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By Kellie Cardwell-Winters | Jul 7, 2011 |

Magical Diary - Game Introduction

Welcome to the Magical Diary walkthrough on Gamezebo. Magical Diary is a sim game played on PC, Mac and Linux and created by Hanako Games. This walkthrough includes tips and tricks, helpful hints, and a strategy guide on how to complete Magical Diary.

Getting Started

? Magical Diary can be purchased by clicking on the “Play Now!” button at the top of this page.

? There is also a demo version of the game which lets you try it before you purchase.

? The game is available for Windows PC, Mac and Linux platforms.

? Yearbook Page Upload - Be sure to take note of the license key given to you when you purchase the game. This allows you to upload your game character’s yearbook picture and information page to the school yearbook once you finish the game. You can visit this site and see yours and others yearbook pages once you finish the game. The yearbook page can be linked to your Facebook and/or Twitter account if you choose. (See end of this guide for more information.)

System Requirements:

Windows - 2000/XP-Vista- 7, CPU / 1.2 GHz - 256 MB RAM

Macintosh - OS X 10.4 (or higher)

Linux - x86 or compatible processor

Design and name your Character

Magical Diary

? When you begin the game you will be asked to give a name to the lead female character. The name you choose will be your character’s name throughout the game. Type it into the area provided.

? Next, you can customize the appearance of your character.

? Choose from several long or short hair styles and bright fun colors.

? You can also choose skin tone, eye color and body type.

? Randomize - If you do not want to choose the features of your character simply click on “Randomize” and the computer will assign attributes to your character for you.

? Once you have made your choices click on “Done” and your choices will save prompting the game to begin.

Making Choices/ Alternate Endings

Magical Diary

? As you play through the game you will do things such as decide your weekly schedule, answer questions about things of a social nature and make decisions that directly effect your stress level, funds, and manna levels which in turn effect how well you perform on your exams.

? The game is very dynamic and each choice leads you in a direction which could be very different from someone else playing the game.

? You may want to keep track of your responses and once you complete the game play it again with entirely different responses to see how things play out.

? When a choice is to be made it will always be in a multiple choice format. Click on the choice and be sure it is the one you want because you can not go back and change it unless you start the game over from the beginning.

Storyline/Reading through game dialogue

Magical Diary

? One thing is for certain..you are going to do a lot of reading in this game.

? Storyline - The game begins with your character starting school at the Iris Academy of Magic. She is sixteen years old and will be entering as a Freshman with a nine month term to complete. She had no idea she was a witch until she was notified at age thirteen and given the choice to go to the special school if she wanted to. She would have to live far away from her family and even though she would miss them she chose to go.

? She arrives on September 1st and will live in a dormitory called “Horse Head Hall” with two roommates named Virginia and Ellen. Horses are the adventurous girls and the school tries to put girls together with the same interests so they will make friends.

? The game follows day by day and the date can be seen in the upper right hand corner at all times. The game ends when you reach the date of May 1st.

? As the game begins you will read through the dialogue and will be given a multiple choice question which effects the outcome of the game. There are social, romantic, educational, magic and comedic elements to the game.

? Simply click on the dialogue panel as soon as you are ready to move on to the next panel.

? There is no way to go backwards once you click on a panel and go forward but you can fast forward the dialogue or set it to auto play so you do not have to click between panels.

? Auto Play - This is located at the top of the game screen. Click on this setting to have the text run automatically and you do not have to click on each panel.

Magical Diary

? Game Controls - Game controls are located along the top of each game screen. Click on “Options” to reach the page shown in the image above.

? Once you reach the page in the image shown above you have several control options.

? You can adjust the speed of the auto play feature (if you use it) and toggle the game music on or off.

? You have the ability to change from full screen or windowed mode or to change the video qualities.

? You will also be able to access your magical diary, graphics, and notebook of spells from this area once you click on the “Options” button.

? Trophies - Once you earn a trophy this area will highlight and you can access the trophy menu. As you earn trophies they can be found here. (See more about “Trophies” at the bottom of this guide.)

