The Magicians Handbook II: BlackLore
Publisher: BC Soft Games
Developer: BC Soft Games
The Magicians Handbook II: BlackLore
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first you have to melt all of the bells. The two that you have to hang are near the steps. One of them is in the block of ice below the archers feet on the top of the stairs. The other is near the bottom of the stair in front of the feet of the statue on the left. Put both of those in your invenory. Next there are two hooks to hang them on on the underside of the porch ceiling on the right and the other on the left.
Next click on the musical scale and it will ring out the bell notes. Then just play each of the 5 bells. (You need to use the wind spell to do this.) and determine which is the highest note and follow the notes down to the lowest. Then you just ring the bells in that order, from highest to lowest using wind.
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There are 5 bells and you do not need to click on the blue/green ball. You can melt all of them with fire
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I got past the torches once before but I do not remember how I did it is this a random puzzle also or is there a right and wrong way to blow out the torches?
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I've only seen 2 solutions work:
U=Unlit L=Lit
top row:
ULUU
Bottom Row:
LULL
and top row:
LULL
bottom row:
ULUU
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Good Afternoon all I'm not really sure I like this game. HArd to figure out what to do in some spots. Right now I am stuck in the room with the plant that you have to heal and give a potion to but not sure what to do next. Does anyone know? Thanks
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First you light the 5 candles. Next you heal the plant. Move the heal spell over the various areas/branches and you heal the part that is outlined in bright green. Then move on and find the next one until the head of the plant is alive. Then you take the test tube from the holder and you mix the colors of potions the plant asks for out of the blue, yellow and red potions only. The light blue potion is not used at all for this. You have to mix and match colors in certain orders so if one order doesn't work change to another. Example: Yellow Red Yellow will be different than Yellow Yellow Red. I hope this helps you.
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Hey all, and especially Legendia who seems to be the Expert on this game. The Gamezebo Strategy Guide (by me) is now posted here.
I know that there may be errors or omissions, but for those who are having trouble, the Guide might help you a little bit.
Legendia, thanks for all the Tips you have posted in this Game's Forum. I'm sure they will be very valuable to the players.
Anybody who wants to Friend me on Facebook, you can read my name in the credits for the Guide. Just explain who you are in a message with the Friend Request.
Have fun playing, all!
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I agree that the items are just too small to eye, for example..these old eyes have difficutly in seeing the black keys in the rooms. I also can't seem to get all the parts to the last magic wand. Any help would be really appreciated.
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Hi Tazsmithy.. If I
Report as InappropriatePosted on Jul 03, 09, 02:14pm
Hi Tazsmithy.. If I do remember well you've to assemble 6 bells in the sceenery... after finding them ofcourse...anyway you've 2 hang 2 bells in the entrance one at the left and one at the right on the hooks..
After you've solved this there's a small tile above the entrance with musical notes.. click on this tile.. you hear the bells and try to play the exact sound with all the bells in the sceenery by clicking.. don't forget to click on the blue/green coloured ball left in the sceenery to "awake" ( melt ) the bells first otherwise you're not able to let them ring...
Good luck
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