tree cottage. After the black candle has been used on the candlestick on the bed in the blacksmith's treehouse, the magnifying glass is used on the window frame in the blacksmith's treehouse to get the lit black candle.

Found after solving the tree branch puzzle at the wise tree area. After the magic sword has been used on the enchanted hawthorn in the glade, the old shoes are given to the fairy princess.

Found at the left side of the fallen pillar in the glade. It is used on the wooden chair in the tree cottage to make the planks.

Found by using the pincers on the wooden chair in the tree cottage. After using the rope on the treehouse in the blacksmith area, the planks are used on the ropes to make a tree ladder leading to the treehouse.

Found at the left side of the enchanted log in the riverside area. It is used on the picture frame above the bed in the blacksmith's treehouse to find a jewel piece.

Found at the right side of the shield in the blacksmith area. They are used on the grass at the bottom-left corner of the wise tree area to find the hammer.

After the fire potion has been used on the fireplace in the blacksmith area to start the fire, the sword shards are used on the fireplace to get the red hot shards. They are used on the anvil at the bottom-right corner of the blacksmith area.

After the red hot shards have been used on the anvil at the bottom-right corner of the blacksmith area, the hammer is used on the red hot shards to make the red hot sword. It is used on the cold stream at the wise tree area to make the magic sword.

Found above the tree root at the right side of the glade. It is used on the treehouse in the blacksmith area.

Found on the floor at the right side of the desk in the tree cottage. After the fire potion has been used on the fireplace in the blacksmith area to start the fire, the sword shards are used on the fireplace to get the red hot shards.

Found on the tree at the left side of the riverside area. It is given to the scout at the wise tree area to find a jewel piece.

Found after solving the glowing lights puzzle on the enchanted log in the riverside area. She is used on the entangled bottle above the flowers in the blacksmith's treehouse to get the fire potion.

Found in the bush above the boat in the riverside area. They are used on the clothes line at the right side of the blacksmith area to find a jewel piece.

Found on top of the roof at the right side of the blacksmith area. It is used on the hole in the house at the riverside area to find a jewel piece.

Found below the chest at the bottom-left corner of the blacksmith's treehouse. It is used on the missing lock on the cabinet in the tree cottage.


Chapter 7 - Rockberg


Found on the top shelf at the left side of the room above the art studio. It is given to the painter in the art studio so that he reveals his painting.

Found by using the lever on the lever base near the bottom-right corner of the town gate. It is used on the desktop on the desk at the right side of the invention dome.

Found above the patch of blue paint on the wall in the art studio. After the palette has been opened on the desk at the right side of the invention dome, the brush is used on the palette to paint the incomplete puzzle.

Found in the spider web at the top-right corner of the invention dome. It is used on the tools outside the house in upper town to find a jewel piece.

Found on the floor at the right side of the barrel in the invention dome. It is used on the fire in the upper town house to find a jewel piece.

Found in the doorway above the left stairs in the mechanic area. It is used on the stool below the board at the left side of the invention dome to find a jewel piece.

Found above the rock at the left side of the town gate. It is used on the string at the left side of the door in the upper town house to find the sanding belt.

Found above the ladder outside the house at the right side of upper town. It is used on the lever base near the bottom-right corner of the town gate to find the brass stand.

Found on the barrel at the right side of the room above the art studio. After the brush has been used on the palette to paint the incomplete puzzle in the invention dome, the oil can is used on the magic cube to take the puzzle cube.

Found in the window at the left side of the tools outside the house in upper town. It is used on the mortar near the bottom-left left corner of the room above the art studio to find a jewel piece.

After the brush has been used on the palette to paint the incomplete puzzle in the invention dome, the oil can is used on the magic cube to take the puzzle cube. It is given to the guard at the town gate to reveal the exit to the stone city.

Found on the ledge at the right side of the town gate. It is used on the cage above the barrel in the invention dome to find a jewel piece.

Found at the top of the stairs in the upper town house. After the wheel and the sanding belt have been used on the spinning axle in the room above the art studio to make the belt sander, the rough stone is used on the belt sander to make a stone ball.

Found by using the knife on the string at the left side of the door in the upper town house. After the wheel has been used on the spinning axle in the room above the art studio, the sanding belt is used on the wheel to make a belt sander.