? Click on “Return” to resume the game.

Game Tips

? Dungeon Exam advice - You may want to look through the dungeon solutions area first (See “Dungeon Exam Solutions” below) to see which magic classes you need to focus on and in what order.

? Highly Recommended - Right when you start a dungeon exam save the game in a game save slot. That way if you fail the exam all you have to do is re-load the game and you can try it over and over until you figure out the solution. One time is not enough and if you fail too many times you may lose the game.

? Romantic Endings - If you want the game to have a romantic ending make choices that favor this. If you choose to ignore a boy or won’t go out on a date odds are you won’t end up with him.

? Relax, exercise, and Study - Be sure to visit the mall, exercise, and study in an almost rotational fashion. This will give a good balance to your character You must study but you must also exercise, relax and rest too.

? Save your game frequently - If your computer goes out or you shut the game off before you save you will lose all the progress made since your last save. Be sure to save frequently as you are given eighteen save slots in the game. Note - It is also a very good idea to save right before you start a dungeon exam so you can replay it if you get stuck.

? Watch Meters - Keep an eye on your magic meters to the left of the game screen. See that you are getting a good balance of all kinds of spells. If you see one area that is a lot less than the others be sure to take more classes in this area for a short time to even it up. This will make things much easier during exams.

? Get a good balance of classes - You need to have spells from all the magic categories. For example, If you decide to take all red classes for a few weeks the instructors will not like this and will give you a detention. Try to spread out the classes each week.

? Be sure before you commit to a choice - Once you make a choice you can not go back and change it.

Dormitory Assignments

Magical Diary

? There are three girls dormitories and three boys dormitories in the game. Here is the breakdown. Each uniform has a belt with the animal associated with their hall located on it.

Girls

? Horses - These are the “Tomboys” or adventurous girls. (Your character belongs to this dorm group)

? Butterflies - These are the “Girly girls” or lady like young women that are known for being very polite and charming.

? Snakes - These are the mysterious girls. They tend to be into things that are “Goth” and are very secretive.

Boys

? Wolves - These are boys that are considered to be “Daring”

? Falcons - These are boys that are considered to be “Elegant” and come from high class, or wealthy backgrounds.

? Eldritch Toads - This is the final group of boys and it is not known why they are called this in the game. Any special attributes of this group are never mentioned in the game.

Making Choices/ Alternate Endings

Magical Diary

? As you play through the game you will do things such as decide your weekly schedule, answer questions about things of a social nature and make decisions that directly effect your stress level, funds, and manna levels which in turn effect how well you perform on your exams.

? The game is very dynamic and each choice leads you in a direction which could be very different from someone else playing the game.

? You may want to keep track of your responses and once you complete the game play it again with entirely different responses to see how things play out.

? When a choice is to be made it will always be in a multiple choice format. Click on the choice and be sure it is the one you want because you can not go back and change it unless you start the game over from the beginning.

? Based on your choices you will end the game alone, with a boyfriend or girlfriend, or with a group of friends.

Game Categories - Areas of Concern for your Character

Magical Diary

? Along the left side of the screen there is a panel that keeps track of your amounts of certain items you need or need little of in the game. They are divided into four sections.

? Personal Attributes - These increase over time as you learn and develop.

? Magical Knowledge - A bar fills up as you learn more in a color of magic.

? Stress Level - (See “Stress for more information) This is shown in numerical form.

? Money - You are given five dollars per week in spending money each weekend. You can save it, spend it at the mall, donate it to causes, or use it for dances and concerts that come up over the year. (See “Visiting the Magic Store” below)

Personal Attributes

? Based on the choices you make during the game you will fill up or decreases the meter shown next to each attribute. If you fill up a meter you will master that attribute.

? Smart - You will start out with twenty smart when the game begins. Passing classes, exams, and making good decisions will increase your score.

? Strong - You will start out with twenty strong when the game begins. Exercising, playing games in the video arcade at the mall and participating in a sport will increase your score in this area.

