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4.5

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4.5
By: Brawsome

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By Tom Hayes | Jun 7, 2010 |

Jolly Rover - Game Introduction

Welcome to the walkthrough for Jolly Rover on Gamezebo. Jolly Rover is a point and click adventure game for the PC by Brawsome. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to complete Jolly Rover.

General Information

  • The default cursor icon is the hand. Move the cursor around the screen until it changes. Left click when the cursor changes into a closed hand to examine or interact with an object or character. An anchor appears when the cursor moves over an exit. The blue text above the hand shows that Rover will give new dialogue when the hotspot is examined, while white text above the hand shows that old dialogue will be repeated.
  • Click at the top-middle section of the screen to make the in-game menu appear. Loot shows the achievements that have been unlocked in the game. Log shows the current rank, progress, points and bonus swag.
  • The current quest is displayed in the bar at the top of the screen. It is worth moving the cursor over hotspots to check for blue text in each new quest, as sometimes inventory objects, flag pieces, pieces of eight and crackers will appear in places where before nothing may have been found.
  • The inventory is opened by moving the cursor to the bottom of the screen. Click an item and it will become the cursor icon, which means that the item can now be used on an object in the area. Items can be picked up and dropped within the inventory window to organize the inventory.
  • The parrot is added to the inventory early on in the game. Use the parrot on Rover and ask what should be done now for a subtle hint about the current task, or select the “I'm having trouble...” topic and then select a specific task for more detailed help. The parrot needs to be given a cracker before he will help with some topics, and points will be deducted from the total score when this is done.
  • A voodoo book and a cheat sheet are found on Groggy island. Some spells are contained within the book, while others are revealed at certain points in the game. Spells are cast by pressing symbols on the cheat sheet in the correct order. New spells can be created by pressing the symbols for a spell in the reverse order.
  • Hold the space key to identify all hotspots within a location.

Walkthrough - Howell's Ship

The game starts in the brig. Say “I'll never join your crew!” to Captain Howell. After he leaves, select the ten hotspots shown below:
Jolly Rover

After the ten hotspots have been selected, select the painting to exit the brig. Select any two topics when talking to Melvin. When he asks where the situation reminds him of, say “I have no idea!”. Take the scarf, the keys and the crackers:
Jolly Rover

Use the keys with the brig door. Enter the brig and take the lamp on top of the barrel. Return to the hold. Combine the scarf with the whale oil lamp in the inventory to make the oily scarf. Use the oily scarf with the rusty lock on the parrot cage:
Jolly Rover

Use the keys with the oiled lock to receive the parrot. Use the parrot with Rover to talk to him. You can talk to the parrot at any time throughout the game to ask for general help about the current task or more detailed hints which cost a cracker. Talk to Melvin and select Port Sickle, 10 days and swabbin' the decks in silk dresses as the answers to his questions.

Walk upstairs to the lower deck and talk to Melvin about the hatch, and then select any reason to see him knock on the hatch in a certain way. Select the hatch and knock in the same way that Melvin did to talk to Bobby. Ask to come up and switch places, and Bobby will tell Rover to find Pete. Walk west to the galley. The following hotspots are available:
Jolly Rover

Take the dried fish and the peppercorns. Open the left cupboard to take the crackers. Use the dried fish with the hook. Use the oily scarf with the left window. Open the window and the chef will spill some rum on the floor. Use the peppercorns with the spilled rum. Open the left window again and this time the chef will drop his bottle of rum on the floor. Take the bottle of rum. Return to the lower deck and walk east to the sleeping quarters. Take the piece of eight from the boots:
Jolly Rover

Select Pete and he will ask for Rum. Use the bottle of rum with Pete. Return to the lower deck and knock on the hatch in the same way that you did earlier. Tell Bobby that Pete is drunk to go up on deck.