After the wheel and the sanding belt have been used on the spinning axle in the room above the art studio to make the belt sander, the rough stone is used on the wheel to make the stone ball. After the brass stand has been used on the desktop on the desk at the right side of the invention dome, the stone ball is used on the brass stand.

Found on the roof above the doorway outside the house in upper town. It is used on the anvil in the mechanic area to find the stone cubes.

Found after solving the stone disk mini-game in the invention dome. After the brass stand, the stone ball and the stone cubes have been used on the desktop on the desk at the right side of the invention dome to make the incomplete puzzle, the stone cube is used on the incomplete cube.

Found by using the stone chocolate on the anvil in the mechanic area. After the brass stand and the stone ball have been used on the desktop on the desk at the right side of the invention dome, the stone cubes are used on the stone ball to make the incomplete cube.

Found above the cover in the art studio. It is used on the missing stone disk on the board at the left side of the invention dome.

Found below the right side of the desk in the invention dome. It is used on the base on the floor in the middle of the mechanic area to find a jewel piece.

Found by using the wrench on the hex nut at the left side of the mechanic area. It is used on the spinning axle in the room above the art studio.

Found next to the wall below the window in the upper town house. It is used on the hex nut at the left side of the mechanic area to find the wheel.


Chapter 8 - Rhinia Castle


Found by using the shapeshift spell on Cedric in the throne room of the main hall. After pressing the correct buttons in the corridor of the main hall, the black feather is used on the black stone to open the door.

Found after solving the book swapping mini-game on the bookshelf in the west wing. It is one of the items put in the display case in the east wing.

Found after putting all the painting fragments into the painting above the door in the east wing. After pressing the correct buttons in the corridor of the main hall and using the the black feather on the black stone to open the door, the crown is used on the empty spot in front of the machine.

Found after the book, flute, gold coin, silver ball and silver rattle have been put in the display case in the east wing. It is given to the king's mother in the west wing to receive instructions on how to open the lost king's throne room door. Mortimer can now also enter the throne room in the main hall.

Found above the left side of the pond in the garden. After the hay has been used on the branch of the tree at the left side of the garden, the flint stones are used on the hay to make the silver rattle available to take.

Found at the right side of the fireplace in the west wing. It is one of the items put in the display case in the east wing.

Found on the desk at the left side of the house in the garden. It is one of the items put in the display case in the east wing.

After the hose has been used on the hole in the pump next to the pond in the garden, the handle is used on the space for a missing handle on the pump to drain the pond and reveal the golden key. It is used on the locked door in the garden to open the door to the house.

Found by using the shovel on the pile of earth at the left side of the small tree in the garden. After the hose has been used on the hole in the pump next to the pond in the garden, the handle is used on the space for a missing handle on the pump to drain the pond and reveal the golden key.

Found on the grass above the right side of the pond in the garden. It is used on the branch of the tree at the left side of the garden.

Found on the floor at the right side of the mirror in the east wing. It is used on the hole in the pump next to the pond in the garden.

Found at the left side of the throne room in the main hall. It is given to the wizard in the wizard's area to see the shapeshift spell.

Found on the bush at the right side of the garden. It is one of the painting fragments used on the painting above the door in the east wing.

Found at the left side of the fireplace in the west wing. It is one of the painting fragments used on the painting above the door in the east wing.

Found on the fireplace shelf in the west wing. It is one of the painting fragments used on the painting above the door in the east wing.

Found at the left side of the left window in the east wing. It is one of the painting fragments used on the painting above the door in the east wing.

Found at the left side of the door in the wizard's room. It is one of the painting fragments used on the painting above the door in the east wing.

Found below the statue at the right side of the throne room in the main hall. It is one of the painting fragments used on the painting above the door in the east wing.

Found by giving the magic potion to the wizard in the wizard's area. It is used on Cerdic in the throne room of the main hall to find the black feather.

Found at the left side of the battle axe in the main hall. It is used on the pile of earth at the left side of the small tree in the garden to find the handle.

Found on the top-left shelf of the bookcase in the west wing. It is one of the items put in the display case in the east wing.

After the hay has been used on the branch of the tree at the left side of the garden, the flint stones are used on the hay to make the silver rattle available to take. It is one of the items put in the display case in the east wing.

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