? Cute - You will start out with five cute when the game begins. Doing things to make yourself more attractive or if a boy gives you special attention your score will be increased in this area. If you do things to make yourself less attractive you could decrease your score in this area.

? Weird - You will start out with five weird when the game begins. Choices that are considered out of the ordinary in the game will increase your score in this area.

Magical Knowledge and Ability

? Here you will be able to see your knowledge and ability in the five areas of magic. (See “Magic” below for more information.)

? You will start out with zero in each of these categories until you attend class, take quizzes, or participate in study groups.

? Red Magic

? Blue Magic

? Green Magic

? Black Magic

? White Magic

? Tip - Keep an eye on these meters. If you see you have a lot more of one meter filled than another skip the classes in one area and take double classes in the other until they are more closely matched.

Social, Behavioral, and Financial

? Stress - Your stress level fluctuates frequently in the game and things such as studying, classes and social situation can make it go up. The more stressed you are the harder it is to do well in classes.

? You must do things to bring your stress back down. (See below)

? Merits (Demerits) - These are awarded to you for positive actions and deducted when you get into trouble at school or fail an exam

? Financial - You will arrive at school with five dollars. You are awarded an allowance of five dollars per week given to you each weekend by the school. You can use this money for tickets to shows, trips to the mall to purchase items such as food, clothing, and magical items you can use in your studies. These are also tasks that could reduce stress for you.

Five colors of magic and elements associated with them

Magical Diary

? In the image above you will see the symbol for each type of magic and the color associated with it. (Shown listed top to bottom)

? Red Magic - Red magic is forceful but not necessarily violent. It is used with things such as explosions and things that produce heat.

? Blue Magic - Blue magic represents transformation and change.

? Green Magic - Green is the magic of life and represents the world of plants and animals.

? Black Magic - Black magic is not evil. It represents a magic that is contained withing objects such as putting a spell on an object to cause a person or item to behave in a certain way if that item is touched or ingested in some way.

? White Magic - White magic affects the mind and the spirit. Deals with spells that affect your thinking or perception of events.

Importance of Scheduling your Weekly classes and activities

Magical Diary

? After each weekend you will be asked to schedule your next week’s class schedule.

? In magic school you can take the classes any way you want and do not have to take a different one each day.

? Tip - Check the “Dungeon/Exam” area of this guide and read over the optional solutions. You may want to focus your classes in the areas where you will need magic to solve the exam.

? Each day that you have classes available you will be asked to schedule something.

? You can schedule a class in any five magic areas, a day of study, exercise, or sleep.

? Sleep is a great way to decrease stress so if you numbers are high be sure to schedule at least one sleep day.

? If your grades are low and you are failing a lot of classes be sure to schedule at least one study session.

? Click on only one choice for the day in each column. This will highlight in pink. Once you have one choice in each column click on “Done” to lock in the schedule. You will then see the days play out based on your choices.

? Be aware of your choices and how they are going.

? Every choice you make will change the outcome of the game storyline and there are many different potential endings based on your choices.

Magical Diary

Magical Diary

? You can access your Magical diary at any time by clicking on the “Options” button and then on the “Diary” button.

? Here you can see a breakdown of each thing that has happened over each day of the week.

? Place your cursor over a topic and a detailed explanation will appear on the right side page.

Merits and Demerits

Magical Diary

? As you play the game you will make decisions for your character in regards to her education.

? Each student starts out at Iris Academy with a clean slate and a score of zero.

? If you make good decisions performing special extra credit tasks and pass the dungeon exams you will earn merits.

? If you break a rule by making a poor choice, you will be given demerits which deduct from any merits you have or if you have none you will go into the negative numbers and will need to build back up to zero before you move above it.

? Tips - You will instantly upset one of the professors when you start the game which puts you at -10 demerits right away. Don’t worry as you will have opportunities to make this up.

? IMPORTANT - If you receive 50 demerits you will be expelled from the Academy forever and this will end the game for you.