Groggy Island

Walk west to the town street and then continue west to the front of the Stumble Inn. Select the barrels for crackers and a piece of eight:
Jolly Rover

Enter the Stumble Inn. Talk to Howell about joining his crew and then select any topic to learn that he wants Rover to make Salamagundi. Talk to the insane pirate and Puggy to receive some crackers. Select the bucket for more crackers. Talk to Davey about the hat being a family heirloom, and then offer to buy him a new hat to receive a piece of eight:
Jolly Rover

Enter the kitchen and select the cook book to receive the Ron Copper quest. Take the crackers from the stove and piece of eight from the bucket:
Jolly Rover

Exit the Stumble Inn and walk west to Turtle Beach. Walk up the path at the left side of the cliff to see the cliff shack. Walk west and talk to Ron about the recipe for Salamagundi. Return to the beach and take the fishing net. Select the sand mound twice to receive two eggs and a flag piece:
Jolly Rover

Use the fishing net with the palm trees to create the hammock. Use the hammock to land next to Ron. Talk to Ron to receive the voodoo book and cheat sheet. Use the voodoo book on Rover to learn that food that the animal eats needs to be found before the spell can be performed. Select the cannons for a flag piece:
Jolly Rover

Return to the beach and take the hammock. Select the palm trees for a piece of eight:
Jolly Rover

Walk east to Town Street and ask Scruffy about what he is selling. Keep talking to him until he agrees to trade the fish for the net. Return to the cliff shack and use the voodoo book on Rover to see the spell for scaring beasts. Exit the view of the book and use the voodoo cheat sheet on Rover. Press the symbols in the following order:
Jolly Rover

While Rover is glowing red, use the pickled herring with one of the birds on the roof to scare them away. Talk to Ron about the spell to receive the Salamagundi recipe. Use the recipe with Rover to read it. Talk to Ron again and ask him about the spices to receive the bag of spices. Walk east to see a monkey performing a spell. Select the tree to knock on it three times. Use the voodoo cheat sheet on Rover and press the symbols in the following order:
Jolly Rover

Take the mango on the ground near the tree. Return to the kitchen in the Stumble Inn. Use the peppercorns with the mortar and pestle on the table to make the pepper:
Jolly Rover

Use the pepper with the chef and he will drop the ham onto the floor. Take the ham. Return to the fort and knock on the tree at the right side of the guard. Use the voodoo cheat sheet on Rover and cast the drop fruit spell. Enter the fort. Select the candle to unlock the cabinet. Open the cabinet to find a flag piece and a piece of eight. Take a bottle of wine from the wine rack:
Jolly Rover

Rover will hear someone approaching the room, so select the blue cupboard to hide. After the conversation, open the cupboard to find a piece of eight:
Jolly Rover

Return to the cliff shack and use the wine bottle with the skull:
Jolly Rover

Return to the kitchen in the Stumble Inn and use the turtle eggs with the cauldron to boil them. Use the mango, boiled eggs, ham, pickled herring, uncorked wine and spices with the mixing bowl on the table to make Salamagundi.

Cannibal Island

Select the mound and the skeleton with the blue hat to find two pieces of eight and select the note to find crackers. Take the skull:
Jolly Rover

Try to take the conch to get snapped at by the crab. Use the skull with the conch. Take the conch. Enter the jungle and take the crackers, mango and the barrel:
Jolly Rover

Walk east to the next area of the jungle. Use the voodoo cheat sheet on Rover and press the symbols in the following order to cast the lure beasts spell:
Jolly Rover

While Rover is glowing red, use the mango with the pig and it will fall into the trap. Walk west to the previous area of the jungle and take the barrel. Walk west to the beach and take the sign. Walk east twice to the jungle and use the cannibal sign with the hole to create a bridge. Take the rum and the crackers:
Jolly Rover

Walk east to the next area of the jungle. Use the voodoo cheat sheet on Rover and cast the scare beast spell, then use the mango with the pig to scare it away. Walk across the obvious trap and wait for the two dogs to leave. Take the flag from the trap and the crackers in front of the tree:
Jolly Rover

Walk west three times to return to the beach. Select the jug for crackers:
Jolly Rover

Walk east four times to the cannibal camp. Select the cauldron and the bars for crackers. Select the net twice for a piece of eight. Take the charcoal below the cauldron:
Jolly Rover

Walk west to the waterfall. Take the dried corn on the bird feeder. Select the two plants at the left side of the area to find a piece of eight and a cauldron:
Jolly Rover

Use the mango and the rum with the cauldron. Examine the cauldron to see four symbols. Exit the view of the cauldron. Use the voodoo cheat sheet with Rover and select the symbols in the following order to cast the heat iron spell:
Jolly Rover

Select the heated cauldron to take the mango jam. Use the mango jam with the bird feeder. Exit the area and then return to it to see feathers on the bird feeder. Select the bird feeder to take the feathers. Return to the camp to see the two dogs knock on the door in a certain way. If you need to see the knock again, just exit the camp and return to it.

