Hotel Dash 2: Lost Luxuries
If there is one thing about Dash games and their storylines that makes you either hate or love them it’s that they are incredibly cheesy, and Hotel Dash 2: Lost Luxuries is no exception. The sequel to Hotel Dash makes you wonder just how many festivals and lost or run-down hotels/restaurants/etc. can exist in one modestly-sized town, and how quickly Mr. Big changed from a major villain to a sweet grandpa figure for Flo and her gang.
Hotel Dash 2: Lost Luxuries features 50 levels as is the norm. While the game is convincingly long (around five hours of playing time), we were quite disappointed in the lack of a second mode and how easy the game is in general. The trend of dash games becoming easier with each new release has been going on for quite some time now, but it reaches a new low with this title. We found it pretty easy to reach the expert goal in each level after the first try, and the game puts the player under less pressure than one is used to in this genre.
The game still plays quite similar to the first part, with some new tweaks, even better production values, and a charm which puts its copycats to shame. People have to be dragged to an empty room, need their luggage, will order meals, towels, pillows, or might need a wake-up call. This routine is spiced up with the well-known inclusion of color-matching, chaining, and customer types who have their very own behavior. That’s what you expect when playing a dash game, and that’s exactly what you get with Hotel Dash 2: Lost Luxuries.
The different routines of customers have always been a wonderful feature in dash games, and the same goes for Hotel Dash 2: Lost Luxuries. The young ladies for example will check in, order a meal, and pay afterwards, which is pretty simple to keep in mind. The Bigfoot Seeker on the other hand will order three meals instead of one, the genie has to be summoned from a bottle and will order three pillows after eating. Each customer has a fixed but highly different routine, which makes chaining similar actions challenging and requires quite a good memory.
Apart from dealing with the regular demands from customers the player also has to react to somewhat unexpected disasters. A strange guy (obviously replacing Mr. Big as the major villain) will try to sabotage the hotels and Quinn has to fix those issues pretty quickly to prevent customers from losing patience. Sometimes there will be puddles and shards that have to be dashed away, or Bigfoot Seekers will sleepwalk and disturb other guests. Furthermore there is a new feature connected with Flo’s cart. At the beginning of each level you are able to choose one upgrade for the cart such as a mop, fruit baskets, or an ice bucket, which have each different benefits.
Like its predecessor, you are still able to upgrade each room with up to three stars in Hotel Dash 2: Lost Luxuries. This time those star bills you earn from guests can then be spent on restorations at each hotel, which uncovers both new parts of the current location and map pieces. Those map pieces have to be put together correctly at the end of each location to be able to enter the next one.
It has to be said that the different locations in Hotel Dash 2: Lost Luxuries look absolutely stunning, strongly differ from each other, and easily surpass those of the predecessor in terms of creativity and polish. You will visit an ice palace, a submarine hotel, and a beautiful tree house to name a few. While the upgrade system is as varied and interesting as always, the game’s easiness also shows in this respect. In most cases we had purchased all possible upgrades after the sixth or seventh level of each location, which somewhat reduces the motivation at the end of each hotel.
All in all Hotel Dash 2: Lost Luxuries meets most expectations perfectly that any player would have with regards to a Dash game. The only negative aspects are the extremely low replayability, the lack of different modes, and how easy this title has become. If those comparatively minor issues do not matter that much to you, you are in for a wonderful dash game experience along with a cheesy storyline, smooth gameplay, and quirky customers.
- Quirky and interesting customer types. Gorgeous locations. Decent length. Very high production values.
- Too easy for a dash game. Strategic approach not necessary at all. Only one mode.