Ways to earn Merits

? Whenever an opportunity arises to to an extra credit project for a professor be sure to take it as you will earn ten to twenty merits for successful completion of it.

? Passing a dungeon exam will earn you five merits. If you find a special secret task in the dungeon you can earn an additional five merits in the dungeon exam.

Magical Diary

Tips to avoid Demerits (Warning Spoilers!)

? Whenever a professor warns you not to touch something or perform a certain spell be sure to take note of this. You will earn a large number of demerits and a detention.

? (Spoilers ahead! Do not read if you do not want to see a spoiler)

? Tip - When the “Darkness Ball” is in effect at Halloween, be sure to not choose the option to do the “Spirit Sight” spell as the professors warn clearly there is to be no light. You will be stunned receive twenty demerits and will earn detention for doing so.

? Tip - Optional - If Donald asks you to practice performing a spell with him during the magical combat lesson in the gym tell him no to performing a “Push Spell” and instead choose to “Dodge” or you will earn twenty demerits and a detention along with him. Be aware that he wants this to happen in order to spend time alone with you. If you want to encourage a relationship with Donald then allow this to happen in order to follow the path.

? Failing an exam will result in five to ten demerits deducted.

? If an instructor gives you a choice between detention and demerits take the detention!

? Once you have earned 50 demerits you lose the game automatically.

Stress

Magical Diary

? The following things will cause you stress in the game.

? Attending Classes - Whether you do well or fail in a class it will always increase your stress rating. Failing always gives you more stress than passing a task.

? Studying - Studying always causes a small amount of stress but is necessary.

? Arguing with others - Try to avoid this whenever possible.

Magical Diary

How to decreases Stress Levels

? There are several things you can do in the game to decrease your stress level if it starts to get too high.

? A high stress level is dangerous and can make it harder to do well on exams.

? Sleep - This is the best way to decrease a large amount of stress. When scheduling your weekly activities be sure to schedule at least one day to get a lot of sleep.

? Go to the Mall - Here you can window shop which will decrease your stress by three points, eat food at the food court which can decrease stress by ten points, or hang out with friends.

? Social activities - These can increase or decrease stress. Usually if it is fun it decreases your stress level.

? Romance - This can increase or decrease stress but usually it decreases stress so you may want to make decisions to support romance when they are offered to you.

Spells and the Spell Book

Magical Diary

Learning Magic Spells

? There are at most fifty spells that you can learn during your semester at Iris Academy. These are divided among the five colors of magic.

? Each time you attend class successfully you will learn a spell and it will be placed in your spell book where you can access it any time and during exams in the dungeon.

? If you fail a class you are missing out on a spell and may need to take it again an extra time the following week to ensure you get that spell in your spell book to use for your dungeon exams.

? Each spell has a color and a symbol that represents it. See “Magic Spells and Colors and Symbols associated with them” above)

Magical Diary

Spell Book

? Each time you attend class you will learn one or more spells. This increases your “Smart” score and documents the spell in your spell book so you can retrieve it during your Dungeon examinations.

? While in an actual exam look to the left side of the screen and in the center of the panel you will see a link that says “Open Spell Book” Click on this and you will see the book open as shown in image above.

? In the first column you will see the type of magic listed (color) as well as the symbol associated with it.

? Next you will see the spell name in the second column. Place your cursor over this area and the spell will appear to the right of the book.

? Cost - Each spell will have a cost to perform in “Magic Points” during the dungeon exams. These are seen at the upper right hand corner of the game screen.

? When out of the dungeon you can still access the the spell book by clicking on “Options” at the top of the game screen and then on “Spell Book”

The Magic Store / Inventory Items

Magical Diary

Magical Diary

? A great way to increase your magic levels is to visit the Magic store in the Mall.

? This is introduced early in the game and is always an option to visit on the weekends with the exception of one weekend which is a weather emergency.

? Use the money you save up to buy certain items. Only items that are purchased in the magic store will be kept in your inventory for later use.

? Each item has a special ability attached to it. The more expensive the item the more it will do for you. For example, The “Star Wand” listed in images above will increase each of your magic abilities by five points. You will see the meter on the left side of the screen increase.