Combine the charcoal with the barrel in the inventory. Combine the sticky feathers with the barrel in the inventory to make the tribal mask. Use the tribal mask with Rover. Select the door and copy the knock that was just heard. Answer “Julie Rover” when asked for a name, then mention the mask to enter the blockade. After the cutscene, keep walking through the exits until Rover leaves the cave. Select the sign twice for a piece of eight:
Jolly Rover

Return to the camp to talk to Howell behind the bars. Keep talking to him to start the Free Captains quest. Use the dried corn with the cauldron, then use the voodoo cheat sheet on Rover and cast the heat iron spell. Exit the conversation with Rufus. Select the palm tree to knock on it, then use the voodoo cheat sheet on Rover to cast the drop fruit spell. Select Rufus to take the keys and free the captains from the jail. Select the bars to take a flag piece:
Jolly Rover

Return to the beach and select the water for a flag piece:
Jolly Rover

Return to the waterfall and select the dried corn for some crackers:
Jolly Rover

Return to the caverns. Combine the rum with the conch in the inventory. Use the gunpowder and the conch with the stump. Use the voodoo cheat sheet on Rover and select the symbols in the following order to cast the voices of the dead spell:
Jolly Rover

Enter the caverns and use the magic conch on the correct exit to hear a voice repeat part of a song. Go through the exit and the use the magic conch on all of the exits until you hear a voice repeat a longer section of the song. Keep doing this in all of the rooms in the maze until the ship is reached.

The Red Herring

Enter the cabin. Move the pillow on the bed to find a small key. Select the jar on the desk to find a piece of eight. Select the jar again to take it. Open the wardrobe to find crackers:
Jolly Rover

Use the small key with the cupboard to take a piece of eight and a large key. Use the large key with the left chest to take a piece of eight and Silvereye's cutlass. Combine the large key with the small key in the inventory to make the super key. Use the super key with the right chest to take compass 1 and an old book. Return to the cannibal camp and walk west to the waterfall. Use the empty jar with the cauldron to find a flag piece. Use the jar with the waterfall to fill it with water. Return to the Red Herring and use the jar with ingredients on Clara. Combine the gunpowder and the rum on the jar with ingredients in the inventory. Use the jar with ingredients on the hatch. Use the voodoo cheat sheet with Rover and select the following symbols to cast the raise dead spell:
Jolly Rover

Shipwreck Island

Take the crackers from the barrels. Take the block, rope and crank:
Jolly Rover

Walk west to the cove and east to the lookout point. Take the crackers from the crate, the coin from the cannonballs and the barrel from the tree:
Jolly Rover

The barrel will not be removed from the tree but can still be selected from the inventory. Walk east to the forest. Use the cutlass with the vine at the left side of the tree. Take the two sets of crackers and the block:
Jolly Rover

Combine one of the blocks with the rope in the inventory. Combine the block and rope with the remaining block to make the block and tackle. Use the block and tackle with the vines on the right branch. Use the barrel of gunpowder from the inventory with the block and tackle to roll it to the tree. Use the vine with the barrel to attach it to the block and tackle. Use the block and tackle to raise the barrel to the top of the cliff. Walk west to the lookout point and take the flag piece from the hole in the tree:
Jolly Rover

Return to the top of the cliff in the forest and walk east to see Clara. Use the barrel of gunpowder with the blockage. Use the cutlass with the barrel. Use the voodoo cheat sheet on Rover and then cast the heat iron spell. Take the large jug next to the well:
Jolly Rover

Use the crank with the well and then select the well to receive compass 2. Select the well again to find a piece of eight. The aim now is to find three birthdays of the people mentioned on the back page of Silvereye's journal. Walk north to the grave and examining the gravestone to read that Mary was born in June (Month 6). Return to Clara and ask her about her birthday: May (Month 5). Read the journal to discover the month of Alexander's birth: August (Month 8). Select the wheel on the tree. Rotate the wheel clockwise five times, anticlockwise eight times, clockwise six times and anticlockwise three times to enter the treehouse.

Use the super key with the chest to take a piece of eight and a wooden banana. Open the wardrobe to take a piece of eight. Select the rug to take a flag piece. Take the small jug from the cabinet. Open the top drawer of the cabinet for a piece of eight and the bottom drawer of the cabinet twice for two sets of crackers. Use the wooden banana with the fruit bowl:
Jolly Rover

Take compass 3 from the secret panel that opens. Exit the treehouse. Walk north to the grave and cast the Lower Dead spell on Silvereye to find a flag piece. Examine the right tree face for crackers. Walk east to the forest. The aim now is to use one or more of the compasses on the stumps and then rotate them to find the correct exit. The compasses to be used and the exits vary from game to game. Keep going through the correct exits to reach the totem pole. Use the three compasses on the slots:
Jolly Rover

Take the ugly mug from the top of the totem pole. Take the four plates from the slots in the totem pole. Examine the second slot from the top to find a piece of eight. Select the arm of the carving and then select the mouth to take crackers. Examine the bag on the tree:
Jolly Rover

The bag is attached to a nail. Cast the heat iron spell and the bag will drop to the floor. Select the bag to find the flag piece. Return to the forest. Use the compasses on the stumps again and keep walking through the correct exits to reach the cove. Select the hole in the tree for crackers:
Jolly Rover

Use the ugly mug with the capstan. Select the ugly mug to see a single drop of water. Use the small jug with the waterfall to fill it with 3 units of water. Combine the small jug with the large jug in the inventory to fill it with 3 units of water. Fill the small jug from the waterfall again and combine it with the large jug in the inventory to leave 1 unit of water in the small jug. Use the small jug with the ugly mug. Select the capstan to move the rock. Select the capstan again to take the piece of eight. Enter the cave. Select any topics when talking to DeSilver and after the cutscene Rover will wake up on Spit Island.

Spit Island

Take the boot, the noose and the crackers from the barrel:
Jolly Rover

Use the voodoo cheat sheet with Rover and cast the lure beasts spell. While Rover is glowing red, use the old boot with the sea to lure a turtle to the island. Use the boot with Rover to find a piece of eight. Use the noose with the turtle. Use the voodoo cheat sheet with Rover again and this time cast the scare beasts spell. While Rover is glowing red, select the barrel to leave the island.

Groggy Island - Revisited

Enter the Stumble Inn and select the bucket to find some crackers. Return to the fort. Cast the heat iron spell and Rufus will take the saucepan off his head. Select the palm tree and then cast the drop fruit spell. Enter the fort. Select the bowl of wooden fruit to reveal a hidden lever:
Jolly Rover

Select the lever and then enter the secret passage. Use the wooden fruit with DeSilver and then say “Think fast!”. Take the cutlass, the crackers from the cauldron and the bookshelf, the canvas and the bag:
Jolly Rover

Select the crane to move the basket over the ground. Use the canvas bag with the vent and it will float away. Use the sail canvas with the basket. Take a rock from the blocked entrance to the room and use it with the vent. Take the rock from the vent. Select the basket to jump in and then use the cutlass with the basket to complete the game.