? You must have the purchased item on to gain this benefit. If you take this item off to put on a different one you will lose its powers and the new item’s powers will be in place.

? You can only wear one item at a time and you can only change items once every weekend.

? Click on “Inventory” to access all purchased items.

? There are many other items you can purchase in the Magic store that offer all kinds of benefits in the game such as protective gear, goggles, etc,

? In addition to magic the items can also help you in other areas. For example, If you purchase something cute to wear it can increase your cuteness rating making you more attractive to others.

? Only magic store items can go into inventory after they are purchased. All other items you purchase such as concert tickets, food items, playing video games will reward you with stress reduction only.

Magical Diary

? Inventory - To access your inventory you will need to wait until the weekend which comes up very frequently.

? Once you are on the weekend you will be asked where you want to go. Click on “Mall” or on occasion a menu will appear that has “Inventory” as a choice in which you would click on the word directly.

? You will see a list of all items you own along the top of the screen. Click on an item and then you will see your character wearing or holding it to the left of the screen.

? If you wish for your character to wear this item and cause its abilities to go into effect click on “yes” when prompted.

? Remember, you can only wear one item at a time so be sure you have the correct item for what you need.

? Tip - If you know an exam is coming soon, make sure you have your most expensive and useful item on beforehand. These items can make a huge difference in the outcome of your exams.

School Dungeon Exam Tips

? As you progress through your nine months at Iris Academy you will learn various spells in your magic classes. Each class is broken down based on type of magic.

? There are five types of magic each represented by a color and a symbol. You will have a red magic class, then a blue magic class and so on.

? Each time you take a class you will either pass or fail for the day. If you pass you may do well and earn points for the “Smart” category. It is also possible you may fail and this will decrease from the smart category and/or increase your stress level.

? Note - Studying always increases your stress so you will need to do things to keep it under control. (See below, “Stress - What causes it and how to reduce it.”)

? Dungeon Exams - You will be told when a dungeon exam is happening ahead of time but only by a week or less.

? Be sure to take classes and study as much as possible in each individual area of magic. The more you go to class and study the more spells you learn and these are documented in your spell book.

? You will need to focus on specific areas of magic for each dungeon.

? Important - Each dungeon has at least one but possible multiple solutions available to solve it. Below there are a few options listed for each dungeon and the final exam.

? If you need help look at the list and make sure you take classes in the color of magic needed.

? Choose one of the options and use them to complete the exam.

? Note - If you can not solve the exam because of running out of magic or health you can click on “Give Up” but you will earn ten demerits for doing so.

? IMPORTANT - If you earn fifty demerits or more the game is over for you.

Magical Diary

Dungeon Exams/ How to take Tests

? Below you will find some possible solutions for the seven dungeon exams that will be taken during your semester at Iris Academy.

? There are six exams and a final exam so seven times you will have to move around and solve problems in the dungeon.

? There is more than one solution for each exam. Based on the spells you have earned and how many magic points you have, you may have to solve the puzzle in a different way than someone else.

? In the image above you will see how the dungeon navigation is laid out.

? Along the left side of the screen it is divided into sections.

? Move around - To move around the dungeon use the top left side of the screen and click on the buttons shown to move around the dungeon. If you prefer you can hold the shift key down and use your arrow keys to move around. You will be able to see your movements in the map located at the bottom right of the screen shown circled green in the image above.

? Examine - Click on examine and then choose the item in the scene you wish to examine at a closer view. This could be walls, floor, or any other item you see.

? Cast a spell - To cast a spell you will be able to click directly on the spell in the list shown and then another menu will appear asking you on which item you wish to cast the spell. Move slowly and be careful what you click on as there is no confirm button. Note that there is a cost for each spell you cast. Look at the magic point meter at the top left of the screen as well as the health meter at the top left.

? Restore Health - If your health is too low you can cast a spell to restore it once that spell has been learned in class and appears in your spell book. Be sure to look and see if you have it before you start your exam.

? Once you have a spell learned it is always available for all future exams.

? Give Up - If you have run out of health, magic points or if you just can’t figure out how to solve the puzzle click on “Give Up” shown circled in yellow in image above. You will be given ten demerits and possibly a detention for failing.

? Important Tip - When you are about to start a dungeon exam click on “Save Game” at the top of the screen. This way, if you can’t figure out what to do instead of clicking on “Give up” click on “Load” and then hit “Yes” and it will take you right back to the beginning restoring all the scores to where they were before. This is the best tip to follow because you will have ten demerits if you give up as well as a detention from your professor. Use these repeated turns to memorize the map and to try different spells without worrying about losing the game.

? Remember, If you have fifty or more demerits the game is over immediately.

Dungeon Exam Solutions

Magical Diary

Dungeon Number One

? In this exam you must simply escape the dungeon.

? You will need to make sure that you take red and blue magic classes. This can be done by setting your schedule to at least one red and blue class per week.

? Note - Be sure to take a few of the other classes as well or you will get demerits for only taking one or two types of classes and ignoring the others.

? Once you do this simply use the red blast feature on the wall or the blue teleport self feature to make it out of the abyss.

? If you give up you will be given ten demerits.

? Tip - Be sure to save your game before you start the exam and if you have any problems click on “Load”. and then “Yes” to return to the same point again. This will allow you to try the dungeon exam multiple times if needed.

Magical Diary

Dungeon Number Two

? In this exam you must escape the dungeon by finding the hidden exit and you can not teleport out.

? You will need to make sure you take red and green classes to beat the second dungeon.

? Once you reach the dungeon you will need to use red magic to push the bridge over to the pit area.

? Option 1. - You can use the blue magic“Teleport object” spell to move the bridge where the pit is then use the green magic “Boost strength” on yourself and jump over the abyss.

? Option 2. - If you have enough magic points you can use the “Stone Shaper” spell in black magic to turn the pile of rocks into a bridge and pass out of the dungeon.

? Option 3. - Study white and blue magic. You can now use the “Awareness” spell and “Teleport” spell to leave the dungeon.

? Tip - Be sure to save your game before you start the exam and if you have any problems click on “Load”. and then “Yes” to return to the same point again. This will allow you to try the dungeon exam multiple times if needed.

Magical Diary

Dungeon Number Three

? Solution (This is really easy if you do not move at first!)

? Use your “Track scent” spell without moving at all. Then simply head to the east then walk right out. You will earn five merits if you complete the puzzle in this manner.

? Tip - Be sure to save your game before you start the exam and if you have any problems click on “Load”. and then “Yes” to return to the same point again. This will allow you to try the dungeon exam multiple times if needed.

Magical Diary

Dungeon Number Four

? In this Dungeon you will encounter your first monster known as “Hodag” (Shown above)

? You will have to get past this monster and leave the dungeon to pass this exam.

? If you are able to do so without the monster hitting you or you hitting it you will earn a special trophy and additional merits.

? Option 1

? Using red magic you can use your “Slash” spell and “Crush” spell. You will also need to use the heal spell as the monster will strike back and take some of your health. You have to have enough to defeat the monster before you run out.

? Option 2

? You can use green magic to defeat the Hodag by using the “Entangle” or “Blind” spell on him. Again, you will need to heal yourself and have enough magic points to use these multiple times.

? Option 3

? You can use blue magic using the “Cast Darkness” spell on the monster and walk right past him and out the door..

? Option 4

? Use the “Slow” spell and then the “Cast Darkness” spell on the monster to walk right past him and out the door.

? Tip - Be sure to save your game before you start the exam and if you have any problems click on “Load”. and then “Yes” to return to the same point again. This will allow you to try the dungeon exam multiple times if you need to.

Magical Diary

Dungeon Number Five

? To solve this exam you will have to do the following.

? Option 1.

? Go north until you find the sphere.

? Use the “Teleport Other” spell and move the sphere to the top most quadrant where you see the inter sectioned area at the top.