Collectables

Crackers

  • Howell's Ship: Select the crackers on top of the barrel in the hold.
  • Howell's Ship: Open the left cupboard in the galley.
  • Groggy Island: Select the right barrel outside the Stumble Inn.
  • Groggy Island: Talk to the insane pirate in the Stumble Inn.
  • Groggy Island: Talk to Puggy in the Stumble Inn.
  • Groggy Island: Select the bucket inside the Stumble Inn.
  • Groggy Island: Open the stove in the Stumble Inn kitchen.
  • Groggy Island: Stumble Inn kitchen in the cupboard behind Jacques.
  • Cannibal Island: Select the note on the beach.
  • Cannibal Island: On top of the barrel in the jungle.
  • Cannibal Island: On the ground next to the hole in the jungle.
  • Cannibal Island: Found on the tree next to the obvious trap in the jungle.
  • Cannibal Island: Return to the beach in the “Make Mask” quest and examine the jug on the beach.
  • Cannibal Island: Select the cauldron in the cannibal camp.
  • Cannibal Island: Select the bars in the cannibal camp.
  • Cannibal Island: Select the dried corn near the waterfall in the “Navigate Caverns” quest.
  • Red Herring: Open the wardrobe in the cabin.
  • Shipwreck Island: Select the barrels outside the ship.
  • Shipwreck Island: Select the crate in front of the left cannon at the lookout point.
  • Shipwreck Island: Select the bottom-left face on the tree.
  • Shipwreck Island: Select the top face on the tree.
  • Shipwreck Island: Open the bottom drawer in the treehouse.
  • Shipwreck Island: Open the bottom drawer again in the treehouse.
  • Shipwreck Island: Select the right face in the tree outside the treehouse.
  • Shipwreck Island: In the totem pole area, select the arm of the left tree and then select the mouth.
  • Shipwreck Island: Select the hole in the tree at the cove.
  • Spit Island: Select the barrel.
  • Groggy Island: Select the bucket of crackers in the Stumble Inn.
  • Groggy Island: Select the cauldron in the volcano.
  • Groggy Island: Select the bookshelf in the volcano.


Pieces of Eight

  • Howell's Ship: Select the chest in the brig.
  • Howell's Ship: Select the pirate boots in the sleeping quarters.
  • Groggy Island: Select the left barrel outside the Stumble Inn.
  • Groggy Island: Talk to Davey in the Stumble Inn and offer to buy him a new hat.
  • Groggy Island: Select the bucket at the right side of the Stumble Inn kitchen.
  • Groggy Island: Select the palm trees on the beach in the Voodoo Ron's Birds quest.
  • Groggy Island: Pull the candle in the fort and then open the cabinet.
  • Groggy Island: Open the blue cupboard in the fort after hiding in it.
  • Cannibal Island: Select the mound on the beach.
  • Cannibal Island: Select the skeleton with the blue hat on the beach.
  • Cannibal Island: Select the net twice at the cannibal camp.
  • Cannibal Island: Select the left plant at the left side of the waterfall area.
  • Cannibal Island: Select the sign twice after leaving the cave maze.
  • Red Herring: Select the jar on the desk in the study.
  • Red Herring: Use the small key with the cupboard in the study.
  • Red Herring: Use the large key with the left chest in the study.
  • Shipwreck Island: Select the cannonballs next to the left cannon at the lookout point.
  • Shipwreck Island: Use the crank with the well outside the treehouse and then select the well twice.
  • Shipwreck Island: Use the super key with the chest in the treehouse.
  • Shipwreck Island: Open the wardrobe in the treehouse.
  • Shipwreck Island: Open the top drawer of the cabinet in the treehouse.
  • Shipwreck Island: After taking the four compasses from the totem pole, examine the second slot from the top on the totem pole.
  • Shipwreck Island: After moving the capstan to reveal the secret entrance, select the capstan again.
  • Spit Island: Use the boot from the inventory with Rover twice.


Flag Pieces

  • Howell's Ship: Select the cannon in the brig.
  • Groggy Island: Select the sand mound on the beach for the second time.
  • Groggy Island: Select the cannons outside Ron's house after receiving the voodoo book from him.
  • Groggy Island: Select the candle on the wall in the fort and then select the cabinet.
  • Cannibal Island: Select the murderous trap in the jungle.
  • Cannibal Island: Select the bars outside the fort in the “Navigate Caverns” quest.
  • Cannibal Island: Select the water near the beach in the “Navigate Caverns” quest.
  • Cannibal Island: Use the empty jar with the cauldron near the waterfall in the “Crew Red Herring” quest.
  • Shipwreck Island: Select the tree at the lookout point after moving the barrel.
  • Shipwreck Island: Select the rug in the treehouse.
  • Shipwreck Island: Cast the lower dead spell on Silvereye at the grave.
  • Shipwreck Island: Walk to the right tree in the totem pole area, cast the heat iron spell and then select the bag.

Read more: Jolly Rover, Brawsome

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