? Move to the sphere and the Magi will be standing in front of it.

? Next use the “True Sight” spell and you will see that the Magi is just an illusion and he will disappear.

? Next use your “Push Object” twice moving sphere South until you see the message “You hear a distant explosion” This explosion has caused the lock on the chest to open.

? Next move to the chest at the southern most wall. Click on “Examine Chest”

? Click on “Examine Chest” a second time and it will open. You may have to click to examine chest a third time and you will be given the key. It will appear at the top of the screen.

? Now make your way to the far west side then move south the the doors. Now you will move through the doors and pass the exam!

? You will earn five merits for passing and another five for figuring out the Magi was an illusion!

? Option 2.

? You can use the “Boost Strength” spell three times and then the “Heal” spell a couple of times and then use the “True Sight” spell on the monster and it will disappear. Finally use the “Trigger” spell on the chest to retrieve the key. Go to the door to open it and click on forward two times to walk out of the dungeon.

? You will earn five merits for passing the exam and another five for figuring out the Magi was an illusion.

? Tip - Be sure to save your game before you start the exam and if you have any problems click on “Load”. and then “Yes” to return to the same point again. This will allow you to try the dungeon exam multiple times if needed.

Magical Diary

Dungeon Six

? In order to complete dungeon six you will need to make it out of the dungeon before your opponent does.

? I found this pretty easy with some practice. Be sure to save the game in a separate save slot before you begin so if you mess up you can start over with all settings restored.

? Once you learn how to get to the doors on the far west side of the maze. You will have to go down, then to the east, then back west, then north. You may want to practice this a few times.

? You can actually outrun the hooded stranger if you move fast. Just walk past him. If he is close to you he might push you. If you have the “Teleport Other” spell and he is next to you teleport him as far away as the map will let you then run to the locked doors and use your “Open” spell.

? Be sure to go forward heading north twice to go up the stairs and out of the maze.

? Tip - Be sure to save your game before you start the exam and if you have any problems click on “Load”. and then “Yes” to return to the same point again. This will allow you to try the dungeon exam multiple times if needed.

Magical Diary

Dungeon Final Exam

? This is a group exam for you and your two roommates Virginia and Ellen.

? When asked agree with “Virginia”

? Cast a health spell on yourself.

? Offer yourself as bait when the choice comes up

? Choose “Dodge”

? Next you will all place your hands on the orb and that’s it!

? Now go enjoy your end of the year dance!

Trophies/Achievements

Magical Diary

? As you play the game you will earn various trophies for certain achievements.

? You will be notified of a trophy as soon as you earn it.

? Trophies can be seen by clicking on the “Options” button at the top of the game screen and once inside click on “Trophies” on the right side page and you will be taken to the Trophy page shown in image above.

? You can earn achievements for losing the game, winning the game, earning no demerits or getting rid of all of them and more.

? Click on “Options” at the top of the game screen and then on “Trophies” to see those that you have earned.

Finishing the Game

? Once you finish the game your character will attend the end of the year dance. Depending on how you played the game you will be alone, or with a male or female partner.

? You will be asked to choose if you want to wear a party dress or your uniform to the dance.

? If you choose the party dress use the bars along the right to change the color and brightness of the dress.

? When you are finished be sure to use your year book code to enter your character into the year book pages which will be uploaded to the game server for others to see.

Magical Diary

Magical Diary

Uploading your Yearbook Page

? Once you have finished the game you will be asked for the license key you were given when you purchased the game.

? Enter this license key in the area prompted at the bottom of the page.

? You will then be given a finished year book page and a link along with a yearbook code.

? Click on the link to see your character included in the yearbook of other players after you enter the yearbook code given.

? You will see your character has been added to the game year book shown in the second image above. Other players can click on your name and see your game statistics and you can see theirs as well.

? You can also connect your yearbook page to your Facebook and Twitter accounts for others to see if you choose.

? You can visit the yearbook to see your page and others at http://yearbook.spikycaterpillar.com

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